My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon P.E.K.K.A Fisherman Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Fisherman
Giant Snowball
Hog Rider Electro Dragon Fisherman
Zap
Firecracker Fisherman
Barbarian Barrel
Firecracker Magic Archer
The Log
Firecracker Hog Rider Fisherman
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Hog Rider Electro Dragon P.E.K.K.A Fisherman Magic Archer
Fireball
Firecracker Hog Rider Electro Dragon Fisherman Magic Archer
Poison
Firecracker Electro Dragon Fisherman Magic Archer
Lightning
Electro Dragon Fisherman Magic Archer
Rocket
Hog Rider Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Electro Dragon The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Fisherman Fireball Hog Rider Magic Archer Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Fisherman Fireball

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider P.E.K.K.A Fisherman
Fireball
Hog Rider The Log Magic Archer
Hog Rider
Firecracker Fireball The Log Magic Archer
Electro Dragon
P.E.K.K.A Fisherman Magic Archer
P.E.K.K.A
Magic Archer Firecracker Electro Dragon The Log Fisherman
The Log
Hog Rider Fireball P.E.K.K.A Fisherman Magic Archer
Fisherman
Firecracker Electro Dragon P.E.K.K.A The Log
Magic Archer
P.E.K.K.A Fireball Hog Rider Electro Dragon The Log

Defense Synergies 3 9

Firecracker
The Log Electro Dragon P.E.K.K.A Fisherman
Fireball
The Log
Hog Rider
Electro Dragon
Firecracker The Log Fisherman
P.E.K.K.A
The Log Firecracker Fisherman
The Log
Firecracker Fireball P.E.K.K.A Electro Dragon Fisherman Magic Archer
Fisherman
Firecracker Electro Dragon P.E.K.K.A The Log Magic Archer
Magic Archer
The Log Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Electro Dragon The Log Magic Archer
P.E.K.K.A Firecracker Electro Dragon The Log Fisherman
P.E.K.K.A Fisherman Electro Dragon
P.E.K.K.A Firecracker Electro Dragon Fisherman
Firecracker Fireball P.E.K.K.A The Log
Fireball The Log Firecracker Electro Dragon Magic Archer
Firecracker Fireball Electro Dragon Magic Archer
Fireball Electro Dragon P.E.K.K.A The Log Magic Archer
P.E.K.K.A Fisherman
Firecracker Fisherman
Firecracker Fireball Electro Dragon The Log Fisherman Magic Archer
Firecracker Fireball Electro Dragon Magic Archer
P.E.K.K.A Fireball Electro Dragon The Log
Fireball Firecracker Electro Dragon P.E.K.K.A The Log Magic Archer
P.E.K.K.A
Fireball P.E.K.K.A The Log Fisherman
Firecracker Fireball Electro Dragon P.E.K.K.A Fisherman
Fireball Firecracker Electro Dragon The Log Fisherman Magic Archer
The Log Firecracker Fireball Electro Dragon Fisherman Magic Archer
P.E.K.K.A Fisherman
Firecracker Fireball Electro Dragon P.E.K.K.A The Log Fisherman
P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A Fisherman
Fireball Firecracker Electro Dragon The Log Fisherman Magic Archer
P.E.K.K.A Electro Dragon The Log Fisherman
P.E.K.K.A Fireball The Log Fisherman
P.E.K.K.A Fisherman
Firecracker Fireball Electro Dragon Magic Archer
P.E.K.K.A Fireball
P.E.K.K.A Fisherman
Electro Dragon P.E.K.K.A Firecracker Fireball The Log Magic Archer
P.E.K.K.A
P.E.K.K.A Electro Dragon
P.E.K.K.A Fireball The Log
P.E.K.K.A Fireball
Firecracker Fireball Electro Dragon Magic Archer
Electro Dragon Firecracker Fireball P.E.K.K.A The Log Fisherman Magic Archer
Firecracker Fireball Electro Dragon P.E.K.K.A The Log Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Firecracker Electro Dragon The Log
Firecracker Fireball Electro Dragon The Log Fisherman Magic Archer
Fireball Electro Dragon The Log Magic Archer
Firecracker Fireball The Log
Fireball Firecracker The Log Magic Archer
Firecracker Fireball Electro Dragon Magic Archer
Firecracker The Log Magic Archer
Fireball The Log Firecracker Electro Dragon Magic Archer
Fireball The Log Firecracker Electro Dragon Fisherman
Fireball Electro Dragon Fisherman
Firecracker Fireball Electro Dragon The Log Fisherman Magic Archer
Fireball Firecracker Electro Dragon Magic Archer
Firecracker Fireball The Log Fisherman Magic Archer
Firecracker Fireball Electro Dragon Fisherman Magic Archer
Firecracker Fireball The Log Fisherman Magic Archer
Firecracker Fireball Electro Dragon The Log Magic Archer
Magic Archer Firecracker Fireball Electro Dragon The Log
Fireball
Fisherman
Firecracker Fireball Electro Dragon The Log Fisherman Magic Archer
Firecracker Fireball Electro Dragon The Log Magic Archer
Fireball The Log Magic Archer
Fireball
The Log Fisherman
Fireball Electro Dragon The Log
Firecracker The Log Fireball Electro Dragon Magic Archer
Fisherman
Firecracker Fireball The Log Electro Dragon Fisherman Magic Archer
Fireball Electro Dragon The Log Fisherman Magic Archer
Fireball Firecracker The Log Fisherman Magic Archer
Firecracker Fireball Electro Dragon Magic Archer
Electro Dragon Firecracker Fireball
Fireball
Fireball Electro Dragon The Log Magic Archer
Firecracker Fireball Electro Dragon Magic Archer
P.E.K.K.A
Firecracker Fireball The Log Magic Archer
Fireball Electro Dragon Magic Archer
Fireball Firecracker Electro Dragon Magic Archer
The Log Fireball
Fireball Firecracker Electro Dragon Magic Archer
The Log Firecracker Fireball Electro Dragon Magic Archer
Fireball
Firecracker Electro Dragon P.E.K.K.A
Electro Dragon Firecracker Fireball The Log Magic Archer
Firecracker Fireball Electro Dragon Magic Archer
Electro Dragon Firecracker Fireball The Log Magic Archer
P.E.K.K.A
Fireball Firecracker Electro Dragon
Fisherman

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: