My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Electro Dragon P.E.K.K.A Royal Ghost Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Electro Dragon Ram Rider
Zap
Ram Rider
Barbarian Barrel
Goblin Cage Royal Ghost
The Log
Goblin Cage Ram Rider
Earthquake
Goblin Cage
Arrows
Royal Delivery
Goblin Cage Electro Dragon P.E.K.K.A Royal Ghost Ram Rider
Fireball
Goblin Cage Electro Dragon Ram Rider
Poison
Goblin Cage Electro Dragon
Lightning
Goblin Cage Electro Dragon Ram Rider
Rocket
Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Electro Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Tornado P.E.K.K.A Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Tornado Royal Ghost Goblin Cage Electro Dragon Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Tornado Royal Ghost

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Ram Rider
Goblin Cage
Royal Ghost Ram Rider
Rage
Electro Dragon
Tornado
P.E.K.K.A Electro Dragon Ram Rider
Electro Dragon
Rage Tornado P.E.K.K.A
P.E.K.K.A
Arrows Tornado Electro Dragon Ram Rider
Royal Ghost
Goblin Cage Ram Rider
Ram Rider
Arrows Goblin Cage Tornado P.E.K.K.A Royal Ghost

Defense Synergies 1 6

Arrows
Tornado P.E.K.K.A
Goblin Cage
Tornado Electro Dragon
Rage
Tornado
P.E.K.K.A Arrows Goblin Cage Electro Dragon Ram Rider
Electro Dragon
Goblin Cage Tornado
P.E.K.K.A
Tornado Arrows
Royal Ghost
Ram Rider
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Electro Dragon Ram Rider
P.E.K.K.A Goblin Cage Electro Dragon Ram Rider
Goblin Cage Tornado P.E.K.K.A Ram Rider Electro Dragon
Goblin Cage P.E.K.K.A Electro Dragon Ram Rider
Arrows Goblin Cage Tornado P.E.K.K.A
Arrows Tornado Electro Dragon Royal Ghost
Tornado Ram Rider Arrows Goblin Cage Electro Dragon
Arrows Goblin Cage Electro Dragon P.E.K.K.A Ram Rider
P.E.K.K.A Goblin Cage Tornado
Tornado Royal Ghost
Arrows Tornado Electro Dragon Royal Ghost Ram Rider
Arrows Tornado Electro Dragon Ram Rider
Goblin Cage P.E.K.K.A Electro Dragon Ram Rider
Arrows Goblin Cage Tornado Electro Dragon P.E.K.K.A Royal Ghost
P.E.K.K.A Goblin Cage Ram Rider
Tornado Goblin Cage P.E.K.K.A Ram Rider
Arrows Goblin Cage Tornado Electro Dragon P.E.K.K.A
Arrows Goblin Cage Tornado Electro Dragon Royal Ghost Ram Rider
Arrows Goblin Cage Tornado Electro Dragon Royal Ghost Ram Rider
P.E.K.K.A Goblin Cage Tornado Ram Rider
Royal Ghost Arrows Electro Dragon P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage P.E.K.K.A Royal Ghost
Arrows Electro Dragon Royal Ghost
P.E.K.K.A Goblin Cage Electro Dragon Ram Rider
P.E.K.K.A Goblin Cage Tornado Ram Rider
P.E.K.K.A Goblin Cage Ram Rider
Arrows Tornado Electro Dragon Ram Rider
P.E.K.K.A Goblin Cage Ram Rider
P.E.K.K.A Goblin Cage
Goblin Cage Electro Dragon P.E.K.K.A Tornado
P.E.K.K.A Goblin Cage
P.E.K.K.A Goblin Cage Electro Dragon
P.E.K.K.A Arrows Goblin Cage Tornado
P.E.K.K.A Goblin Cage Ram Rider
Goblin Cage Electro Dragon
Electro Dragon Goblin Cage Tornado P.E.K.K.A
Arrows Goblin Cage Electro Dragon P.E.K.K.A Royal Ghost
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon Royal Ghost
Arrows Tornado Electro Dragon Royal Ghost Ram Rider
Arrows Electro Dragon
Arrows
Arrows
Arrows Tornado Electro Dragon Ram Rider
Arrows Tornado
Arrows Tornado Electro Dragon Ram Rider
Arrows Tornado Electro Dragon Ram Rider
Tornado Electro Dragon
Arrows Tornado Electro Dragon Ram Rider
Arrows Tornado Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Tornado
Arrows Electro Dragon
Arrows Tornado Electro Dragon
Arrows Tornado
Tornado
Arrows Electro Dragon
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon Royal Ghost Ram Rider
Arrows Tornado Electro Dragon Ram Rider
Arrows Tornado
Arrows Tornado Electro Dragon
Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
P.E.K.K.A
Arrows
Electro Dragon
Arrows Tornado Electro Dragon Ram Rider
Arrows
Electro Dragon
Arrows Electro Dragon
Arrows Tornado
Electro Dragon P.E.K.K.A
Electro Dragon Tornado
Tornado Electro Dragon
Electro Dragon Tornado Royal Ghost
P.E.K.K.A
Electro Dragon

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