My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon P.E.K.K.A Bandit Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Dragon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Bandit
Giant Snowball
Skeleton Army Electro Dragon
Zap
Skeleton Army Bandit
Barbarian Barrel
Electro Spirit Skeleton Army Bandit
The Log
Electro Spirit Skeleton Army Bandit
Earthquake
Skeleton Army
Arrows
Electro Spirit Skeleton Army
Royal Delivery
Electro Spirit Skeleton Army Electro Dragon P.E.K.K.A Bandit
Fireball
Skeleton Army Electro Dragon Bandit
Poison
Skeleton Army Electro Dragon
Lightning
Electro Dragon Bandit Goblinstein
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Tornado Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Skeleton Army Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Skeleton Army Tornado Bandit Electro Dragon Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Skeleton Army Tornado

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A Bandit
Arrows
P.E.K.K.A Bandit
Skeleton Army
Tornado
P.E.K.K.A Electro Dragon
Electro Dragon
Tornado P.E.K.K.A
P.E.K.K.A
Arrows Tornado Electro Spirit Electro Dragon
Bandit
Electro Spirit Arrows
Goblinstein

Defense Synergies 1 6

Electro Spirit
Arrows
Tornado P.E.K.K.A Bandit
Skeleton Army
Electro Dragon Bandit
Tornado
P.E.K.K.A Arrows Electro Dragon
Electro Dragon
Skeleton Army Tornado
P.E.K.K.A
Tornado Arrows
Bandit
Arrows Skeleton Army
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
Skeleton Army P.E.K.K.A Electro Dragon Bandit
Skeleton Army Tornado P.E.K.K.A Electro Dragon Bandit
Skeleton Army P.E.K.K.A Electro Dragon Bandit
Arrows Skeleton Army Tornado P.E.K.K.A
Arrows Skeleton Army Tornado Electro Spirit Electro Dragon Bandit
Tornado Electro Spirit Arrows Electro Dragon
Electro Spirit Arrows Electro Dragon P.E.K.K.A Bandit
P.E.K.K.A Skeleton Army Tornado
Skeleton Army Tornado Bandit
Skeleton Army Electro Spirit Arrows Tornado Electro Dragon Bandit
Arrows Tornado Electro Dragon
Skeleton Army P.E.K.K.A Electro Dragon Bandit
Skeleton Army Electro Spirit Arrows Tornado Electro Dragon P.E.K.K.A
Skeleton Army P.E.K.K.A Bandit
Skeleton Army Tornado P.E.K.K.A Bandit
Arrows Skeleton Army Tornado Electro Dragon P.E.K.K.A
Arrows Electro Spirit Skeleton Army Tornado Electro Dragon Bandit
Arrows Tornado Electro Spirit Electro Dragon Bandit
P.E.K.K.A Tornado
Skeleton Army Electro Spirit Arrows Electro Dragon P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army P.E.K.K.A Bandit
Bandit Arrows Electro Dragon
Skeleton Army P.E.K.K.A Bandit Electro Dragon
Skeleton Army P.E.K.K.A Tornado Bandit
P.E.K.K.A Skeleton Army Bandit
Arrows Electro Spirit Tornado Electro Dragon
Skeleton Army P.E.K.K.A Bandit
P.E.K.K.A Skeleton Army
Electro Dragon P.E.K.K.A Electro Spirit Skeleton Army Tornado Bandit
P.E.K.K.A Skeleton Army
P.E.K.K.A Electro Dragon
Skeleton Army P.E.K.K.A Arrows Tornado
Skeleton Army P.E.K.K.A Bandit
Skeleton Army Electro Dragon
Skeleton Army Electro Dragon Electro Spirit Tornado P.E.K.K.A
Arrows Electro Spirit Electro Dragon P.E.K.K.A
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon Bandit
Arrows Tornado Electro Dragon Bandit
Arrows Electro Dragon Bandit
Arrows
Arrows
Arrows Electro Spirit Tornado Electro Dragon
Arrows Tornado
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon Bandit
Tornado Electro Dragon
Arrows Tornado Electro Dragon Bandit
Arrows Tornado Electro Dragon
Bandit
Arrows Electro Dragon Bandit
Arrows
Arrows Electro Dragon Bandit
Arrows Electro Dragon Bandit
Arrows Tornado
Arrows Electro Dragon Bandit
Arrows Tornado Electro Dragon
Arrows Tornado
Tornado
Arrows Electro Dragon
Arrows Tornado Electro Spirit Electro Dragon
Arrows Tornado Electro Dragon Bandit
Arrows Tornado Electro Dragon Bandit
Arrows Tornado Bandit
Arrows Tornado Electro Dragon
Electro Dragon Electro Spirit
Arrows Electro Dragon Bandit
Electro Spirit Arrows Electro Dragon
P.E.K.K.A
Arrows
Electro Spirit Skeleton Army Electro Dragon Bandit
Arrows Tornado Electro Dragon
Arrows
Electro Dragon
Arrows Electro Dragon
Arrows Tornado
Electro Dragon P.E.K.K.A
Electro Dragon Electro Spirit Tornado
Tornado Electro Dragon
Electro Dragon Tornado Bandit
P.E.K.K.A
Electro Dragon

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