My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards Electro Dragon
Zap
Guards
Barbarian Barrel
Valkyrie Wizard Guards
The Log
Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Valkyrie Hog Rider Wizard Guards Electro Dragon P.E.K.K.A
Fireball
Hog Rider Wizard Electro Dragon
Poison
Wizard Guards Electro Dragon
Lightning
Valkyrie Wizard Electro Dragon
Rocket
Valkyrie Hog Rider Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Wizard Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Guards Valkyrie Hog Rider Wizard Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Guards Valkyrie

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider P.E.K.K.A Valkyrie Guards Electro Dragon
Arrows
Zap Hog Rider P.E.K.K.A
Valkyrie
Hog Rider Zap Wizard Electro Dragon P.E.K.K.A
Hog Rider
Zap Arrows Valkyrie Wizard Guards
Wizard
Valkyrie Hog Rider P.E.K.K.A
Guards
Zap Hog Rider
Electro Dragon
Zap Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Arrows Valkyrie Wizard Electro Dragon

Defense Synergies 0 13

Zap
Arrows Valkyrie Guards Electro Dragon P.E.K.K.A
Arrows
Zap Valkyrie P.E.K.K.A
Valkyrie
Zap Arrows Wizard Electro Dragon P.E.K.K.A
Hog Rider
Wizard
Valkyrie Guards P.E.K.K.A
Guards
Zap Wizard Electro Dragon
Electro Dragon
Zap Valkyrie Guards
P.E.K.K.A
Zap Arrows Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Electro Dragon
P.E.K.K.A Zap Valkyrie Electro Dragon
P.E.K.K.A Valkyrie Electro Dragon
P.E.K.K.A Valkyrie Guards Electro Dragon
Arrows Valkyrie P.E.K.K.A
Arrows Zap Valkyrie Guards Electro Dragon
Zap Arrows Wizard Electro Dragon
Zap Arrows Valkyrie Electro Dragon P.E.K.K.A
P.E.K.K.A
Guards Valkyrie
Valkyrie Guards Zap Arrows Wizard Electro Dragon
Arrows Zap Wizard Electro Dragon
P.E.K.K.A Zap Valkyrie Wizard Guards Electro Dragon
Valkyrie Wizard Zap Arrows Guards Electro Dragon P.E.K.K.A
P.E.K.K.A
Zap P.E.K.K.A
Wizard Arrows Valkyrie Electro Dragon P.E.K.K.A
Arrows Valkyrie Zap Wizard Guards Electro Dragon
Zap Arrows Valkyrie Wizard Guards Electro Dragon
P.E.K.K.A
Valkyrie Wizard Arrows Guards Electro Dragon P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zap P.E.K.K.A
Zap Arrows Valkyrie Wizard Electro Dragon
Guards P.E.K.K.A Zap Valkyrie Electro Dragon
Valkyrie Guards P.E.K.K.A Zap
P.E.K.K.A Valkyrie Guards
Arrows Wizard Zap Electro Dragon
Guards P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie
Zap Electro Dragon P.E.K.K.A Valkyrie
P.E.K.K.A Guards
P.E.K.K.A Valkyrie Guards Electro Dragon
P.E.K.K.A Zap Arrows Valkyrie Guards
P.E.K.K.A Valkyrie Wizard Guards
Wizard Valkyrie Electro Dragon
Guards Electro Dragon Zap Valkyrie P.E.K.K.A
Arrows Valkyrie Zap Wizard Electro Dragon P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards Electro Dragon
Arrows Zap Electro Dragon
Arrows Electro Dragon
Arrows Valkyrie Guards
Wizard Zap Arrows Valkyrie
Arrows Wizard Zap Electro Dragon
Arrows Wizard
Arrows Zap Wizard Electro Dragon
Arrows Zap Wizard Electro Dragon
Guards Electro Dragon
Zap Arrows Valkyrie Wizard Electro Dragon
Zap Arrows Wizard Electro Dragon
Arrows Electro Dragon
Zap Arrows
Zap Arrows Wizard Electro Dragon
Arrows Wizard Electro Dragon
Arrows
Zap Arrows Wizard Electro Dragon
Zap Arrows Valkyrie Wizard Electro Dragon
Arrows Wizard
Zap Arrows Electro Dragon
Zap Arrows Valkyrie Wizard Electro Dragon
Arrows Zap Wizard Electro Dragon
Zap Arrows Wizard Electro Dragon
Zap Arrows
Zap Arrows Wizard Electro Dragon
Zap Electro Dragon Wizard Guards
Zap Arrows Wizard Electro Dragon
Zap Arrows Electro Dragon
P.E.K.K.A
Arrows Wizard
Zap Guards Electro Dragon
Zap Arrows Wizard Electro Dragon
Arrows
Valkyrie Wizard Electro Dragon
Arrows Zap Wizard Electro Dragon
Zap Arrows
Electro Dragon P.E.K.K.A
Zap Electro Dragon Guards
Zap Electro Dragon
Electro Dragon Zap
P.E.K.K.A
Wizard Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: