My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Executioner Ice Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon Bowler Executioner P.E.K.K.A Ice Wizard Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Phoenix
Giant Snowball
Cannon Electro Dragon
Zap
Cannon Firecracker
Barbarian Barrel
Cannon Firecracker Executioner Ice Wizard
The Log
Cannon Firecracker
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Electro Dragon Bowler Executioner P.E.K.K.A Ice Wizard
Fireball
Cannon Firecracker Electro Dragon Bowler Executioner Ice Wizard
Poison
Cannon Firecracker Electro Dragon Executioner Ice Wizard Phoenix
Lightning
Cannon Electro Dragon Bowler Executioner Ice Wizard Phoenix
Rocket
Electro Dragon Bowler Executioner Phoenix

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon Bowler Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Executioner P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Firecracker Ice Wizard Phoenix Electro Dragon Bowler Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Cannon Firecracker Ice Wizard Phoenix

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Bowler P.E.K.K.A
Electro Dragon
Bowler Executioner P.E.K.K.A Ice Wizard
Bowler
Firecracker Electro Dragon Executioner Ice Wizard
Executioner
Electro Dragon Bowler P.E.K.K.A
P.E.K.K.A
Firecracker Electro Dragon Executioner Ice Wizard
Ice Wizard
Electro Dragon Bowler P.E.K.K.A
Phoenix

Defense Synergies 0 11

Cannon
Firecracker Electro Dragon Bowler Ice Wizard
Firecracker
Cannon Electro Dragon P.E.K.K.A Ice Wizard
Electro Dragon
Cannon Firecracker Bowler Ice Wizard
Bowler
Cannon Electro Dragon Ice Wizard
Executioner
P.E.K.K.A
Firecracker Ice Wizard
Ice Wizard
Cannon Firecracker Electro Dragon Bowler P.E.K.K.A
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Cannon Firecracker Electro Dragon Executioner
P.E.K.K.A Cannon Firecracker Electro Dragon Executioner Ice Wizard Phoenix
Cannon Bowler P.E.K.K.A Electro Dragon Executioner Ice Wizard
Cannon P.E.K.K.A Firecracker Electro Dragon Bowler Ice Wizard Phoenix
Firecracker Bowler P.E.K.K.A
Bowler Cannon Firecracker Electro Dragon Executioner Ice Wizard
Cannon Firecracker Electro Dragon Executioner Ice Wizard Phoenix
Bowler Cannon Electro Dragon P.E.K.K.A Phoenix
Cannon P.E.K.K.A Ice Wizard Phoenix
Cannon Firecracker Bowler Ice Wizard Phoenix
Executioner Ice Wizard Cannon Firecracker Electro Dragon Bowler
Executioner Firecracker Electro Dragon Ice Wizard Phoenix
Cannon Bowler P.E.K.K.A Electro Dragon Ice Wizard
Bowler Executioner Cannon Firecracker Electro Dragon P.E.K.K.A
P.E.K.K.A Cannon Phoenix
Cannon Bowler P.E.K.K.A
Cannon Firecracker Electro Dragon Bowler Executioner P.E.K.K.A
Cannon Firecracker Electro Dragon Bowler Executioner Ice Wizard
Executioner Cannon Firecracker Electro Dragon Bowler Ice Wizard
P.E.K.K.A Cannon Phoenix
Bowler Cannon Firecracker Electro Dragon Executioner P.E.K.K.A
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler P.E.K.K.A
Firecracker Electro Dragon Bowler Executioner Phoenix
P.E.K.K.A Electro Dragon Bowler
Bowler P.E.K.K.A Phoenix
P.E.K.K.A Cannon Bowler Executioner Phoenix
Firecracker Executioner Electro Dragon Ice Wizard
P.E.K.K.A Bowler Ice Wizard Phoenix
P.E.K.K.A Phoenix
Electro Dragon P.E.K.K.A Firecracker Phoenix
P.E.K.K.A Cannon Phoenix
P.E.K.K.A Electro Dragon Bowler Phoenix
P.E.K.K.A Bowler Phoenix
Bowler P.E.K.K.A Cannon Executioner
Cannon Firecracker Electro Dragon Bowler Executioner
Electro Dragon Phoenix Firecracker Bowler Executioner P.E.K.K.A
Bowler Executioner Cannon Firecracker Electro Dragon P.E.K.K.A Ice Wizard Phoenix
Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon
Firecracker Electro Dragon Bowler Executioner Ice Wizard
Electro Dragon
Firecracker
Executioner Firecracker Bowler
Firecracker Executioner Electro Dragon Ice Wizard
Firecracker Bowler Executioner
Firecracker Electro Dragon Bowler Executioner Ice Wizard
Firecracker Electro Dragon
Electro Dragon Bowler
Firecracker Electro Dragon Bowler
Firecracker Electro Dragon Executioner
Firecracker Bowler Executioner
Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon Bowler Executioner
Firecracker Electro Dragon Bowler Executioner
Firecracker Electro Dragon Bowler Executioner
Firecracker Electro Dragon Bowler
Bowler
Bowler
Electro Dragon
Firecracker Electro Dragon Bowler Executioner Ice Wizard
Firecracker Electro Dragon Bowler Executioner Ice Wizard
Electro Dragon Bowler
Firecracker
Firecracker Electro Dragon Executioner Ice Wizard
Electro Dragon Firecracker
Bowler
Electro Dragon
Firecracker Electro Dragon
P.E.K.K.A
Firecracker Bowler
Electro Dragon
Firecracker Electro Dragon Executioner Ice Wizard
Firecracker Electro Dragon Bowler Executioner
Firecracker Electro Dragon Bowler Executioner
Firecracker Electro Dragon Executioner P.E.K.K.A
Electro Dragon Firecracker Bowler
Firecracker Electro Dragon Executioner
Electro Dragon Firecracker Bowler Executioner
P.E.K.K.A
Firecracker Electro Dragon Bowler

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: