My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ice Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Electro Dragon P.E.K.K.A Ice Wizard Royal Ghost Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Electro Dragon
Zap
Skeletons
Barbarian Barrel
Skeletons Ice Wizard Royal Ghost
The Log
Skeletons
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Electro Dragon P.E.K.K.A Ice Wizard Royal Ghost Mother Witch
Fireball
Electro Dragon Ice Wizard Mother Witch
Poison
Electro Dragon Ice Wizard Mother Witch
Lightning
Electro Dragon Ice Wizard Mother Witch
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Dragon The Log Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Ice Wizard Royal Ghost Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Ice Wizard Royal Ghost Fireball Mother Witch Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Ice Wizard Royal Ghost

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fireball
The Log
Electro Dragon
P.E.K.K.A Ice Wizard Mother Witch
P.E.K.K.A
Electro Dragon The Log Ice Wizard Mother Witch
The Log
Fireball P.E.K.K.A
Ice Wizard
Electro Dragon P.E.K.K.A
Royal Ghost
Mother Witch
Mother Witch
Electro Dragon P.E.K.K.A Royal Ghost

Defense Synergies 2 14

Skeletons
Electro Dragon P.E.K.K.A The Log Ice Wizard Royal Ghost
Fireball
The Log Ice Wizard
Electro Dragon
Skeletons The Log Ice Wizard
P.E.K.K.A
The Log Skeletons Ice Wizard
The Log
Fireball P.E.K.K.A Skeletons Electro Dragon Ice Wizard Royal Ghost Mother Witch
Ice Wizard
Skeletons Fireball Electro Dragon P.E.K.K.A The Log Mother Witch
Royal Ghost
Skeletons The Log Mother Witch
Mother Witch
The Log Ice Wizard Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Dragon The Log
P.E.K.K.A Skeletons Electro Dragon The Log Ice Wizard
P.E.K.K.A Skeletons Electro Dragon Ice Wizard
P.E.K.K.A Skeletons Electro Dragon Ice Wizard
Fireball P.E.K.K.A The Log
Fireball The Log Skeletons Electro Dragon Ice Wizard Royal Ghost Mother Witch
Fireball Electro Dragon Ice Wizard
Fireball Electro Dragon P.E.K.K.A The Log
P.E.K.K.A Skeletons Ice Wizard
Skeletons Ice Wizard Royal Ghost
Ice Wizard Mother Witch Skeletons Fireball Electro Dragon The Log Royal Ghost
Fireball Electro Dragon Ice Wizard
P.E.K.K.A Skeletons Fireball Electro Dragon The Log Ice Wizard
Fireball Electro Dragon P.E.K.K.A The Log Royal Ghost
P.E.K.K.A
Fireball P.E.K.K.A The Log
Skeletons Fireball Electro Dragon P.E.K.K.A
Fireball Electro Dragon The Log Ice Wizard Royal Ghost
The Log Fireball Electro Dragon Ice Wizard Royal Ghost Mother Witch
P.E.K.K.A
Royal Ghost Fireball Electro Dragon P.E.K.K.A The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball P.E.K.K.A Royal Ghost
Fireball Electro Dragon The Log Royal Ghost
P.E.K.K.A Skeletons Electro Dragon The Log
P.E.K.K.A Fireball The Log
P.E.K.K.A Skeletons
Fireball Mother Witch Skeletons Electro Dragon Ice Wizard
P.E.K.K.A Skeletons Fireball Ice Wizard
P.E.K.K.A
Electro Dragon P.E.K.K.A Skeletons Fireball The Log
P.E.K.K.A Skeletons
P.E.K.K.A Electro Dragon
P.E.K.K.A Fireball The Log
P.E.K.K.A Skeletons Fireball
Fireball Electro Dragon
Electro Dragon Skeletons Fireball P.E.K.K.A The Log
Fireball Electro Dragon P.E.K.K.A The Log Ice Wizard Royal Ghost Mother Witch
Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon The Log Royal Ghost
Fireball Electro Dragon The Log Ice Wizard Royal Ghost
Fireball Electro Dragon The Log
Fireball The Log
Fireball The Log
Fireball Mother Witch Electro Dragon Ice Wizard
The Log
Fireball The Log Electro Dragon Ice Wizard
Fireball The Log Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon The Log
Fireball Electro Dragon
Fireball The Log
Fireball Electro Dragon
Fireball The Log
Fireball Electro Dragon The Log
Fireball Electro Dragon The Log
Fireball
Fireball Electro Dragon The Log
Fireball Electro Dragon The Log Mother Witch
Fireball The Log
Fireball
The Log
Fireball Electro Dragon The Log
The Log Mother Witch Fireball Electro Dragon Ice Wizard
Fireball The Log Electro Dragon Ice Wizard Royal Ghost
Fireball Electro Dragon The Log
Fireball The Log
Fireball Electro Dragon Ice Wizard Mother Witch
Electro Dragon Fireball
Fireball
Fireball Electro Dragon The Log
Fireball Electro Dragon
P.E.K.K.A
Fireball The Log
Fireball Electro Dragon
Fireball Electro Dragon Ice Wizard
The Log Fireball
Fireball Electro Dragon
The Log Fireball Electro Dragon
Fireball
Electro Dragon P.E.K.K.A
Electro Dragon Fireball The Log
Fireball Electro Dragon
Electro Dragon Fireball The Log Royal Ghost
P.E.K.K.A
Fireball Electro Dragon

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