My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Musketeer Hog Rider Electro Dragon
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Knight Musketeer
The Log
Fire Spirit Musketeer Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Knight Musketeer Hog Rider Electro Dragon P.E.K.K.A
Fireball
Musketeer Hog Rider Electro Dragon
Poison
Musketeer Electro Dragon
Lightning
Knight Musketeer Electro Dragon
Rocket
Musketeer Hog Rider Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake Electro Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Knight Earthquake Musketeer Hog Rider Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Knight Earthquake

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider P.E.K.K.A Knight
Knight
Musketeer Hog Rider Fire Spirit Earthquake Electro Dragon The Log
Earthquake
Hog Rider Knight P.E.K.K.A The Log
Musketeer
Knight Hog Rider Electro Dragon P.E.K.K.A The Log
Hog Rider
Fire Spirit Knight Earthquake Musketeer The Log
Electro Dragon
Knight Musketeer P.E.K.K.A
P.E.K.K.A
Fire Spirit Earthquake Musketeer Electro Dragon The Log
The Log
Hog Rider Knight Earthquake Musketeer P.E.K.K.A

Defense Synergies 5 7

Fire Spirit
Knight P.E.K.K.A The Log
Knight
Fire Spirit Musketeer Electro Dragon Earthquake The Log
Earthquake
Knight The Log
Musketeer
Knight The Log P.E.K.K.A
Hog Rider
Electro Dragon
Knight The Log
P.E.K.K.A
The Log Fire Spirit Musketeer
The Log
Musketeer P.E.K.K.A Fire Spirit Knight Earthquake Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Musketeer Electro Dragon The Log
P.E.K.K.A Knight Musketeer Electro Dragon The Log
P.E.K.K.A Fire Spirit Knight Musketeer Electro Dragon
P.E.K.K.A Knight Musketeer Electro Dragon
Earthquake P.E.K.K.A The Log
The Log Fire Spirit Earthquake Musketeer Electro Dragon
Musketeer Fire Spirit Electro Dragon
Earthquake Musketeer Electro Dragon P.E.K.K.A The Log
P.E.K.K.A Musketeer
Knight Fire Spirit Musketeer
Knight Earthquake Musketeer Electro Dragon The Log
Musketeer Electro Dragon
P.E.K.K.A Fire Spirit Knight Earthquake Musketeer Electro Dragon The Log
Fire Spirit Earthquake Electro Dragon P.E.K.K.A The Log
P.E.K.K.A Knight
P.E.K.K.A The Log
Knight Musketeer Electro Dragon P.E.K.K.A
Fire Spirit Knight Musketeer Electro Dragon The Log
Earthquake The Log Fire Spirit Knight Musketeer Electro Dragon
P.E.K.K.A Musketeer
Fire Spirit Knight Earthquake Musketeer Electro Dragon P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A
Knight Musketeer Electro Dragon The Log
P.E.K.K.A Knight Musketeer Electro Dragon The Log
P.E.K.K.A Knight Musketeer The Log
P.E.K.K.A Knight Musketeer
Fire Spirit Musketeer Electro Dragon
P.E.K.K.A Knight Musketeer
P.E.K.K.A Knight
Electro Dragon P.E.K.K.A Knight The Log
P.E.K.K.A Musketeer
P.E.K.K.A Knight Musketeer Electro Dragon
P.E.K.K.A The Log
P.E.K.K.A Knight
Musketeer Electro Dragon
Electro Dragon Knight Musketeer P.E.K.K.A The Log
Earthquake Musketeer Electro Dragon P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Musketeer Electro Dragon The Log
Musketeer Electro Dragon The Log
Earthquake Electro Dragon The Log
Earthquake Knight Musketeer The Log
Fire Spirit Earthquake The Log
Fire Spirit Musketeer Electro Dragon
Fire Spirit Earthquake Musketeer The Log
Earthquake The Log Fire Spirit Electro Dragon
The Log Electro Dragon
Fire Spirit Musketeer Electro Dragon
Knight Earthquake Musketeer Electro Dragon The Log
Fire Spirit Musketeer Electro Dragon
Earthquake Fire Spirit Knight Musketeer The Log
Earthquake Musketeer Electro Dragon
Earthquake Musketeer The Log
Earthquake Musketeer Electro Dragon The Log
Earthquake Musketeer Electro Dragon The Log
Earthquake
Fire Spirit Earthquake Musketeer Electro Dragon The Log
Fire Spirit Earthquake Electro Dragon The Log
Earthquake Musketeer The Log
Musketeer The Log
Earthquake Musketeer Electro Dragon The Log
Earthquake The Log Fire Spirit Electro Dragon
The Log Earthquake Musketeer Electro Dragon
Musketeer Electro Dragon The Log
Musketeer The Log
Fire Spirit Musketeer Electro Dragon
Electro Dragon Musketeer
Earthquake Musketeer Electro Dragon The Log
Electro Dragon
P.E.K.K.A
Earthquake The Log
Earthquake Fire Spirit Musketeer Electro Dragon
Fire Spirit Musketeer Electro Dragon
The Log
Knight Musketeer Electro Dragon
The Log Earthquake Musketeer Electro Dragon
Musketeer Electro Dragon P.E.K.K.A
Electro Dragon Musketeer The Log
Musketeer Electro Dragon
Electro Dragon Musketeer The Log
P.E.K.K.A
Electro Dragon

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