My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Balloon Electro Dragon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon
Giant Snowball
Archers Balloon Electro Dragon Lumberjack
Zap
Archers Balloon
Barbarian Barrel
Archers Lumberjack
The Log
Archers Lumberjack
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Balloon Electro Dragon P.E.K.K.A Lumberjack
Fireball
Archers Balloon Electro Dragon Lumberjack
Poison
Archers Balloon Electro Dragon
Lightning
Balloon Electro Dragon Lumberjack
Rocket
Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Freeze Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Freeze Lumberjack Balloon Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Arrows Freeze

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Balloon P.E.K.K.A Archers Freeze Electro Dragon Lumberjack
Archers
Zap Arrows Balloon Electro Dragon P.E.K.K.A Lumberjack
Arrows
Zap Balloon P.E.K.K.A Archers Freeze Lumberjack
Freeze
Balloon Zap Arrows
Balloon
Zap Arrows Freeze Lumberjack Archers Electro Dragon
Electro Dragon
Zap Archers Balloon P.E.K.K.A
P.E.K.K.A
Zap Arrows Archers Electro Dragon Lumberjack
Lumberjack
Balloon Zap Archers Arrows P.E.K.K.A

Defense Synergies 0 11

Zap
Archers Arrows Electro Dragon P.E.K.K.A Lumberjack
Archers
Zap P.E.K.K.A Lumberjack
Arrows
Zap P.E.K.K.A Lumberjack
Freeze
Lumberjack
Balloon
Electro Dragon
Zap Lumberjack
P.E.K.K.A
Zap Archers Arrows
Lumberjack
Zap Archers Arrows Freeze Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Dragon
P.E.K.K.A Lumberjack Zap Electro Dragon
P.E.K.K.A Lumberjack Archers Freeze Electro Dragon
P.E.K.K.A Lumberjack Electro Dragon
Arrows P.E.K.K.A Lumberjack
Arrows Freeze Zap Archers Electro Dragon Lumberjack
Zap Archers Arrows Freeze Electro Dragon
Zap Arrows Electro Dragon P.E.K.K.A
P.E.K.K.A Lumberjack
Archers Lumberjack
Archers Zap Arrows Freeze Electro Dragon Lumberjack
Arrows Zap Archers Electro Dragon
P.E.K.K.A Lumberjack Zap Freeze Electro Dragon
Zap Arrows Freeze Electro Dragon P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Zap Freeze P.E.K.K.A Lumberjack
Arrows Electro Dragon P.E.K.K.A Lumberjack
Arrows Zap Archers Electro Dragon Lumberjack
Zap Arrows Freeze Archers Electro Dragon Lumberjack
P.E.K.K.A Lumberjack
Archers Arrows Electro Dragon P.E.K.K.A Lumberjack
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Archers P.E.K.K.A
Zap Archers Arrows Electro Dragon Lumberjack
P.E.K.K.A Lumberjack Zap Electro Dragon
P.E.K.K.A Lumberjack Zap
P.E.K.K.A Lumberjack
Arrows Zap Archers Freeze Electro Dragon
P.E.K.K.A Archers Lumberjack
P.E.K.K.A Lumberjack
Zap Freeze Electro Dragon P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Electro Dragon Lumberjack
P.E.K.K.A Zap Arrows
P.E.K.K.A Lumberjack
Archers Electro Dragon
Electro Dragon Zap Archers Freeze P.E.K.K.A Lumberjack
Arrows Zap Archers Freeze Electro Dragon P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze Electro Dragon
Arrows Zap Electro Dragon
Arrows Electro Dragon
Arrows Freeze
Zap Arrows
Arrows Zap Freeze Electro Dragon
Archers Arrows
Arrows Zap Freeze Electro Dragon
Arrows Zap Electro Dragon
Electro Dragon Lumberjack
Zap Arrows Electro Dragon
Zap Archers Arrows Electro Dragon
Arrows Freeze Electro Dragon
Zap Arrows
Zap Arrows Electro Dragon
Arrows Electro Dragon
Arrows Freeze
Zap Archers Arrows Electro Dragon
Zap Arrows Electro Dragon
Arrows
Zap Arrows Electro Dragon
Zap Arrows Freeze Electro Dragon
Arrows Zap Electro Dragon
Zap Arrows Electro Dragon
Zap Arrows
Zap Archers Arrows Electro Dragon
Zap Electro Dragon Freeze
Zap Arrows Electro Dragon
Zap Arrows Freeze Electro Dragon
P.E.K.K.A
Arrows
Zap Archers Freeze Electro Dragon
Zap Archers Arrows Electro Dragon
Freeze
Arrows
Electro Dragon Lumberjack
Arrows Zap Electro Dragon
Zap Arrows
Electro Dragon P.E.K.K.A
Zap Electro Dragon Freeze
Zap Electro Dragon
Electro Dragon Zap Freeze
P.E.K.K.A
Electro Dragon

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