My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Electro Dragon P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats
Giant Snowball
Spear Goblins Bats Electro Dragon
Zap
Spear Goblins Bats
Barbarian Barrel
Spear Goblins
The Log
Spear Goblins Mini P.E.K.K.A
Earthquake
Spear Goblins
Arrows
Spear Goblins Bats
Royal Delivery
Spear Goblins Bats Mini P.E.K.K.A Electro Dragon P.E.K.K.A
Fireball
Electro Dragon
Poison
Spear Goblins Bats Electro Dragon
Lightning
Mini P.E.K.K.A Electro Dragon Goblinstein
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Mini P.E.K.K.A Rage P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Rage Arrows Mini P.E.K.K.A Electro Dragon Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Rage Arrows

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Mini P.E.K.K.A
Bats
Mini P.E.K.K.A Rage P.E.K.K.A
Arrows
P.E.K.K.A Mini P.E.K.K.A
Mini P.E.K.K.A
Spear Goblins Bats Arrows Rage
Rage
Bats Mini P.E.K.K.A Electro Dragon
Electro Dragon
Rage P.E.K.K.A
P.E.K.K.A
Arrows Bats Electro Dragon
Goblinstein

Defense Synergies 0 10

Spear Goblins
Bats Arrows Mini P.E.K.K.A Electro Dragon P.E.K.K.A
Bats
Spear Goblins Mini P.E.K.K.A P.E.K.K.A
Arrows
Spear Goblins Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Spear Goblins Bats Arrows Electro Dragon
Rage
Electro Dragon
Spear Goblins Mini P.E.K.K.A
P.E.K.K.A
Spear Goblins Bats Arrows
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Bats Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Bats Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Bats Electro Dragon
Arrows Mini P.E.K.K.A P.E.K.K.A
Arrows Spear Goblins Bats Electro Dragon
Bats Spear Goblins Arrows Electro Dragon
Arrows Electro Dragon P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Spear Goblins Mini P.E.K.K.A
Bats Spear Goblins Arrows Electro Dragon
Arrows Spear Goblins Bats Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Bats Electro Dragon
Bats Arrows Mini P.E.K.K.A Electro Dragon P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Bats Arrows Mini P.E.K.K.A Electro Dragon P.E.K.K.A
Arrows Spear Goblins Bats Electro Dragon
Arrows Spear Goblins Bats Electro Dragon
Mini P.E.K.K.A P.E.K.K.A
Spear Goblins Bats Arrows Mini P.E.K.K.A Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Spear Goblins P.E.K.K.A
Arrows Mini P.E.K.K.A Electro Dragon
P.E.K.K.A Spear Goblins Bats Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Bats
P.E.K.K.A Mini P.E.K.K.A
Arrows Bats Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Spear Goblins Bats
Mini P.E.K.K.A P.E.K.K.A
Electro Dragon P.E.K.K.A Spear Goblins Bats Mini P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Bats Mini P.E.K.K.A Electro Dragon
P.E.K.K.A Arrows
Mini P.E.K.K.A P.E.K.K.A
Electro Dragon
Electro Dragon Spear Goblins Bats Mini P.E.K.K.A P.E.K.K.A
Bats Arrows Mini P.E.K.K.A Electro Dragon P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows
Arrows Spear Goblins Bats Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Bats Mini P.E.K.K.A Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Spear Goblins Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Bats Arrows Electro Dragon
Electro Dragon Bats
Mini P.E.K.K.A
Arrows Electro Dragon
Arrows Electro Dragon
P.E.K.K.A
Arrows
Spear Goblins Bats Electro Dragon
Arrows Electro Dragon
Arrows
Mini P.E.K.K.A Electro Dragon
Arrows Electro Dragon
Arrows
Electro Dragon P.E.K.K.A
Electro Dragon Bats
Bats Electro Dragon
Electro Dragon
P.E.K.K.A
Electro Dragon

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