My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon P.E.K.K.A Magic Archer Ram Rider Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Magic Archer Ram Rider Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon Magic Archer Ram Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider Mighty Miner
Giant Snowball
Electro Dragon Ram Rider Mighty Miner
Zap
Ram Rider Mighty Miner
Barbarian Barrel
Magic Archer
The Log
Mini P.E.K.K.A Ram Rider
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Electro Dragon P.E.K.K.A Magic Archer Ram Rider
Fireball
Electro Dragon Magic Archer Ram Rider Mighty Miner
Poison
Electro Dragon Magic Archer
Lightning
Mini P.E.K.K.A Electro Dragon Magic Archer Ram Rider Mighty Miner
Rocket
Electro Dragon Magic Archer Ram Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rage P.E.K.K.A Mighty Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Mini P.E.K.K.A Magic Archer Mighty Miner Electro Dragon Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Arrows Mini P.E.K.K.A Magic Archer

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mini P.E.K.K.A Ram Rider Mighty Miner
Mini P.E.K.K.A
Arrows Rage Magic Archer Ram Rider
Rage
Mini P.E.K.K.A Electro Dragon
Electro Dragon
Rage P.E.K.K.A Magic Archer
P.E.K.K.A
Arrows Magic Archer Electro Dragon Ram Rider
Magic Archer
P.E.K.K.A Ram Rider Mini P.E.K.K.A Electro Dragon
Ram Rider
Magic Archer Arrows Mini P.E.K.K.A P.E.K.K.A
Mighty Miner
Arrows

Defense Synergies 0 6

Arrows
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Arrows Electro Dragon Magic Archer Ram Rider
Rage
Electro Dragon
Mini P.E.K.K.A
P.E.K.K.A
Arrows
Magic Archer
Mini P.E.K.K.A Ram Rider
Ram Rider
Mini P.E.K.K.A Magic Archer
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon Magic Archer Ram Rider
Mini P.E.K.K.A P.E.K.K.A Electro Dragon Ram Rider
Mini P.E.K.K.A P.E.K.K.A Ram Rider Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Electro Dragon Ram Rider
Arrows Mini P.E.K.K.A P.E.K.K.A
Arrows Electro Dragon Magic Archer
Ram Rider Arrows Electro Dragon Magic Archer
Arrows Electro Dragon P.E.K.K.A Magic Archer Ram Rider
Mini P.E.K.K.A P.E.K.K.A Mighty Miner
Mini P.E.K.K.A
Arrows Electro Dragon Magic Archer Ram Rider
Arrows Electro Dragon Magic Archer Ram Rider
Mini P.E.K.K.A P.E.K.K.A Electro Dragon Ram Rider
Arrows Mini P.E.K.K.A Electro Dragon P.E.K.K.A Magic Archer
Mini P.E.K.K.A P.E.K.K.A Ram Rider
Mini P.E.K.K.A P.E.K.K.A Ram Rider
Arrows Mini P.E.K.K.A Electro Dragon P.E.K.K.A
Arrows Electro Dragon Magic Archer Ram Rider
Arrows Electro Dragon Magic Archer Ram Rider
Mini P.E.K.K.A P.E.K.K.A Ram Rider
Arrows Mini P.E.K.K.A Electro Dragon P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A P.E.K.K.A
Arrows Mini P.E.K.K.A Electro Dragon Magic Archer
P.E.K.K.A Mini P.E.K.K.A Electro Dragon Ram Rider
Mini P.E.K.K.A P.E.K.K.A Ram Rider
P.E.K.K.A Mini P.E.K.K.A Ram Rider Mighty Miner
Arrows Electro Dragon Magic Archer Ram Rider
Mini P.E.K.K.A P.E.K.K.A Ram Rider
Mini P.E.K.K.A P.E.K.K.A Mighty Miner
Electro Dragon P.E.K.K.A Mini P.E.K.K.A Magic Archer
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Electro Dragon
P.E.K.K.A Arrows
Mini P.E.K.K.A P.E.K.K.A Ram Rider
Electro Dragon Magic Archer
Electro Dragon Mini P.E.K.K.A P.E.K.K.A Magic Archer Mighty Miner
Arrows Mini P.E.K.K.A Electro Dragon P.E.K.K.A Magic Archer Mighty Miner
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Electro Dragon
Arrows Electro Dragon Magic Archer Ram Rider
Arrows Electro Dragon Magic Archer
Arrows
Arrows Magic Archer
Arrows Electro Dragon Magic Archer Ram Rider
Arrows Magic Archer
Arrows Electro Dragon Magic Archer Ram Rider
Arrows Electro Dragon Ram Rider
Mini P.E.K.K.A Electro Dragon
Arrows Electro Dragon Magic Archer Ram Rider
Arrows Electro Dragon Magic Archer
Magic Archer
Arrows Electro Dragon Magic Archer
Arrows Magic Archer
Arrows Electro Dragon Magic Archer
Magic Archer Arrows Electro Dragon
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer
Magic Archer
Arrows
Arrows Electro Dragon
Arrows Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer Ram Rider
Arrows Electro Dragon Magic Archer Ram Rider
Arrows Magic Archer
Arrows Electro Dragon Magic Archer
Electro Dragon
Mini P.E.K.K.A
Arrows Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer
P.E.K.K.A Mighty Miner
Arrows Magic Archer
Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer Ram Rider
Arrows
Mini P.E.K.K.A Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer
Arrows
Electro Dragon P.E.K.K.A
Electro Dragon Magic Archer
Electro Dragon Magic Archer
Electro Dragon Magic Archer
P.E.K.K.A
Electro Dragon

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