My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher Prince Electro Dragon P.E.K.K.A Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Prince Graveyard
Giant Snowball
Electro Dragon Graveyard
Zap
Prince Graveyard
Barbarian Barrel
Graveyard
The Log
Goblin Demolisher Prince Graveyard
Earthquake
Graveyard
Arrows
Graveyard
Royal Delivery
Goblin Demolisher Prince Electro Dragon P.E.K.K.A Graveyard
Fireball
Electro Dragon
Poison
Electro Dragon Graveyard
Lightning
Prince Electro Dragon Archer Queen
Rocket
Prince Electro Dragon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Demolisher Tornado Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tornado Goblin Demolisher Prince Electro Dragon Graveyard Archer Queen P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Tornado Goblin Demolisher Prince

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Graveyard Prince
Goblin Demolisher
Prince Tornado P.E.K.K.A
Tornado
P.E.K.K.A Goblin Demolisher Electro Dragon Graveyard
Prince
Goblin Demolisher Arrows Graveyard
Electro Dragon
Tornado P.E.K.K.A Graveyard
P.E.K.K.A
Arrows Tornado Goblin Demolisher Electro Dragon Graveyard Archer Queen
Graveyard
Arrows Tornado Prince Electro Dragon P.E.K.K.A
Archer Queen
P.E.K.K.A

Defense Synergies 2 6

Arrows
Tornado Prince P.E.K.K.A
Goblin Demolisher
Prince P.E.K.K.A
Tornado
P.E.K.K.A Arrows Prince Electro Dragon
Prince
Goblin Demolisher Arrows Tornado
Electro Dragon
Tornado
P.E.K.K.A
Tornado Arrows Goblin Demolisher
Graveyard
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Demolisher Electro Dragon
P.E.K.K.A Prince Electro Dragon
Tornado Prince P.E.K.K.A Electro Dragon
Prince P.E.K.K.A Electro Dragon
Arrows Goblin Demolisher Tornado Prince P.E.K.K.A
Arrows Tornado Goblin Demolisher Electro Dragon
Tornado Arrows Electro Dragon
Arrows Electro Dragon P.E.K.K.A
P.E.K.K.A Tornado Prince Archer Queen
Tornado Prince
Arrows Goblin Demolisher Tornado Electro Dragon
Arrows Tornado Electro Dragon
Prince P.E.K.K.A Electro Dragon
Arrows Goblin Demolisher Tornado Prince Electro Dragon P.E.K.K.A
P.E.K.K.A Prince
Tornado Prince P.E.K.K.A
Arrows Tornado Prince Electro Dragon P.E.K.K.A
Arrows Goblin Demolisher Tornado Prince Electro Dragon
Arrows Tornado Goblin Demolisher Electro Dragon
P.E.K.K.A Tornado Prince
Goblin Demolisher Arrows Prince Electro Dragon P.E.K.K.A
P.E.K.K.A Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince P.E.K.K.A
Arrows Prince Electro Dragon
P.E.K.K.A Prince Electro Dragon
Prince P.E.K.K.A Tornado
P.E.K.K.A Prince
Arrows Goblin Demolisher Tornado Electro Dragon
Prince P.E.K.K.A
P.E.K.K.A Prince
Electro Dragon P.E.K.K.A Tornado Prince
P.E.K.K.A
P.E.K.K.A Prince Electro Dragon
P.E.K.K.A Arrows Tornado Prince Archer Queen
Prince P.E.K.K.A
Goblin Demolisher Electro Dragon
Electro Dragon Tornado Prince P.E.K.K.A Archer Queen
Arrows Electro Dragon P.E.K.K.A Archer Queen
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Tornado Electro Dragon
Arrows Electro Dragon
Arrows Prince
Arrows Goblin Demolisher
Arrows Tornado Electro Dragon
Arrows Goblin Demolisher Tornado
Arrows Goblin Demolisher Tornado Electro Dragon
Arrows Tornado Electro Dragon
Tornado Prince Electro Dragon
Arrows Tornado Prince Electro Dragon
Arrows Tornado Electro Dragon Archer Queen
Arrows Electro Dragon
Arrows Prince
Arrows Goblin Demolisher Electro Dragon
Arrows Goblin Demolisher Electro Dragon
Arrows Tornado
Arrows Goblin Demolisher Prince Electro Dragon
Arrows Goblin Demolisher Tornado Electro Dragon
Prince
Arrows Tornado
Tornado Prince
Arrows Electro Dragon
Arrows Goblin Demolisher Tornado Electro Dragon
Arrows Tornado Electro Dragon
Arrows Tornado Prince Electro Dragon
Arrows Tornado
Arrows Tornado Electro Dragon
Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
P.E.K.K.A Prince
Arrows
Prince Electro Dragon
Arrows Tornado Electro Dragon Archer Queen
Arrows
Prince Electro Dragon
Arrows Electro Dragon
Arrows Tornado Archer Queen
Prince Electro Dragon P.E.K.K.A Archer Queen
Electro Dragon Tornado Archer Queen
Tornado Electro Dragon Archer Queen
Electro Dragon Tornado Prince Archer Queen
Prince P.E.K.K.A
Electro Dragon

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