My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Electro Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Electro Dragon P.E.K.K.A Princess Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Witch Electro Dragon Princess
Zap
Bats Witch Princess
Barbarian Barrel
Witch Princess
The Log
Witch Princess
Earthquake
Witch
Arrows
Bats Witch Princess
Royal Delivery
Bats Witch Electro Dragon P.E.K.K.A Princess
Fireball
Witch Electro Dragon Princess
Poison
Bats Witch Electro Dragon Princess
Lightning
Witch Electro Dragon Goblinstein
Rocket
Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Witch Electro Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Electro Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rocket P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Princess Witch Electro Dragon Goblinstein Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Princess Witch

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
P.E.K.K.A
Arrows
P.E.K.K.A
Rocket
Witch
P.E.K.K.A
Electro Dragon
P.E.K.K.A
P.E.K.K.A
Arrows Goblinstein Bats Witch Electro Dragon Princess
Princess
P.E.K.K.A
Goblinstein
P.E.K.K.A

Defense Synergies 1 4

Bats
P.E.K.K.A
Arrows
P.E.K.K.A
Rocket
Witch
Electro Dragon
Electro Dragon
Witch
P.E.K.K.A
Goblinstein Bats Arrows Princess
Princess
P.E.K.K.A
Goblinstein
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Electro Dragon
P.E.K.K.A Bats Witch Electro Dragon
Rocket Witch P.E.K.K.A Bats Electro Dragon
Witch P.E.K.K.A Bats Electro Dragon
Arrows Rocket P.E.K.K.A Princess
Arrows Bats Electro Dragon
Bats Rocket Arrows Witch Electro Dragon Princess
Rocket Arrows Electro Dragon P.E.K.K.A
Witch P.E.K.K.A Princess
Bats Witch Arrows Electro Dragon Princess
Arrows Bats Witch Electro Dragon Princess
P.E.K.K.A Bats Rocket Witch Electro Dragon
Rocket Bats Arrows Witch Electro Dragon P.E.K.K.A Princess
P.E.K.K.A
Rocket P.E.K.K.A Goblinstein
Bats Arrows Witch Electro Dragon P.E.K.K.A
Arrows Bats Witch Electro Dragon
Arrows Witch Bats Electro Dragon Princess
P.E.K.K.A
Bats Arrows Witch Electro Dragon P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch P.E.K.K.A
Arrows Rocket Electro Dragon
P.E.K.K.A Bats Rocket Witch Electro Dragon
Rocket P.E.K.K.A Bats
P.E.K.K.A Witch
Arrows Rocket Goblinstein Bats Witch Electro Dragon Princess
Rocket P.E.K.K.A Bats Witch
P.E.K.K.A
Rocket Electro Dragon P.E.K.K.A Goblinstein Bats Witch
Witch P.E.K.K.A
P.E.K.K.A Bats Witch Electro Dragon
Rocket P.E.K.K.A Arrows
Rocket P.E.K.K.A Witch
Witch Electro Dragon Princess
Witch Electro Dragon Bats Rocket P.E.K.K.A Goblinstein
Bats Arrows Witch Electro Dragon P.E.K.K.A Princess
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Rocket Electro Dragon
Arrows Electro Dragon Princess
Rocket Arrows Electro Dragon
Arrows Rocket
Rocket Arrows Goblinstein
Arrows Goblinstein Bats Rocket Witch Electro Dragon Princess
Arrows Witch Princess
Arrows Electro Dragon Princess
Arrows Electro Dragon
Rocket Bats Electro Dragon
Rocket Arrows Electro Dragon Princess
Arrows Rocket Electro Dragon Princess
Rocket Princess
Arrows Rocket Electro Dragon Princess
Princess Arrows
Rocket Arrows Witch Electro Dragon Princess
Arrows Rocket Electro Dragon Princess
Arrows Rocket
Bats Rocket
Rocket Arrows Electro Dragon Princess
Rocket Arrows Witch Electro Dragon Princess
Rocket
Rocket Arrows Princess
Rocket
Rocket Arrows Electro Dragon
Arrows Witch Electro Dragon Princess Goblinstein
Witch
Arrows Witch Electro Dragon Princess
Arrows Witch Electro Dragon Princess
Rocket Arrows
Bats Arrows Witch Electro Dragon Princess
Rocket Electro Dragon Bats Witch Goblinstein
Arrows Rocket Electro Dragon
Rocket Arrows Electro Dragon Princess
P.E.K.K.A
Rocket Arrows Princess
Bats Rocket Witch Electro Dragon Princess Goblinstein
Rocket Arrows Witch Electro Dragon Princess
Arrows
Rocket Electro Dragon Princess
Arrows Electro Dragon Princess
Rocket Arrows
Electro Dragon P.E.K.K.A
Electro Dragon Bats Rocket Witch Princess
Bats Rocket Witch Electro Dragon Princess
Electro Dragon Rocket Witch Princess
P.E.K.K.A
Rocket Electro Dragon

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