My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Electro Dragon P.E.K.K.A Fisherman Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Fisherman Ram Rider
Giant Snowball
Bomber Bats Electro Dragon Fisherman Ram Rider
Zap
Bomber Bats Fisherman Ram Rider
Barbarian Barrel
Bomber
The Log
Bomber Fisherman Ram Rider
Earthquake
Bomber
Arrows
Bomber Bats
Royal Delivery
Bomber Bats Electro Dragon P.E.K.K.A Fisherman Ram Rider
Fireball
Bomber Electro Dragon Fisherman Ram Rider
Poison
Bomber Bats Electro Dragon Fisherman
Lightning
Electro Dragon Fisherman Ram Rider
Rocket
Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tornado P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Tornado Fisherman Electro Dragon Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Tornado

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats P.E.K.K.A Ram Rider
Bats
Bomber P.E.K.K.A Fisherman Ram Rider
Arrows
P.E.K.K.A Ram Rider
Tornado
P.E.K.K.A Electro Dragon Ram Rider
Electro Dragon
Tornado P.E.K.K.A Fisherman
P.E.K.K.A
Arrows Tornado Bomber Bats Electro Dragon Fisherman Ram Rider
Fisherman
Bats Electro Dragon P.E.K.K.A Ram Rider
Ram Rider
Bomber Bats Arrows Tornado P.E.K.K.A Fisherman

Defense Synergies 1 13

Bomber
Bats Tornado P.E.K.K.A Fisherman
Bats
Bomber P.E.K.K.A Fisherman
Arrows
Tornado P.E.K.K.A
Tornado
P.E.K.K.A Bomber Arrows Electro Dragon Ram Rider
Electro Dragon
Tornado Fisherman
P.E.K.K.A
Tornado Bomber Bats Arrows Fisherman
Fisherman
Bomber Bats Electro Dragon P.E.K.K.A Ram Rider
Ram Rider
Tornado Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Electro Dragon Ram Rider
P.E.K.K.A Bats Electro Dragon Fisherman Ram Rider
Tornado P.E.K.K.A Fisherman Ram Rider Bomber Bats Electro Dragon
P.E.K.K.A Bats Electro Dragon Fisherman Ram Rider
Bomber Arrows Tornado P.E.K.K.A
Arrows Tornado Bomber Bats Electro Dragon
Bats Tornado Ram Rider Arrows Electro Dragon
Arrows Electro Dragon P.E.K.K.A Ram Rider
P.E.K.K.A Tornado Fisherman
Tornado Bomber Fisherman
Bats Bomber Arrows Tornado Electro Dragon Fisherman Ram Rider
Arrows Bats Tornado Electro Dragon Ram Rider
P.E.K.K.A Bomber Bats Electro Dragon Ram Rider
Bomber Bats Arrows Tornado Electro Dragon P.E.K.K.A
P.E.K.K.A Ram Rider
Tornado P.E.K.K.A Fisherman Ram Rider
Bomber Bats Arrows Tornado Electro Dragon P.E.K.K.A Fisherman
Arrows Bomber Bats Tornado Electro Dragon Fisherman Ram Rider
Arrows Tornado Bomber Bats Electro Dragon Fisherman Ram Rider
P.E.K.K.A Tornado Fisherman Ram Rider
Bomber Bats Arrows Electro Dragon P.E.K.K.A Fisherman
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Fisherman
Bomber Arrows Electro Dragon Fisherman
P.E.K.K.A Bats Electro Dragon Fisherman Ram Rider
P.E.K.K.A Bats Tornado Fisherman Ram Rider
P.E.K.K.A Fisherman Ram Rider
Arrows Bats Tornado Electro Dragon Ram Rider
P.E.K.K.A Bats Ram Rider
P.E.K.K.A Fisherman
Electro Dragon P.E.K.K.A Bats Tornado
P.E.K.K.A
P.E.K.K.A Bats Electro Dragon
P.E.K.K.A Arrows Tornado
P.E.K.K.A Ram Rider
Bomber Electro Dragon
Electro Dragon Bomber Bats Tornado P.E.K.K.A Fisherman
Bats Arrows Bomber Electro Dragon P.E.K.K.A
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Tornado Electro Dragon Fisherman Ram Rider
Arrows Electro Dragon
Arrows
Bomber Arrows
Arrows Bats Tornado Electro Dragon Ram Rider
Bomber Arrows Tornado
Arrows Tornado Electro Dragon Ram Rider
Arrows Tornado Electro Dragon Fisherman Ram Rider
Bats Tornado Electro Dragon Fisherman
Arrows Tornado Electro Dragon Fisherman Ram Rider
Arrows Tornado Electro Dragon
Fisherman
Arrows Electro Dragon Fisherman
Arrows Fisherman
Bomber Arrows Electro Dragon
Arrows Electro Dragon
Arrows Tornado
Bomber Bats Fisherman
Bomber Arrows Electro Dragon Fisherman
Bomber Arrows Tornado Electro Dragon
Arrows Tornado
Tornado Fisherman
Arrows Electro Dragon
Arrows Tornado Bomber Electro Dragon
Fisherman
Arrows Tornado Electro Dragon Fisherman Ram Rider
Arrows Tornado Electro Dragon Fisherman Ram Rider
Arrows Tornado Fisherman
Bats Arrows Tornado Electro Dragon
Electro Dragon Bats
Bomber Arrows Electro Dragon
Arrows Electro Dragon
P.E.K.K.A
Arrows
Bats Electro Dragon
Arrows Tornado Electro Dragon Ram Rider
Arrows
Electro Dragon
Arrows Bomber Electro Dragon
Arrows Tornado
Electro Dragon P.E.K.K.A
Electro Dragon Bats Tornado
Bats Tornado Electro Dragon
Electro Dragon Tornado
P.E.K.K.A
Electro Dragon

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