My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon P.E.K.K.A Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Electro Dragon Ram Rider
Zap
Ram Rider
Barbarian Barrel
Electro Spirit
The Log
Electro Spirit Ram Rider
Earthquake
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Electro Dragon P.E.K.K.A Ram Rider
Fireball
Electro Dragon Ram Rider
Poison
Electro Dragon
Lightning
Electro Dragon Ram Rider Goblinstein
Rocket
Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Tornado P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Tornado Electro Dragon Ram Rider Goblinstein Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Electro Spirit Arrows Tornado Electro Dragon

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A Ram Rider
Arrows
P.E.K.K.A Lightning Ram Rider
Tornado
P.E.K.K.A Electro Dragon Ram Rider
Electro Dragon
Tornado P.E.K.K.A
Lightning
Ram Rider Arrows
P.E.K.K.A
Arrows Tornado Electro Spirit Electro Dragon Ram Rider
Ram Rider
Lightning Electro Spirit Arrows Tornado P.E.K.K.A
Goblinstein

Defense Synergies 1 5

Electro Spirit
Arrows
Tornado Lightning P.E.K.K.A
Tornado
P.E.K.K.A Arrows Electro Dragon Ram Rider
Electro Dragon
Tornado
Lightning
Arrows
P.E.K.K.A
Tornado Arrows
Ram Rider
Tornado
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Electro Dragon Ram Rider
P.E.K.K.A Electro Dragon Ram Rider
Tornado P.E.K.K.A Ram Rider Electro Dragon Lightning
P.E.K.K.A Electro Dragon Ram Rider
Lightning Arrows Tornado P.E.K.K.A
Arrows Tornado Electro Spirit Electro Dragon
Tornado Lightning Ram Rider Electro Spirit Arrows Electro Dragon
Lightning Electro Spirit Arrows Electro Dragon P.E.K.K.A Ram Rider
P.E.K.K.A Tornado
Tornado
Electro Spirit Arrows Tornado Electro Dragon Ram Rider
Arrows Tornado Electro Dragon Ram Rider
P.E.K.K.A Electro Dragon Lightning Ram Rider
Electro Spirit Arrows Tornado Electro Dragon P.E.K.K.A
P.E.K.K.A Ram Rider
Tornado Lightning P.E.K.K.A Ram Rider
Arrows Tornado Electro Dragon P.E.K.K.A
Arrows Electro Spirit Tornado Electro Dragon Ram Rider
Arrows Tornado Electro Spirit Electro Dragon Ram Rider
P.E.K.K.A Tornado Ram Rider
Electro Spirit Arrows Electro Dragon P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Arrows Electro Dragon Lightning
P.E.K.K.A Electro Dragon Lightning Ram Rider
Lightning P.E.K.K.A Tornado Ram Rider
P.E.K.K.A Ram Rider
Arrows Electro Spirit Tornado Electro Dragon Ram Rider
P.E.K.K.A Lightning Ram Rider
P.E.K.K.A
Electro Dragon Lightning P.E.K.K.A Electro Spirit Tornado
P.E.K.K.A
P.E.K.K.A Electro Dragon
Lightning P.E.K.K.A Arrows Tornado
Lightning P.E.K.K.A Ram Rider
Electro Dragon
Electro Dragon Electro Spirit Tornado Lightning P.E.K.K.A
Arrows Electro Spirit Electro Dragon P.E.K.K.A
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Electro Dragon
Arrows Tornado Electro Dragon Ram Rider
Lightning Arrows Electro Dragon
Lightning Arrows
Arrows
Arrows Electro Spirit Tornado Electro Dragon Ram Rider
Arrows Tornado
Arrows Tornado Electro Dragon Lightning Ram Rider
Arrows Tornado Electro Dragon Lightning Ram Rider
Lightning Tornado Electro Dragon
Lightning Arrows Tornado Electro Dragon Ram Rider
Lightning Arrows Tornado Electro Dragon
Lightning
Lightning Arrows Electro Dragon
Lightning Arrows
Lightning Arrows Electro Dragon
Lightning Arrows Electro Dragon
Lightning Arrows Tornado
Lightning
Lightning Arrows Electro Dragon
Lightning Arrows Tornado Electro Dragon
Lightning
Lightning Arrows Tornado
Tornado Lightning
Lightning Arrows Electro Dragon
Arrows Tornado Electro Spirit Electro Dragon
Arrows Tornado Electro Dragon Lightning Ram Rider
Lightning Arrows Tornado Electro Dragon Ram Rider
Lightning Arrows Tornado
Lightning Arrows Tornado Electro Dragon
Electro Dragon Lightning Electro Spirit
Lightning
Lightning Arrows Electro Dragon
Lightning Electro Spirit Arrows Electro Dragon
P.E.K.K.A
Arrows Lightning
Lightning Electro Spirit Electro Dragon
Lightning Arrows Tornado Electro Dragon Ram Rider
Arrows
Lightning Electro Dragon
Arrows Electro Dragon Lightning
Lightning Arrows Tornado
Electro Dragon P.E.K.K.A
Electro Dragon Electro Spirit Tornado Lightning
Tornado Electro Dragon Lightning
Electro Dragon Lightning Tornado
P.E.K.K.A
Lightning Electro Dragon

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