My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Electro Dragon P.E.K.K.A Ice Wizard Royal Ghost Bandit Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A Royal Ghost Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Ram Rider
Giant Snowball
Electro Dragon Ram Rider
Zap
Bandit Ram Rider
Barbarian Barrel
Ice Spirit Ice Wizard Royal Ghost Bandit
The Log
Ice Spirit Bandit Ram Rider
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Electro Dragon P.E.K.K.A Ice Wizard Royal Ghost Bandit Ram Rider
Fireball
Electro Dragon Ice Wizard Bandit Ram Rider
Poison
Electro Dragon Ice Wizard
Lightning
Electro Dragon Ice Wizard Bandit Ram Rider
Rocket
Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Electro Dragon Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rage P.E.K.K.A Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage Ice Wizard Royal Ghost Bandit Electro Dragon Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Rage Ice Wizard Royal Ghost

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Royal Ghost Bandit Ram Rider
Rage
Electro Dragon
Electro Dragon
Rage P.E.K.K.A Ice Wizard
P.E.K.K.A
Ice Spirit Electro Dragon Ice Wizard Ram Rider
Ice Wizard
Electro Dragon P.E.K.K.A Bandit Ram Rider
Royal Ghost
Ice Spirit Bandit Ram Rider
Bandit
Ice Spirit Ice Wizard Royal Ghost Ram Rider
Ram Rider
Ice Spirit P.E.K.K.A Ice Wizard Royal Ghost Bandit

Defense Synergies 0 10

Ice Spirit
Electro Dragon P.E.K.K.A Ice Wizard Royal Ghost Bandit Ram Rider
Rage
Electro Dragon
Ice Spirit Ice Wizard
P.E.K.K.A
Ice Spirit Ice Wizard
Ice Wizard
Ice Spirit Electro Dragon P.E.K.K.A Bandit
Royal Ghost
Ice Spirit
Bandit
Ice Spirit Ice Wizard Ram Rider
Ram Rider
Ice Spirit Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon Ram Rider
P.E.K.K.A Ice Spirit Electro Dragon Ice Wizard Bandit Ram Rider
P.E.K.K.A Ram Rider Electro Dragon Ice Wizard Bandit
P.E.K.K.A Electro Dragon Ice Wizard Bandit Ram Rider
P.E.K.K.A
Electro Dragon Ice Wizard Royal Ghost Bandit
Ram Rider Ice Spirit Electro Dragon Ice Wizard
Electro Dragon P.E.K.K.A Bandit Ram Rider
P.E.K.K.A Ice Wizard
Ice Spirit Ice Wizard Royal Ghost Bandit
Ice Wizard Electro Dragon Royal Ghost Bandit Ram Rider
Electro Dragon Ice Wizard Ram Rider
P.E.K.K.A Ice Spirit Electro Dragon Ice Wizard Bandit Ram Rider
Ice Spirit Electro Dragon P.E.K.K.A Royal Ghost
P.E.K.K.A Bandit Ram Rider
Ice Spirit P.E.K.K.A Bandit Ram Rider
Electro Dragon P.E.K.K.A
Ice Spirit Electro Dragon Ice Wizard Royal Ghost Bandit Ram Rider
Ice Spirit Electro Dragon Ice Wizard Royal Ghost Bandit Ram Rider
P.E.K.K.A Ram Rider
Royal Ghost Electro Dragon P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost Bandit
Bandit Electro Dragon Royal Ghost
P.E.K.K.A Bandit Ice Spirit Electro Dragon Ram Rider
P.E.K.K.A Bandit Ram Rider
P.E.K.K.A Bandit Ram Rider
Ice Spirit Electro Dragon Ice Wizard Ram Rider
P.E.K.K.A Ice Wizard Bandit Ram Rider
P.E.K.K.A
Electro Dragon P.E.K.K.A Ice Spirit Bandit
P.E.K.K.A
P.E.K.K.A Electro Dragon
P.E.K.K.A
P.E.K.K.A Bandit Ram Rider
Electro Dragon
Electro Dragon Ice Spirit P.E.K.K.A
Electro Dragon P.E.K.K.A Ice Wizard Royal Ghost
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon Royal Ghost Bandit
Electro Dragon Ice Wizard Royal Ghost Bandit Ram Rider
Electro Dragon Bandit
Ice Spirit Electro Dragon Ice Wizard Ram Rider
Ice Spirit Electro Dragon Ice Wizard Ram Rider
Electro Dragon Bandit Ram Rider
Electro Dragon
Electro Dragon Bandit Ram Rider
Electro Dragon
Bandit
Electro Dragon Bandit
Electro Dragon Bandit
Electro Dragon Bandit
Electro Dragon Bandit
Electro Dragon
Electro Dragon
Ice Spirit Electro Dragon Ice Wizard
Electro Dragon Ice Wizard Royal Ghost Bandit Ram Rider
Electro Dragon Bandit Ram Rider
Bandit
Electro Dragon Ice Wizard
Electro Dragon Ice Spirit
Electro Dragon Bandit
Ice Spirit Electro Dragon
P.E.K.K.A
Ice Spirit Electro Dragon Bandit
Electro Dragon Ice Wizard Ram Rider
Electro Dragon
Electro Dragon
Electro Dragon P.E.K.K.A
Electro Dragon Ice Spirit
Electro Dragon
Electro Dragon Royal Ghost Bandit
P.E.K.K.A
Electro Dragon

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