My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Electro Dragon P.E.K.K.A Ice Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Ram Rider
Giant Snowball
Skeletons Bomber Electro Dragon Ram Rider
Zap
Skeletons Bomber Ram Rider
Barbarian Barrel
Skeletons Electro Spirit Bomber Ice Wizard
The Log
Skeletons Electro Spirit Bomber Ram Rider
Earthquake
Skeletons Bomber
Arrows
Skeletons Electro Spirit Bomber
Royal Delivery
Skeletons Electro Spirit Bomber Electro Dragon P.E.K.K.A Ice Wizard Ram Rider
Fireball
Bomber Electro Dragon Ice Wizard Ram Rider
Poison
Bomber Electro Dragon Ice Wizard
Lightning
Electro Dragon Ice Wizard Ram Rider
Rocket
Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Tornado Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Tornado Electro Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Tornado P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Bomber Tornado Ice Wizard Electro Dragon Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Bomber Tornado

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
P.E.K.K.A Ram Rider
Bomber
P.E.K.K.A Ram Rider
Tornado
P.E.K.K.A Electro Dragon Ice Wizard Ram Rider
Electro Dragon
Tornado P.E.K.K.A Ice Wizard
P.E.K.K.A
Tornado Electro Spirit Bomber Electro Dragon Ice Wizard Ram Rider
Ice Wizard
Tornado Electro Dragon P.E.K.K.A Ram Rider
Ram Rider
Electro Spirit Bomber Tornado P.E.K.K.A Ice Wizard

Defense Synergies 2 13

Skeletons
Electro Spirit Bomber Tornado Electro Dragon P.E.K.K.A Ice Wizard Ram Rider
Electro Spirit
Skeletons
Bomber
Skeletons Tornado P.E.K.K.A
Tornado
P.E.K.K.A Ice Wizard Skeletons Bomber Electro Dragon Ram Rider
Electro Dragon
Skeletons Tornado Ice Wizard
P.E.K.K.A
Tornado Skeletons Bomber Ice Wizard
Ice Wizard
Tornado Skeletons Electro Dragon P.E.K.K.A
Ram Rider
Skeletons Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Electro Dragon Ram Rider
P.E.K.K.A Skeletons Electro Dragon Ice Wizard Ram Rider
Tornado P.E.K.K.A Ram Rider Skeletons Bomber Electro Dragon Ice Wizard
P.E.K.K.A Skeletons Electro Dragon Ice Wizard Ram Rider
Bomber Tornado P.E.K.K.A
Tornado Skeletons Electro Spirit Bomber Electro Dragon Ice Wizard
Tornado Ram Rider Electro Spirit Electro Dragon Ice Wizard
Electro Spirit Electro Dragon P.E.K.K.A Ram Rider
P.E.K.K.A Skeletons Tornado Ice Wizard
Tornado Skeletons Bomber Ice Wizard
Ice Wizard Skeletons Electro Spirit Bomber Tornado Electro Dragon Ram Rider
Tornado Electro Dragon Ice Wizard Ram Rider
P.E.K.K.A Skeletons Bomber Electro Dragon Ice Wizard Ram Rider
Bomber Electro Spirit Tornado Electro Dragon P.E.K.K.A
P.E.K.K.A Ram Rider
Tornado P.E.K.K.A Ram Rider
Skeletons Bomber Tornado Electro Dragon P.E.K.K.A
Electro Spirit Bomber Tornado Electro Dragon Ice Wizard Ram Rider
Tornado Electro Spirit Bomber Electro Dragon Ice Wizard Ram Rider
P.E.K.K.A Tornado Ram Rider
Bomber Electro Spirit Electro Dragon P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A
Bomber Electro Dragon
P.E.K.K.A Skeletons Electro Dragon Ram Rider
P.E.K.K.A Tornado Ram Rider
P.E.K.K.A Skeletons Ram Rider
Skeletons Electro Spirit Tornado Electro Dragon Ice Wizard Ram Rider
P.E.K.K.A Skeletons Ice Wizard Ram Rider
P.E.K.K.A
Electro Dragon P.E.K.K.A Skeletons Electro Spirit Tornado
P.E.K.K.A Skeletons
P.E.K.K.A Electro Dragon
P.E.K.K.A Tornado
P.E.K.K.A Skeletons Ram Rider
Bomber Electro Dragon
Electro Dragon Skeletons Electro Spirit Bomber Tornado P.E.K.K.A
Electro Spirit Bomber Electro Dragon P.E.K.K.A Ice Wizard
Electro Spirit Bomber Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Tornado Electro Dragon Ice Wizard Ram Rider
Electro Dragon
Bomber
Electro Spirit Tornado Electro Dragon Ice Wizard Ram Rider
Bomber Tornado
Tornado Electro Dragon Ice Wizard Ram Rider
Tornado Electro Dragon Ram Rider
Tornado Electro Dragon
Tornado Electro Dragon Ram Rider
Tornado Electro Dragon
Electro Dragon
Bomber Electro Dragon
Electro Dragon
Tornado
Bomber
Bomber Electro Dragon
Bomber Tornado Electro Dragon
Tornado
Tornado
Electro Dragon
Tornado Electro Spirit Bomber Electro Dragon Ice Wizard
Tornado Electro Dragon Ice Wizard Ram Rider
Tornado Electro Dragon Ram Rider
Tornado
Tornado Electro Dragon Ice Wizard
Electro Dragon Electro Spirit
Bomber Electro Dragon
Electro Spirit Electro Dragon
P.E.K.K.A
Electro Spirit Electro Dragon
Tornado Electro Dragon Ice Wizard Ram Rider
Electro Dragon
Bomber Electro Dragon
Tornado
Electro Dragon P.E.K.K.A
Electro Dragon Electro Spirit Tornado
Tornado Electro Dragon
Electro Dragon Tornado
P.E.K.K.A
Electro Dragon

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