My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Electro Dragon Cannon Cart P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Cannon Cart P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards Cannon Cart
Giant Snowball
Bats Hog Rider Guards Electro Dragon
Zap
Bats Guards Cannon Cart
Barbarian Barrel
Guards Cannon Cart
The Log
Hog Rider Guards Cannon Cart
Earthquake
Hog Rider Guards
Arrows
Bats Guards
Royal Delivery
Bats Hog Rider Guards Electro Dragon Cannon Cart P.E.K.K.A
Fireball
Hog Rider Electro Dragon Cannon Cart
Poison
Bats Guards Electro Dragon
Lightning
Electro Dragon Cannon Cart
Rocket
Hog Rider Electro Dragon Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Tornado P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Guards Tornado Hog Rider Electro Dragon Cannon Cart P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Guards Tornado

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Cannon Cart P.E.K.K.A
Zap
Hog Rider Tornado Cannon Cart P.E.K.K.A Bats Guards Electro Dragon
Hog Rider
Bats Zap Guards Tornado Cannon Cart
Guards
Zap Hog Rider
Tornado
Zap P.E.K.K.A Hog Rider Electro Dragon Cannon Cart
Electro Dragon
Zap Tornado Cannon Cart P.E.K.K.A
Cannon Cart
Zap Bats Hog Rider Tornado Electro Dragon
P.E.K.K.A
Zap Tornado Bats Electro Dragon

Defense Synergies 1 13

Bats
Zap Cannon Cart P.E.K.K.A
Zap
Bats Guards Tornado Electro Dragon Cannon Cart P.E.K.K.A
Hog Rider
Guards
Zap Electro Dragon Cannon Cart
Tornado
P.E.K.K.A Zap Electro Dragon Cannon Cart
Electro Dragon
Zap Guards Tornado Cannon Cart
Cannon Cart
Bats Zap Guards Tornado Electro Dragon
P.E.K.K.A
Tornado Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Electro Dragon
P.E.K.K.A Bats Zap Electro Dragon Cannon Cart
Tornado P.E.K.K.A Bats Electro Dragon Cannon Cart
P.E.K.K.A Bats Guards Electro Dragon Cannon Cart
Tornado P.E.K.K.A
Tornado Bats Zap Guards Electro Dragon Cannon Cart
Bats Tornado Zap Electro Dragon
Zap Electro Dragon Cannon Cart P.E.K.K.A
P.E.K.K.A Tornado
Guards Tornado Cannon Cart
Bats Guards Zap Tornado Electro Dragon Cannon Cart
Bats Zap Tornado Electro Dragon
P.E.K.K.A Bats Zap Guards Electro Dragon Cannon Cart
Bats Zap Guards Tornado Electro Dragon Cannon Cart P.E.K.K.A
P.E.K.K.A Cannon Cart
Tornado Zap P.E.K.K.A
Bats Tornado Electro Dragon Cannon Cart P.E.K.K.A
Bats Zap Guards Tornado Electro Dragon Cannon Cart
Zap Tornado Bats Guards Electro Dragon Cannon Cart
P.E.K.K.A Tornado Cannon Cart
Bats Guards Electro Dragon Cannon Cart P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Cannon Cart P.E.K.K.A
Zap Electro Dragon Cannon Cart
Guards P.E.K.K.A Bats Zap Electro Dragon Cannon Cart
Guards P.E.K.K.A Bats Zap Tornado Cannon Cart
P.E.K.K.A Guards Cannon Cart
Bats Zap Tornado Electro Dragon
Guards P.E.K.K.A Bats Cannon Cart
P.E.K.K.A Cannon Cart
Zap Electro Dragon P.E.K.K.A Bats Tornado Cannon Cart
P.E.K.K.A Guards
P.E.K.K.A Bats Guards Electro Dragon Cannon Cart
P.E.K.K.A Zap Guards Tornado
Cannon Cart P.E.K.K.A Guards
Electro Dragon Cannon Cart
Guards Electro Dragon Bats Zap Tornado Cannon Cart P.E.K.K.A
Bats Zap Electro Dragon Cannon Cart P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Electro Dragon
Zap Tornado Electro Dragon
Electro Dragon Cannon Cart
Cannon Cart Guards
Zap
Bats Zap Tornado Electro Dragon
Tornado
Zap Tornado Electro Dragon
Zap Tornado Electro Dragon
Bats Guards Tornado Electro Dragon
Zap Tornado Electro Dragon Cannon Cart
Zap Tornado Electro Dragon
Cannon Cart
Electro Dragon Cannon Cart
Zap Cannon Cart
Zap Electro Dragon Cannon Cart
Electro Dragon Cannon Cart
Tornado
Bats
Zap Electro Dragon
Zap Tornado Electro Dragon
Tornado
Tornado
Zap Electro Dragon Cannon Cart
Zap Tornado Electro Dragon
Zap Tornado Electro Dragon
Zap Tornado Electro Dragon
Zap Tornado
Bats Zap Tornado Electro Dragon
Zap Electro Dragon Bats Guards
Zap Electro Dragon
Zap Electro Dragon
P.E.K.K.A
Zap Bats Guards Electro Dragon Cannon Cart
Zap Tornado Electro Dragon
Electro Dragon Cannon Cart
Zap Electro Dragon
Zap Tornado
Electro Dragon Cannon Cart P.E.K.K.A
Zap Electro Dragon Bats Guards Tornado
Bats Zap Tornado Electro Dragon
Electro Dragon Zap Tornado Cannon Cart
Cannon Cart P.E.K.K.A
Electro Dragon

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