My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Mega Minion Elixir Golem Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Elixir Golem
Giant Snowball
Skeletons Bats Mega Minion Electro Dragon
Zap
Skeletons Bats
Barbarian Barrel
Skeletons Elixir Golem
The Log
Skeletons Elixir Golem Mini P.E.K.K.A
Earthquake
Skeletons Elixir Golem
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Mega Minion Elixir Golem Mini P.E.K.K.A Electro Dragon P.E.K.K.A
Fireball
Mega Minion Elixir Golem Electro Dragon
Poison
Bats Mega Minion Elixir Golem Electro Dragon
Lightning
Mega Minion Mini P.E.K.K.A Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Elixir Golem Mini P.E.K.K.A Tornado P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Mega Minion Elixir Golem Tornado Mini P.E.K.K.A Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Mega Minion Elixir Golem

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Mega Minion Elixir Golem Mini P.E.K.K.A P.E.K.K.A
Mega Minion
Bats Elixir Golem
Elixir Golem
Bats Mega Minion Mini P.E.K.K.A Tornado Electro Dragon
Mini P.E.K.K.A
Bats Elixir Golem Tornado
Tornado
P.E.K.K.A Elixir Golem Mini P.E.K.K.A Electro Dragon
Electro Dragon
Elixir Golem Tornado P.E.K.K.A
P.E.K.K.A
Tornado Bats Electro Dragon

Defense Synergies 1 12

Skeletons
Bats Mega Minion Mini P.E.K.K.A Tornado Electro Dragon P.E.K.K.A
Bats
Skeletons Mini P.E.K.K.A P.E.K.K.A
Mega Minion
Skeletons Tornado
Elixir Golem
Mini P.E.K.K.A
Skeletons Bats Tornado Electro Dragon
Tornado
P.E.K.K.A Skeletons Mega Minion Mini P.E.K.K.A Electro Dragon
Electro Dragon
Skeletons Mini P.E.K.K.A Tornado
P.E.K.K.A
Tornado Skeletons Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Skeletons Bats Mega Minion Electro Dragon
Mini P.E.K.K.A Tornado P.E.K.K.A Skeletons Bats Mega Minion Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Skeletons Bats Mega Minion Electro Dragon
Mini P.E.K.K.A Tornado P.E.K.K.A
Tornado Skeletons Bats Mega Minion Electro Dragon
Bats Mega Minion Tornado Electro Dragon
Electro Dragon P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Skeletons Tornado
Tornado Skeletons Mini P.E.K.K.A
Bats Skeletons Mega Minion Tornado Electro Dragon
Mega Minion Bats Tornado Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Skeletons Bats Electro Dragon
Bats Mega Minion Mini P.E.K.K.A Tornado Electro Dragon P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Tornado Mini P.E.K.K.A P.E.K.K.A
Skeletons Bats Mini P.E.K.K.A Tornado Electro Dragon P.E.K.K.A
Bats Mega Minion Tornado Electro Dragon
Tornado Bats Mega Minion Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Tornado
Bats Mini P.E.K.K.A Electro Dragon P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons P.E.K.K.A
Mega Minion Mini P.E.K.K.A Electro Dragon
P.E.K.K.A Skeletons Bats Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Bats Tornado
P.E.K.K.A Skeletons Mini P.E.K.K.A
Skeletons Bats Tornado Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Skeletons Bats Mega Minion
Mini P.E.K.K.A P.E.K.K.A
Electro Dragon P.E.K.K.A Skeletons Bats Mega Minion Mini P.E.K.K.A Tornado
P.E.K.K.A Skeletons Mega Minion
P.E.K.K.A Bats Mega Minion Mini P.E.K.K.A Electro Dragon
P.E.K.K.A Tornado
Mini P.E.K.K.A P.E.K.K.A Skeletons
Electro Dragon
Electro Dragon Skeletons Bats Mega Minion Mini P.E.K.K.A Tornado P.E.K.K.A
Bats Mega Minion Mini P.E.K.K.A Electro Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Tornado Electro Dragon
Electro Dragon
Bats Mega Minion Tornado Electro Dragon
Tornado
Tornado Electro Dragon
Tornado Electro Dragon
Bats Mini P.E.K.K.A Tornado Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon
Tornado
Bats Mini P.E.K.K.A
Mega Minion Mini P.E.K.K.A Electro Dragon
Tornado Electro Dragon
Tornado
Tornado
Electro Dragon
Tornado Electro Dragon
Mega Minion
Tornado Electro Dragon
Tornado Electro Dragon
Tornado
Bats Tornado Electro Dragon
Electro Dragon Bats Mega Minion
Mega Minion Mini P.E.K.K.A
Electro Dragon
Electro Dragon
P.E.K.K.A
Bats Electro Dragon
Mega Minion Tornado Electro Dragon
Mega Minion Mini P.E.K.K.A Electro Dragon
Electro Dragon
Tornado
Mega Minion Electro Dragon P.E.K.K.A
Electro Dragon Bats Tornado
Bats Tornado Electro Dragon
Electro Dragon Tornado
P.E.K.K.A
Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: