My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Electro Dragon P.E.K.K.A Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon Electro Dragon
Zap
Firecracker
Barbarian Barrel
Firecracker Magic Archer
The Log
Firecracker
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Baby Dragon Electro Dragon P.E.K.K.A Magic Archer
Fireball
Firecracker Baby Dragon Electro Dragon Magic Archer
Poison
Firecracker Electro Dragon Magic Archer
Lightning
Baby Dragon Electro Dragon Magic Archer
Rocket
Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Baby Dragon Poison Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Baby Dragon Poison Electro Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Poison P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tornado Baby Dragon Poison Magic Archer Golden Knight Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Tornado Baby Dragon Poison

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Tornado Baby Dragon P.E.K.K.A
Tornado
Baby Dragon P.E.K.K.A Magic Archer Firecracker Poison Electro Dragon
Baby Dragon
Tornado Firecracker Poison Electro Dragon P.E.K.K.A
Poison
P.E.K.K.A Tornado Baby Dragon Electro Dragon
Electro Dragon
Tornado Baby Dragon Poison P.E.K.K.A Magic Archer
P.E.K.K.A
Tornado Poison Magic Archer Firecracker Baby Dragon Electro Dragon
Magic Archer
Tornado P.E.K.K.A Electro Dragon Golden Knight
Golden Knight
Magic Archer

Defense Synergies 2 10

Firecracker
Tornado Baby Dragon Electro Dragon P.E.K.K.A Golden Knight
Tornado
P.E.K.K.A Magic Archer Firecracker Baby Dragon Poison Electro Dragon
Baby Dragon
Firecracker Tornado Electro Dragon P.E.K.K.A
Poison
Tornado
Electro Dragon
Firecracker Tornado Baby Dragon
P.E.K.K.A
Tornado Firecracker Baby Dragon
Magic Archer
Tornado
Golden Knight
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon Electro Dragon Magic Archer Golden Knight
P.E.K.K.A Firecracker Electro Dragon
Tornado P.E.K.K.A Electro Dragon
P.E.K.K.A Firecracker Electro Dragon
Firecracker Tornado Poison P.E.K.K.A
Tornado Firecracker Baby Dragon Electro Dragon Magic Archer
Tornado Firecracker Baby Dragon Poison Electro Dragon Magic Archer
Baby Dragon Poison Electro Dragon P.E.K.K.A Magic Archer Golden Knight
P.E.K.K.A Tornado
Tornado Firecracker
Poison Firecracker Tornado Baby Dragon Electro Dragon Magic Archer
Firecracker Tornado Baby Dragon Poison Electro Dragon Magic Archer
P.E.K.K.A Electro Dragon
Firecracker Tornado Baby Dragon Poison Electro Dragon P.E.K.K.A Magic Archer Golden Knight
P.E.K.K.A
Tornado P.E.K.K.A
Firecracker Tornado Poison Electro Dragon P.E.K.K.A
Firecracker Tornado Baby Dragon Electro Dragon Magic Archer Golden Knight
Tornado Baby Dragon Poison Firecracker Electro Dragon Magic Archer
P.E.K.K.A Tornado
Firecracker Baby Dragon Poison Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Poison Firecracker Baby Dragon Electro Dragon Magic Archer
P.E.K.K.A Electro Dragon Golden Knight
P.E.K.K.A Tornado
P.E.K.K.A
Firecracker Poison Tornado Baby Dragon Electro Dragon Magic Archer
P.E.K.K.A
P.E.K.K.A
Electro Dragon P.E.K.K.A Firecracker Tornado Baby Dragon Poison Magic Archer
P.E.K.K.A
P.E.K.K.A Electro Dragon Golden Knight
P.E.K.K.A Tornado Poison
P.E.K.K.A Golden Knight
Firecracker Baby Dragon Electro Dragon Magic Archer
Electro Dragon Firecracker Tornado Baby Dragon Poison P.E.K.K.A Magic Archer Golden Knight
Poison Firecracker Baby Dragon Electro Dragon P.E.K.K.A Magic Archer Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Firecracker Baby Dragon Electro Dragon Golden Knight
Firecracker Poison Tornado Baby Dragon Electro Dragon Magic Archer Golden Knight
Baby Dragon Poison Electro Dragon Magic Archer
Firecracker Poison
Poison Firecracker Baby Dragon Magic Archer
Firecracker Poison Tornado Baby Dragon Electro Dragon Magic Archer
Firecracker Tornado Baby Dragon Poison Magic Archer
Poison Firecracker Tornado Baby Dragon Electro Dragon Magic Archer
Poison Firecracker Tornado Electro Dragon Golden Knight
Tornado Poison Electro Dragon
Firecracker Poison Tornado Electro Dragon Magic Archer Golden Knight
Poison Firecracker Tornado Baby Dragon Electro Dragon Magic Archer
Poison Firecracker Baby Dragon Magic Archer Golden Knight
Firecracker Baby Dragon Poison Electro Dragon Magic Archer
Firecracker Baby Dragon Poison Magic Archer
Firecracker Baby Dragon Poison Electro Dragon Magic Archer Golden Knight
Magic Archer Firecracker Baby Dragon Poison Electro Dragon
Tornado Poison
Firecracker Baby Dragon Poison Electro Dragon Magic Archer
Firecracker Tornado Baby Dragon Poison Electro Dragon Magic Archer Golden Knight
Baby Dragon Poison Magic Archer
Tornado Poison
Tornado
Baby Dragon Poison Electro Dragon
Firecracker Tornado Poison Baby Dragon Electro Dragon Magic Archer
Firecracker Poison Tornado Baby Dragon Electro Dragon Magic Archer Golden Knight
Tornado Baby Dragon Poison Electro Dragon Magic Archer Golden Knight
Poison Firecracker Tornado Baby Dragon Magic Archer Golden Knight
Poison Firecracker Tornado Baby Dragon Electro Dragon Magic Archer
Electro Dragon Firecracker Poison
Poison Electro Dragon Magic Archer
Firecracker Poison Electro Dragon Magic Archer
P.E.K.K.A
Firecracker Poison Magic Archer
Electro Dragon Magic Archer
Poison Firecracker Tornado Baby Dragon Electro Dragon Magic Archer
Poison Firecracker Baby Dragon Electro Dragon Magic Archer
Firecracker Baby Dragon Poison Electro Dragon Magic Archer
Tornado Poison
Firecracker Electro Dragon P.E.K.K.A
Electro Dragon Firecracker Tornado Baby Dragon Poison Magic Archer Golden Knight
Firecracker Tornado Poison Electro Dragon Magic Archer
Poison Electro Dragon Firecracker Tornado Baby Dragon Magic Archer Golden Knight
P.E.K.K.A
Firecracker Electro Dragon

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