My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon P.E.K.K.A Ice Wizard Bandit Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Ram Rider
Giant Snowball
Electro Dragon Ram Rider
Zap
Bandit Ram Rider
Barbarian Barrel
Ice Wizard Bandit
The Log
Bandit Ram Rider
Earthquake
Arrows
Royal Delivery
Electro Dragon P.E.K.K.A Ice Wizard Bandit Ram Rider
Fireball
Electro Dragon Ice Wizard Bandit Ram Rider
Poison
Electro Dragon Ice Wizard
Lightning
Electro Dragon Ice Wizard Bandit Ram Rider
Rocket
Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tornado Ice Wizard Bandit Electro Dragon Ram Rider Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Tornado Ice Wizard Bandit

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rage
Electro Dragon
Tornado
P.E.K.K.A Electro Dragon Ice Wizard Ram Rider
Electro Dragon
Rage Tornado P.E.K.K.A Ice Wizard
Lightning
Ram Rider
P.E.K.K.A
Tornado Electro Dragon Ice Wizard Ram Rider
Ice Wizard
Tornado Electro Dragon P.E.K.K.A Bandit Ram Rider
Bandit
Ice Wizard Ram Rider
Ram Rider
Lightning Tornado P.E.K.K.A Ice Wizard Bandit

Defense Synergies 2 6

Rage
Tornado
P.E.K.K.A Ice Wizard Electro Dragon Ram Rider
Electro Dragon
Tornado Ice Wizard
Lightning
P.E.K.K.A
Tornado Ice Wizard
Ice Wizard
Tornado Electro Dragon P.E.K.K.A Bandit
Bandit
Ice Wizard Ram Rider
Ram Rider
Tornado Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Electro Dragon Ram Rider
P.E.K.K.A Electro Dragon Ice Wizard Bandit Ram Rider
Tornado P.E.K.K.A Ram Rider Electro Dragon Lightning Ice Wizard Bandit
P.E.K.K.A Electro Dragon Ice Wizard Bandit Ram Rider
Lightning Tornado P.E.K.K.A
Tornado Electro Dragon Ice Wizard Bandit
Tornado Lightning Ram Rider Electro Dragon Ice Wizard
Lightning Electro Dragon P.E.K.K.A Bandit Ram Rider
P.E.K.K.A Tornado Ice Wizard
Tornado Ice Wizard Bandit
Ice Wizard Tornado Electro Dragon Bandit Ram Rider
Tornado Electro Dragon Ice Wizard Ram Rider
P.E.K.K.A Electro Dragon Lightning Ice Wizard Bandit Ram Rider
Tornado Electro Dragon P.E.K.K.A
P.E.K.K.A Bandit Ram Rider
Tornado Lightning P.E.K.K.A Bandit Ram Rider
Tornado Electro Dragon P.E.K.K.A
Tornado Electro Dragon Ice Wizard Bandit Ram Rider
Tornado Electro Dragon Ice Wizard Bandit Ram Rider
P.E.K.K.A Tornado Ram Rider
Electro Dragon P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Bandit
Bandit Electro Dragon Lightning
P.E.K.K.A Bandit Electro Dragon Lightning Ram Rider
Lightning P.E.K.K.A Tornado Bandit Ram Rider
P.E.K.K.A Bandit Ram Rider
Tornado Electro Dragon Ice Wizard Ram Rider
P.E.K.K.A Lightning Ice Wizard Bandit Ram Rider
P.E.K.K.A
Electro Dragon Lightning P.E.K.K.A Tornado Bandit
P.E.K.K.A
P.E.K.K.A Electro Dragon
Lightning P.E.K.K.A Tornado
Lightning P.E.K.K.A Bandit Ram Rider
Electro Dragon
Electro Dragon Tornado Lightning P.E.K.K.A
Electro Dragon P.E.K.K.A Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Electro Dragon Bandit
Tornado Electro Dragon Ice Wizard Bandit Ram Rider
Lightning Electro Dragon Bandit
Lightning
Tornado Electro Dragon Ice Wizard Ram Rider
Tornado
Tornado Electro Dragon Lightning Ice Wizard Ram Rider
Tornado Electro Dragon Lightning Bandit Ram Rider
Lightning Tornado Electro Dragon
Lightning Tornado Electro Dragon Bandit Ram Rider
Lightning Tornado Electro Dragon
Lightning Bandit
Lightning Electro Dragon Bandit
Lightning
Lightning Electro Dragon Bandit
Lightning Electro Dragon Bandit
Lightning Tornado
Lightning
Lightning Electro Dragon Bandit
Lightning Tornado Electro Dragon
Lightning
Lightning Tornado
Tornado Lightning
Lightning Electro Dragon
Tornado Electro Dragon Ice Wizard
Tornado Electro Dragon Lightning Ice Wizard Bandit Ram Rider
Lightning Tornado Electro Dragon Bandit Ram Rider
Lightning Tornado Bandit
Lightning Tornado Electro Dragon Ice Wizard
Electro Dragon Lightning
Lightning
Lightning Electro Dragon Bandit
Lightning Electro Dragon
P.E.K.K.A
Lightning
Lightning Electro Dragon Bandit
Lightning Tornado Electro Dragon Ice Wizard Ram Rider
Lightning Electro Dragon
Electro Dragon Lightning
Lightning Tornado
Electro Dragon P.E.K.K.A
Electro Dragon Tornado Lightning
Tornado Electro Dragon Lightning
Electro Dragon Lightning Tornado Bandit
P.E.K.K.A
Lightning Electro Dragon

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