My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Heal Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Elite Barbarians Heal Spirit Skeleton Army Executioner Electro Wizard
The Log
Elite Barbarians Heal Spirit Skeleton Army
Earthquake
Skeleton Army
Arrows
Heal Spirit Skeleton Army
Royal Delivery
Elite Barbarians Heal Spirit Skeleton Army Executioner P.E.K.K.A Electro Wizard
Fireball
Elite Barbarians Skeleton Army Executioner Electro Wizard
Poison
Skeleton Army Executioner Electro Wizard
Lightning
Elite Barbarians Executioner Electro Wizard
Rocket
Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit Rage Skeleton Army Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Rage Arrows Skeleton Army Electro Wizard Executioner Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Rage Arrows Skeleton Army

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians P.E.K.K.A
Elite Barbarians
Arrows Heal Spirit Rage
Heal Spirit
Elite Barbarians P.E.K.K.A
Rage
Elite Barbarians Electro Wizard
Skeleton Army
Executioner
P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Heal Spirit Executioner
Electro Wizard
P.E.K.K.A Rage

Defense Synergies 0 4

Arrows
P.E.K.K.A
Elite Barbarians
Heal Spirit
Rage
Skeleton Army
Executioner Electro Wizard
Executioner
Skeleton Army
P.E.K.K.A
Arrows Electro Wizard
Electro Wizard
Skeleton Army P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Electro Wizard
Elite Barbarians Skeleton Army P.E.K.K.A Executioner Electro Wizard
Skeleton Army P.E.K.K.A Elite Barbarians Executioner Electro Wizard
Elite Barbarians Skeleton Army P.E.K.K.A Electro Wizard
Arrows Elite Barbarians Skeleton Army P.E.K.K.A
Arrows Skeleton Army Executioner Electro Wizard
Electro Wizard Arrows Executioner
Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Electro Wizard
Skeleton Army Executioner Electro Wizard Arrows
Arrows Executioner Electro Wizard
Skeleton Army P.E.K.K.A Elite Barbarians Electro Wizard
Skeleton Army Executioner Arrows P.E.K.K.A Electro Wizard
Elite Barbarians Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army Elite Barbarians P.E.K.K.A Electro Wizard
Arrows Elite Barbarians Skeleton Army Executioner P.E.K.K.A Electro Wizard
Arrows Elite Barbarians Skeleton Army Executioner Electro Wizard
Arrows Executioner Electro Wizard
P.E.K.K.A Elite Barbarians Electro Wizard
Skeleton Army Arrows Elite Barbarians Executioner P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians P.E.K.K.A Electro Wizard
Electro Wizard Arrows Elite Barbarians Executioner
Skeleton Army P.E.K.K.A Elite Barbarians Electro Wizard
Skeleton Army P.E.K.K.A Elite Barbarians Electro Wizard
P.E.K.K.A Elite Barbarians Skeleton Army Executioner
Arrows Executioner Electro Wizard
Skeleton Army P.E.K.K.A Elite Barbarians Electro Wizard
P.E.K.K.A Elite Barbarians Skeleton Army
P.E.K.K.A Electro Wizard Elite Barbarians Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Elite Barbarians
Skeleton Army P.E.K.K.A Arrows Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army P.E.K.K.A Executioner
Skeleton Army Executioner
Elite Barbarians Skeleton Army Electro Wizard Executioner P.E.K.K.A
Arrows Executioner Elite Barbarians P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Executioner Electro Wizard
Arrows
Arrows
Executioner Arrows
Arrows Executioner
Arrows Executioner
Arrows Executioner
Arrows
Elite Barbarians Electro Wizard
Arrows Electro Wizard
Arrows Executioner
Elite Barbarians Executioner
Arrows
Arrows Elite Barbarians
Arrows Executioner
Arrows Executioner
Arrows
Arrows Executioner Electro Wizard
Arrows
Arrows
Arrows
Arrows Executioner
Arrows Executioner Electro Wizard
Arrows
Arrows
Elite Barbarians Arrows Executioner Electro Wizard
Electro Wizard
Elite Barbarians
Arrows
Arrows Electro Wizard
P.E.K.K.A
Arrows
Electro Wizard Skeleton Army
Arrows Executioner Electro Wizard
Arrows
Executioner Electro Wizard
Arrows Executioner
Arrows
Elite Barbarians Executioner P.E.K.K.A
Elite Barbarians Electro Wizard
Executioner Electro Wizard
Executioner Electro Wizard
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: