My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Electro Dragon Electro Giant Royal Ghost Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Electro Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Electro Giant Royal Ghost Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Skeleton Army Phoenix
Giant Snowball
Minions Battle Ram Skeleton Army Electro Dragon
Zap
Minions Battle Ram Skeleton Army
Barbarian Barrel
Battle Ram Skeleton Army Royal Ghost
The Log
Battle Ram Skeleton Army
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Battle Ram Skeleton Army Electro Dragon Royal Ghost
Fireball
Minions Battle Ram Skeleton Army Electro Dragon
Poison
Minions Skeleton Army Electro Dragon Phoenix
Lightning
Battle Ram Electro Dragon Phoenix
Rocket
Electro Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Poison Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Poison Electro Dragon Electro Giant Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Skeleton Army Poison Electro Giant Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Army Royal Ghost Battle Ram Poison Phoenix Electro Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Skeleton Army Royal Ghost Battle Ram

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Battle Ram
Battle Ram
Poison Minions Royal Ghost
Skeleton Army
Poison
Battle Ram Electro Dragon Royal Ghost
Electro Dragon
Poison
Electro Giant
Royal Ghost
Battle Ram Poison
Phoenix

Defense Synergies 0 1

Minions
Battle Ram
Skeleton Army
Electro Dragon
Poison
Electro Dragon
Skeleton Army
Electro Giant
Royal Ghost
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Electro Dragon
Skeleton Army Minions Electro Dragon Phoenix
Skeleton Army Minions Electro Dragon
Skeleton Army Minions Electro Dragon Phoenix
Skeleton Army Poison
Skeleton Army Minions Electro Dragon Royal Ghost
Minions Poison Electro Dragon Phoenix
Poison Electro Dragon Electro Giant Phoenix
Minions Skeleton Army Phoenix
Skeleton Army Royal Ghost Phoenix
Minions Skeleton Army Poison Electro Dragon Electro Giant Royal Ghost
Minions Poison Electro Dragon Phoenix
Skeleton Army Minions Electro Dragon
Skeleton Army Minions Poison Electro Dragon Royal Ghost
Skeleton Army Phoenix
Skeleton Army Electro Giant
Minions Skeleton Army Poison Electro Dragon
Minions Skeleton Army Electro Dragon Royal Ghost
Poison Minions Electro Dragon Royal Ghost
Phoenix
Skeleton Army Royal Ghost Minions Poison Electro Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Electro Giant Royal Ghost
Poison Electro Dragon Royal Ghost Phoenix
Skeleton Army Minions Electro Dragon
Skeleton Army Phoenix
Skeleton Army Phoenix
Poison Electro Giant Minions Electro Dragon
Skeleton Army Minions Phoenix
Skeleton Army Phoenix
Electro Dragon Minions Skeleton Army Poison Phoenix
Skeleton Army Phoenix
Minions Electro Dragon Phoenix
Skeleton Army Poison Electro Giant Phoenix
Skeleton Army
Skeleton Army Electro Dragon Electro Giant
Skeleton Army Electro Dragon Electro Giant Phoenix Minions Poison
Minions Poison Electro Dragon Electro Giant Royal Ghost Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Electro Dragon Royal Ghost
Poison Electro Dragon Royal Ghost
Poison Electro Dragon
Poison
Poison
Poison Electro Giant Minions Electro Dragon
Poison
Poison Electro Dragon
Poison Electro Dragon
Minions Poison Electro Dragon
Poison Electro Dragon
Poison Electro Dragon
Poison
Minions Poison Electro Dragon
Poison
Poison Electro Dragon
Poison Electro Dragon
Poison
Minions
Poison Electro Dragon
Poison Electro Dragon Electro Giant
Minions Poison
Poison
Poison Electro Dragon
Poison Electro Giant Electro Dragon
Poison Electro Dragon Royal Ghost
Poison Electro Dragon
Poison
Poison Electro Dragon Electro Giant
Electro Dragon Minions Poison Electro Giant
Poison Electro Dragon
Poison Electro Dragon
Poison
Minions Skeleton Army Electro Dragon
Poison Electro Dragon
Poison Electro Dragon
Poison Electro Dragon
Poison Electro Giant
Electro Dragon
Electro Dragon Electro Giant Minions Poison
Poison Electro Dragon
Poison Electro Dragon Electro Giant Royal Ghost
Electro Dragon

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