My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Phoenix Magic Archer Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Prince Phoenix Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Skeleton Army Prince Phoenix
Giant Snowball
Goblin Curse Skeleton Army
Zap
Mortar Goblin Curse Skeleton Army Prince
Barbarian Barrel
Mortar Goblin Curse Skeleton Army Magic Archer
The Log
Goblin Curse Skeleton Army Prince
Earthquake
Mortar Skeleton Army
Arrows
Goblin Curse Skeleton Army
Royal Delivery
Skeleton Army Prince Magic Archer
Fireball
Mortar Skeleton Army Magic Archer
Poison
Mortar Goblin Curse Skeleton Army Phoenix Magic Archer
Lightning
Mortar Prince Phoenix Magic Archer Monk
Rocket
Mortar Prince Phoenix Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Rocket Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Goblin Curse Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Skeleton Army Mortar Phoenix Magic Archer Prince Monk Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Curse Skeleton Army Mortar Phoenix

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Rocket
Rocket
Mortar
Goblin Curse
Magic Archer
Skeleton Army
Prince
Magic Archer
Phoenix
Monk
Magic Archer
Goblin Curse Prince
Monk
Phoenix

Defense Synergies 0 5

Mortar
Skeleton Army
Rocket
Goblin Curse
Skeleton Army
Mortar Prince Magic Archer
Prince
Skeleton Army Magic Archer
Phoenix
Monk
Magic Archer
Skeleton Army Prince
Monk
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mortar Magic Archer
Skeleton Army Mortar Goblin Curse Prince Phoenix Monk
Mortar Rocket Skeleton Army Prince Goblin Curse
Skeleton Army Prince Mortar Goblin Curse Phoenix Monk
Rocket Skeleton Army Prince Monk
Skeleton Army Magic Archer
Rocket Mortar Goblin Curse Phoenix Magic Archer
Rocket Phoenix Magic Archer Monk
Mortar Goblin Curse Skeleton Army Prince Phoenix
Skeleton Army Prince Phoenix
Goblin Curse Skeleton Army Magic Archer
Goblin Curse Phoenix Magic Archer
Mortar Skeleton Army Prince Rocket Goblin Curse
Rocket Skeleton Army Mortar Goblin Curse Prince Magic Archer
Skeleton Army Mortar Goblin Curse Prince Phoenix
Rocket Skeleton Army Monk Mortar Goblin Curse Prince
Mortar Skeleton Army Prince
Mortar Skeleton Army Prince Magic Archer
Mortar Goblin Curse Magic Archer
Mortar Goblin Curse Prince Phoenix
Skeleton Army Goblin Curse Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Prince
Mortar Rocket Prince Phoenix Magic Archer Monk
Skeleton Army Rocket Prince
Rocket Skeleton Army Prince Phoenix Monk
Goblin Curse Skeleton Army Prince Phoenix
Rocket Goblin Curse Magic Archer Monk
Rocket Skeleton Army Prince Phoenix
Goblin Curse Skeleton Army Prince Phoenix
Rocket Mortar Skeleton Army Prince Phoenix Magic Archer Monk
Goblin Curse Skeleton Army Phoenix
Prince Phoenix
Rocket Skeleton Army Monk Prince Phoenix
Rocket Skeleton Army Prince Goblin Curse
Goblin Curse Skeleton Army Magic Archer
Skeleton Army Phoenix Mortar Rocket Prince Magic Archer Monk
Goblin Curse Phoenix Magic Archer
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Mortar Rocket Monk
Mortar Monk Goblin Curse Magic Archer
Rocket Magic Archer
Rocket Prince
Rocket Mortar Goblin Curse Magic Archer
Rocket Goblin Curse Magic Archer Monk
Mortar Magic Archer
Goblin Curse Magic Archer
Monk Mortar
Rocket Prince
Rocket Monk Mortar Prince Magic Archer
Monk Rocket Goblin Curse Magic Archer
Rocket Mortar Magic Archer
Mortar Rocket Magic Archer Monk
Mortar Prince Magic Archer
Rocket Mortar Magic Archer
Magic Archer Mortar Rocket
Monk Mortar Rocket
Rocket
Rocket Mortar Prince Magic Archer Monk
Rocket Mortar Goblin Curse Magic Archer Monk
Rocket Prince Magic Archer Monk
Rocket
Rocket Prince Monk
Rocket Mortar Monk
Goblin Curse Mortar Magic Archer
Mortar Magic Archer Monk
Mortar Prince Magic Archer Monk
Rocket Mortar Goblin Curse Magic Archer
Goblin Curse Magic Archer
Rocket
Mortar Rocket Magic Archer
Rocket Magic Archer Monk
Prince
Rocket Goblin Curse Magic Archer Monk
Rocket Skeleton Army Prince Magic Archer
Rocket Goblin Curse Magic Archer Monk
Rocket Prince Magic Archer
Mortar Magic Archer
Rocket Monk
Prince
Rocket Magic Archer
Rocket Magic Archer
Mortar Rocket Prince Magic Archer Monk

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