My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Fisherman Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Fisherman Phoenix
Giant Snowball
Skeletons Bats Fisherman
Zap
Skeletons Bats Inferno Tower Fisherman
Barbarian Barrel
Skeletons Knight Inferno Tower
The Log
Skeletons Fisherman
Earthquake
Skeletons Inferno Tower
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Knight Fisherman
Fireball
Inferno Tower Fisherman
Poison
Bats Inferno Tower Fisherman Phoenix
Lightning
Knight Inferno Tower Fisherman Phoenix
Rocket
Inferno Tower Phoenix

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Inferno Tower Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Knight Fisherman Poison Phoenix Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Knight

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Fisherman
Knight
Bats Poison The Log
Inferno Tower
Poison
Knight The Log
The Log
Knight Poison Fisherman
Fisherman
Bats The Log
Phoenix

Defense Synergies 4 17

Skeletons
Fisherman Bats Knight Inferno Tower Poison The Log Phoenix
Bats
Knight Skeletons Inferno Tower The Log Fisherman
Knight
Bats Inferno Tower Skeletons Poison The Log Fisherman Phoenix
Inferno Tower
Knight The Log Skeletons Bats Poison Fisherman
Poison
Skeletons Knight Inferno Tower The Log
The Log
Inferno Tower Skeletons Bats Knight Poison Fisherman
Fisherman
Skeletons Bats Knight Inferno Tower The Log
Phoenix
Skeletons Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower The Log
Inferno Tower Skeletons Bats Knight The Log Fisherman Phoenix
Inferno Tower Fisherman Skeletons Bats Knight
Inferno Tower Skeletons Bats Knight Fisherman Phoenix
Poison The Log
The Log Skeletons Bats
Bats Inferno Tower Poison Phoenix
Inferno Tower Poison The Log Phoenix
Inferno Tower Skeletons Fisherman Phoenix
Knight Skeletons Inferno Tower Fisherman Phoenix
Bats Poison Skeletons Knight The Log Fisherman
Inferno Tower Bats Poison Phoenix
Inferno Tower Skeletons Bats Knight The Log
Bats Poison The Log
Inferno Tower Knight Phoenix
Inferno Tower The Log Fisherman
Skeletons Bats Knight Inferno Tower Poison Fisherman
Bats Knight The Log Fisherman
Poison The Log Bats Knight Fisherman
Inferno Tower Fisherman Phoenix
Bats Knight Poison The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Inferno Tower Fisherman
Poison Knight The Log Fisherman Phoenix
Skeletons Bats Knight Inferno Tower The Log Fisherman
Bats Knight Inferno Tower The Log Fisherman Phoenix
Inferno Tower Skeletons Knight Fisherman Phoenix
Poison Skeletons Bats
Skeletons Bats Knight Inferno Tower Phoenix
Inferno Tower Knight Fisherman Phoenix
Skeletons Bats Knight Inferno Tower Poison The Log Phoenix
Inferno Tower Skeletons Phoenix
Bats Knight Inferno Tower Phoenix
Poison The Log Phoenix
Skeletons Knight Inferno Tower
Inferno Tower Phoenix Skeletons Bats Knight Poison The Log Fisherman
Bats Poison Inferno Tower The Log Phoenix
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight The Log
Poison The Log Fisherman
Poison The Log
Knight Poison The Log
Poison The Log
Poison Bats
Poison The Log
Poison The Log
Poison The Log Fisherman
Bats Poison Fisherman
Poison Knight The Log Fisherman
Poison
Poison Knight The Log Fisherman
Poison Fisherman
Poison The Log Fisherman
Poison The Log
Poison The Log
Poison
Bats Fisherman
Poison The Log Fisherman
Poison The Log
Poison The Log
Poison
The Log Fisherman
Poison The Log
Poison The Log
Fisherman
Poison The Log Fisherman
Poison The Log Fisherman
Poison The Log Fisherman
Poison Bats
Bats Poison
Poison The Log
Poison
Poison The Log
Bats
Poison
The Log
Poison Knight
The Log Poison
Poison
Bats Poison The Log
Bats Poison
Poison The Log

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