My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mini P.E.K.K.A Hog Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Skeleton King
Giant Snowball
Cannon Hog Rider Guards Skeleton King
Zap
Cannon Firecracker Guards Skeleton King
Barbarian Barrel
Cannon Firecracker Guards Skeleton King
The Log
Cannon Firecracker Mini P.E.K.K.A Hog Rider Guards Skeleton King
Earthquake
Cannon Firecracker Hog Rider Guards Skeleton King
Arrows
Firecracker Guards Skeleton King
Royal Delivery
Firecracker Mini P.E.K.K.A Hog Rider Guards Skeleton King
Fireball
Cannon Firecracker Hog Rider Skeleton King
Poison
Cannon Firecracker Guards Skeleton King
Lightning
Cannon Ice Golem Mini P.E.K.K.A Skeleton King
Rocket
Hog Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Poison Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mini P.E.K.K.A Guards Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Cannon Firecracker Guards Mini P.E.K.K.A Hog Rider Poison Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Cannon Firecracker Guards

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Hog Rider Ice Golem Mini P.E.K.K.A
Ice Golem
Hog Rider Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Firecracker Ice Golem Hog Rider
Hog Rider
Firecracker Ice Golem Mini P.E.K.K.A Guards Poison
Guards
Hog Rider
Poison
Hog Rider
Skeleton King

Defense Synergies 2 11

Cannon
Ice Golem Firecracker Mini P.E.K.K.A Guards Poison
Firecracker
Ice Golem Cannon Mini P.E.K.K.A Guards
Ice Golem
Cannon Firecracker Mini P.E.K.K.A Guards Poison
Mini P.E.K.K.A
Cannon Firecracker Ice Golem Guards
Hog Rider
Guards
Cannon Firecracker Ice Golem Mini P.E.K.K.A Poison
Poison
Cannon Ice Golem Guards
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Ice Golem
Mini P.E.K.K.A Cannon Firecracker
Cannon Mini P.E.K.K.A
Cannon Mini P.E.K.K.A Firecracker Guards Skeleton King
Firecracker Mini P.E.K.K.A Poison
Cannon Firecracker Guards
Cannon Firecracker Poison
Cannon Ice Golem Poison
Cannon Mini P.E.K.K.A Skeleton King
Guards Cannon Firecracker Ice Golem Mini P.E.K.K.A
Guards Poison Cannon Firecracker Ice Golem Skeleton King
Firecracker Poison
Cannon Mini P.E.K.K.A Guards
Cannon Firecracker Mini P.E.K.K.A Guards Poison Skeleton King
Mini P.E.K.K.A Cannon Skeleton King
Cannon Mini P.E.K.K.A
Cannon Firecracker Mini P.E.K.K.A Poison
Cannon Firecracker Guards
Poison Cannon Firecracker Ice Golem Guards
Mini P.E.K.K.A Cannon
Cannon Firecracker Mini P.E.K.K.A Guards Poison
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Ice Golem
Poison Firecracker Ice Golem Mini P.E.K.K.A
Guards Ice Golem Mini P.E.K.K.A
Mini P.E.K.K.A Guards Ice Golem
Cannon Mini P.E.K.K.A Guards
Firecracker Poison Ice Golem
Mini P.E.K.K.A Guards Ice Golem
Mini P.E.K.K.A
Firecracker Ice Golem Mini P.E.K.K.A Poison
Cannon Guards
Mini P.E.K.K.A Guards
Guards Poison
Mini P.E.K.K.A Cannon Ice Golem Guards Skeleton King
Cannon Firecracker
Guards Firecracker Ice Golem Mini P.E.K.K.A Poison Skeleton King
Poison Cannon Firecracker Ice Golem Mini P.E.K.K.A Skeleton King
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Ice Golem Guards
Firecracker Poison
Poison
Firecracker Ice Golem Guards Poison
Poison Firecracker
Firecracker Poison Ice Golem
Firecracker Poison
Poison Firecracker Ice Golem
Poison Firecracker
Mini P.E.K.K.A Guards Poison
Firecracker Poison
Poison Firecracker
Poison Firecracker Ice Golem
Firecracker Poison
Firecracker Ice Golem Poison
Firecracker Poison
Firecracker Poison
Poison
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Poison
Firecracker Poison
Poison
Poison
Poison
Firecracker Ice Golem Poison
Firecracker Poison
Poison
Poison Firecracker
Poison Firecracker Ice Golem
Firecracker Guards Poison
Mini P.E.K.K.A
Poison
Firecracker Poison
Firecracker Poison
Guards
Poison Firecracker
Poison Firecracker Mini P.E.K.K.A
Firecracker Ice Golem Poison Skeleton King
Poison
Firecracker
Firecracker Guards Poison Skeleton King
Firecracker Poison
Poison Firecracker
Firecracker

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