My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Furnace Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Furnace Magic Archer Sparky Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Magic Archer Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Sparky Lava Hound
Giant Snowball
Spear Goblins Furnace Lava Hound
Zap
Spear Goblins Furnace Sparky Lava Hound
Barbarian Barrel
Electro Spirit Spear Goblins Furnace Magic Archer Sparky
The Log
Electro Spirit Spear Goblins Furnace Sparky
Earthquake
Spear Goblins Furnace
Arrows
Electro Spirit Spear Goblins Furnace Lava Hound
Royal Delivery
Electro Spirit Spear Goblins Magic Archer Sparky Lava Hound
Fireball
Furnace Magic Archer Sparky Lava Hound
Poison
Spear Goblins Furnace Magic Archer Sparky Lava Hound
Lightning
Furnace Magic Archer Sparky
Rocket
Furnace Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Furnace Tornado Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Furnace Tornado Poison Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Tornado Poison Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Tornado Furnace Poison Magic Archer Sparky Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Spear Goblins Tornado Furnace

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Sparky
Spear Goblins
Furnace Sparky
Furnace
Spear Goblins Sparky Lava Hound
Tornado
Magic Archer Sparky Poison
Poison
Lava Hound Tornado
Magic Archer
Tornado Lava Hound
Sparky
Tornado Electro Spirit Spear Goblins Furnace
Lava Hound
Poison Furnace Magic Archer

Defense Synergies 2 6

Electro Spirit
Spear Goblins
Poison
Furnace
Tornado Magic Archer
Tornado
Magic Archer Sparky Furnace Poison Sparky
Poison
Spear Goblins Tornado Sparky
Magic Archer
Tornado Furnace
Sparky
Tornado Tornado Poison
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Magic Archer Sparky
Sparky Furnace
Furnace Tornado Sparky
Sparky Furnace
Tornado Poison Sparky
Tornado Electro Spirit Spear Goblins Furnace Magic Archer
Furnace Tornado Electro Spirit Spear Goblins Poison Magic Archer
Electro Spirit Poison Magic Archer Sparky
Sparky Furnace Tornado
Tornado Spear Goblins Sparky
Poison Electro Spirit Spear Goblins Furnace Tornado Magic Archer
Spear Goblins Furnace Tornado Poison Magic Archer
Furnace Sparky
Sparky Electro Spirit Furnace Tornado Poison Magic Archer
Sparky Furnace
Tornado Furnace Sparky
Sparky Furnace Tornado Poison
Electro Spirit Spear Goblins Furnace Tornado Magic Archer
Furnace Tornado Poison Electro Spirit Spear Goblins Magic Archer
Sparky Tornado
Electro Spirit Spear Goblins Furnace Poison Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Furnace Sparky
Poison Magic Archer
Spear Goblins Furnace Sparky
Tornado Sparky
Sparky
Furnace Poison Electro Spirit Tornado Magic Archer
Sparky Spear Goblins Furnace
Sparky
Electro Spirit Spear Goblins Tornado Poison Magic Archer Sparky
Sparky
Sparky
Tornado Poison
Sparky
Furnace Magic Archer Sparky
Sparky Electro Spirit Spear Goblins Furnace Tornado Poison Magic Archer
Poison Electro Spirit Magic Archer Sparky
Electro Spirit Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Sparky
Poison Tornado Magic Archer
Poison Magic Archer Sparky
Poison Sparky
Poison Furnace Magic Archer Sparky
Poison Electro Spirit Spear Goblins Furnace Tornado Magic Archer
Furnace Tornado Poison Magic Archer Sparky
Poison Tornado Magic Archer
Poison Tornado
Tornado Poison Sparky
Poison Tornado Magic Archer Sparky
Poison Tornado Magic Archer
Poison Magic Archer Sparky
Poison Magic Archer
Furnace Poison Magic Archer Sparky
Spear Goblins Furnace Poison Magic Archer Sparky
Magic Archer Furnace Poison Sparky
Tornado Poison Sparky
Sparky
Poison Magic Archer Sparky
Tornado Poison Magic Archer
Poison Magic Archer Sparky
Tornado Poison
Tornado Sparky
Poison
Tornado Poison Electro Spirit Furnace Magic Archer Sparky
Poison Tornado Magic Archer Sparky
Tornado Poison Magic Archer Sparky
Poison Tornado Magic Archer Sparky
Poison Furnace Tornado Magic Archer Sparky
Electro Spirit Poison
Sparky
Poison Magic Archer Sparky
Electro Spirit Poison Magic Archer Sparky
Sparky
Poison Magic Archer Sparky
Electro Spirit Spear Goblins Magic Archer
Poison Tornado Magic Archer
Poison Magic Archer Sparky
Poison Magic Archer
Tornado Poison Sparky
Sparky
Electro Spirit Tornado Poison Magic Archer Sparky
Tornado Poison Magic Archer
Poison Tornado Magic Archer Sparky
Sparky
Sparky

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