My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Bandit Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Bandit Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Bandit Skeleton King
Giant Snowball
Cannon Goblin Gang Skeleton King
Zap
Cannon Goblin Gang Bandit Skeleton King
Barbarian Barrel
Cannon Goblin Gang Bandit Electro Wizard Skeleton King
The Log
Cannon Goblin Gang Bandit Skeleton King
Earthquake
Cannon Goblin Gang Skeleton King
Arrows
Goblin Gang Skeleton King
Royal Delivery
Goblin Gang P.E.K.K.A Bandit Electro Wizard Skeleton King
Fireball
Cannon Goblin Gang Bandit Electro Wizard Skeleton King
Poison
Cannon Goblin Gang Electro Wizard Skeleton King
Lightning
Cannon Bandit Electro Wizard Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Goblin Gang Bandit Poison Electro Wizard Skeleton King P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Cannon Goblin Gang Bandit

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Poison Bandit
Cannon
Goblin Gang
P.E.K.K.A Bandit Skeleton King
Poison
P.E.K.K.A Zap
P.E.K.K.A
Zap Poison Electro Wizard Goblin Gang
Bandit
Zap Goblin Gang Electro Wizard
Electro Wizard
Zap P.E.K.K.A Bandit
Skeleton King
Goblin Gang

Defense Synergies 2 14

Zap
Cannon Electro Wizard Goblin Gang Poison P.E.K.K.A Bandit
Cannon
Zap Goblin Gang Poison Bandit Electro Wizard
Goblin Gang
Zap Cannon P.E.K.K.A Bandit Electro Wizard
Poison
Zap Cannon Electro Wizard
P.E.K.K.A
Zap Goblin Gang Electro Wizard
Bandit
Zap Cannon Goblin Gang Electro Wizard
Electro Wizard
Zap Cannon Goblin Gang Poison P.E.K.K.A Bandit
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Electro Wizard
P.E.K.K.A Zap Cannon Goblin Gang Bandit Electro Wizard
Cannon Goblin Gang P.E.K.K.A Bandit Electro Wizard
Cannon P.E.K.K.A Goblin Gang Bandit Electro Wizard Skeleton King
Poison P.E.K.K.A
Goblin Gang Zap Cannon Bandit Electro Wizard
Electro Wizard Zap Cannon Goblin Gang Poison
Zap Cannon Poison P.E.K.K.A Bandit Electro Wizard
Cannon P.E.K.K.A Goblin Gang Skeleton King
Goblin Gang Cannon Bandit Electro Wizard
Goblin Gang Poison Electro Wizard Zap Cannon Bandit Skeleton King
Zap Goblin Gang Poison Electro Wizard
Cannon P.E.K.K.A Zap Goblin Gang Bandit Electro Wizard
Zap Cannon Goblin Gang Poison P.E.K.K.A Electro Wizard Skeleton King
P.E.K.K.A Cannon Goblin Gang Bandit Electro Wizard Skeleton King
Zap Cannon Goblin Gang P.E.K.K.A Bandit Electro Wizard
Cannon Goblin Gang Poison P.E.K.K.A Electro Wizard
Cannon Zap Goblin Gang Bandit Electro Wizard
Zap Poison Cannon Bandit Electro Wizard
P.E.K.K.A Cannon Electro Wizard
Goblin Gang Cannon Poison P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A Bandit Electro Wizard
Poison Bandit Electro Wizard Zap Goblin Gang
Goblin Gang P.E.K.K.A Bandit Zap Electro Wizard
Goblin Gang P.E.K.K.A Zap Bandit Electro Wizard
P.E.K.K.A Cannon Goblin Gang Bandit
Poison Zap Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Poison Bandit
P.E.K.K.A Cannon Goblin Gang
P.E.K.K.A
P.E.K.K.A Zap Poison Electro Wizard
P.E.K.K.A Cannon Goblin Gang Bandit Skeleton King
Cannon
Goblin Gang Electro Wizard Zap Poison P.E.K.K.A Skeleton King
Poison Zap Cannon P.E.K.K.A Electro Wizard Skeleton King
Zap Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Bandit
Poison Zap Bandit Electro Wizard
Poison Bandit
Poison
Poison Zap
Poison Zap
Poison
Poison Zap
Poison Zap Bandit
Goblin Gang Poison Electro Wizard
Poison Zap Bandit Electro Wizard
Poison Zap
Poison Bandit
Poison Bandit
Zap Poison
Zap Poison Bandit
Poison Bandit
Poison
Zap Poison Bandit Electro Wizard
Zap Poison
Poison
Poison
Zap Poison
Zap Poison
Poison Zap Bandit Electro Wizard
Zap Poison Bandit
Poison Zap Bandit
Poison Zap Electro Wizard
Zap Electro Wizard Poison
Poison Zap Bandit
Zap Poison Electro Wizard
P.E.K.K.A
Poison
Zap Electro Wizard Goblin Gang Bandit
Poison Zap Electro Wizard
Poison Goblin Gang Electro Wizard
Zap Poison Skeleton King
Zap Poison
P.E.K.K.A
Zap Goblin Gang Poison Electro Wizard Skeleton King
Zap Poison Electro Wizard
Poison Zap Bandit Electro Wizard
P.E.K.K.A
Poison

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