My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Inferno Tower Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Hunter Electro Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Electro Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Bandit
Giant Snowball
Flying Machine Skeleton Army
Zap
Flying Machine Inferno Tower Skeleton Army Bandit
Barbarian Barrel
Inferno Tower Skeleton Army Hunter Bandit
The Log
Skeleton Army Hunter Bandit
Earthquake
Inferno Tower Skeleton Army
Arrows
Flying Machine Skeleton Army
Royal Delivery
Flying Machine Skeleton Army Hunter Bandit
Fireball
Flying Machine Inferno Tower Skeleton Army Hunter Bandit
Poison
Flying Machine Inferno Tower Skeleton Army Hunter
Lightning
Inferno Tower Hunter Bandit
Rocket
Inferno Tower Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Hunter Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Hunter Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Poison Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Bandit Flying Machine Poison Hunter Inferno Tower Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Bandit Flying Machine

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Flying Machine Poison Hunter Bandit
Flying Machine
Zap
Inferno Tower
Skeleton Army
Poison
Zap
Hunter
Zap Bandit
Electro Giant
Bandit
Zap Hunter

Defense Synergies 1 14

Zap
Flying Machine Inferno Tower Skeleton Army Poison Hunter Bandit
Flying Machine
Zap Inferno Tower Skeleton Army Hunter Bandit
Inferno Tower
Skeleton Army Zap Flying Machine Poison Bandit
Skeleton Army
Inferno Tower Zap Flying Machine Bandit
Poison
Zap Inferno Tower
Hunter
Zap Flying Machine Bandit
Electro Giant
Bandit
Zap Flying Machine Inferno Tower Skeleton Army Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Inferno Tower
Inferno Tower Skeleton Army Hunter Zap Flying Machine Bandit
Inferno Tower Skeleton Army Hunter Bandit
Inferno Tower Skeleton Army Hunter Bandit
Skeleton Army Poison
Skeleton Army Zap Flying Machine Hunter Bandit
Inferno Tower Hunter Zap Flying Machine Poison
Zap Flying Machine Inferno Tower Poison Electro Giant Bandit
Inferno Tower Hunter Skeleton Army
Skeleton Army Inferno Tower Hunter Bandit
Skeleton Army Poison Zap Flying Machine Hunter Electro Giant Bandit
Inferno Tower Hunter Zap Flying Machine Poison
Inferno Tower Skeleton Army Hunter Zap Flying Machine Bandit
Skeleton Army Zap Poison Hunter
Inferno Tower Skeleton Army Hunter Bandit
Inferno Tower Skeleton Army Zap Hunter Electro Giant Bandit
Inferno Tower Skeleton Army Poison Hunter
Zap Flying Machine Skeleton Army Hunter Bandit
Zap Poison Hunter Flying Machine Bandit
Inferno Tower Hunter
Skeleton Army Flying Machine Poison Hunter Electro Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Inferno Tower Electro Giant Bandit
Poison Bandit Zap Flying Machine Hunter
Skeleton Army Bandit Zap Inferno Tower Hunter
Skeleton Army Hunter Zap Inferno Tower Bandit
Inferno Tower Skeleton Army Hunter Bandit
Poison Electro Giant Zap Flying Machine Hunter
Skeleton Army Flying Machine Inferno Tower Hunter Bandit
Inferno Tower Skeleton Army Hunter
Zap Flying Machine Inferno Tower Skeleton Army Poison Bandit
Inferno Tower Skeleton Army
Flying Machine Inferno Tower Hunter
Skeleton Army Zap Poison Electro Giant
Skeleton Army Inferno Tower Hunter Bandit
Flying Machine Skeleton Army Electro Giant
Inferno Tower Skeleton Army Electro Giant Zap Flying Machine Poison Hunter
Poison Zap Flying Machine Inferno Tower Hunter Electro Giant
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Bandit
Poison Zap Flying Machine Bandit
Flying Machine Poison Bandit
Flying Machine Poison
Poison Zap
Poison Electro Giant Zap Flying Machine Hunter
Flying Machine Poison
Poison Zap Flying Machine Hunter
Poison Zap Flying Machine Bandit
Poison
Poison Zap Flying Machine Bandit
Poison Zap Flying Machine
Flying Machine Poison Hunter Bandit
Flying Machine Poison Bandit
Zap Flying Machine Poison
Zap Flying Machine Poison Hunter Bandit
Flying Machine Poison Bandit
Poison
Zap Flying Machine Poison Hunter Bandit
Zap Flying Machine Poison Electro Giant
Poison
Poison
Zap Flying Machine Poison
Zap Poison Electro Giant Hunter
Poison Zap Flying Machine Hunter Bandit
Zap Flying Machine Poison Bandit
Poison Zap Bandit
Poison Zap Flying Machine Hunter Electro Giant
Zap Flying Machine Poison Electro Giant
Poison Zap Hunter Bandit
Zap Poison
Poison
Zap Flying Machine Skeleton Army Bandit
Poison Zap Flying Machine Hunter
Poison Flying Machine Hunter
Zap Flying Machine Poison
Zap Poison Electro Giant
Flying Machine
Zap Electro Giant Flying Machine Poison
Zap Flying Machine Poison
Poison Zap Flying Machine Electro Giant Bandit

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