My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Battle Ram Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Battle Ram Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Giant Skeleton Inferno Dragon
Giant Snowball
Battle Ram Guards Inferno Dragon
Zap
Battle Ram Guards Inferno Dragon
Barbarian Barrel
Battle Ram Guards Giant Skeleton
The Log
Battle Ram Guards Giant Skeleton
Earthquake
Guards
Arrows
Guards
Royal Delivery
Battle Ram Guards Giant Skeleton Inferno Dragon
Fireball
Battle Ram Inferno Dragon
Poison
Guards
Lightning
Ice Golem Battle Ram Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Golem Poison

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Ice Golem Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Ram Rage Guards Poison Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Ice Golem Rage Guards Battle Ram Poison Inferno Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Giant Snowball Ice Golem Rage Guards

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Battle Ram Ice Golem Poison Giant Skeleton
Ice Golem
Battle Ram Giant Snowball
Battle Ram
Giant Snowball Ice Golem Poison
Rage
Giant Skeleton
Guards
Poison
Battle Ram Giant Snowball Giant Skeleton
Giant Skeleton
Giant Snowball Rage Poison
Inferno Dragon

Defense Synergies 0 11

Giant Snowball
Ice Golem Guards Poison Giant Skeleton Inferno Dragon
Ice Golem
Giant Snowball Guards Poison Giant Skeleton Inferno Dragon
Battle Ram
Rage
Guards
Giant Snowball Ice Golem Poison Giant Skeleton
Poison
Giant Snowball Ice Golem Guards
Giant Skeleton
Giant Snowball Ice Golem Guards
Inferno Dragon
Giant Snowball Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem
Inferno Dragon
Giant Snowball Giant Skeleton Inferno Dragon
Inferno Dragon Guards
Poison Giant Skeleton
Giant Snowball Guards
Giant Snowball Inferno Dragon Poison
Ice Golem Poison Giant Skeleton
Inferno Dragon
Guards Giant Snowball Ice Golem Giant Skeleton
Guards Poison Giant Snowball Ice Golem Giant Skeleton
Inferno Dragon Giant Snowball Poison
Giant Snowball Guards Giant Skeleton
Giant Snowball Guards Poison
Inferno Dragon
Giant Snowball Inferno Dragon
Poison
Giant Snowball Guards
Giant Snowball Poison Ice Golem Guards Giant Skeleton Inferno Dragon
Inferno Dragon
Giant Snowball Guards Poison Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Snowball Ice Golem Giant Skeleton
Poison Giant Snowball Ice Golem Inferno Dragon
Guards Giant Skeleton Ice Golem
Guards Giant Skeleton Ice Golem
Giant Skeleton Guards Inferno Dragon
Poison Giant Snowball Ice Golem
Guards Ice Golem Giant Skeleton
Giant Skeleton Inferno Dragon
Giant Skeleton Giant Snowball Ice Golem Poison Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Guards Giant Skeleton
Giant Snowball Guards Poison Giant Skeleton
Giant Skeleton Ice Golem Guards
Guards Ice Golem Poison Giant Skeleton Inferno Dragon
Poison Giant Snowball Ice Golem Giant Skeleton Inferno Dragon
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem Guards Giant Skeleton
Poison Giant Snowball
Poison Giant Skeleton
Ice Golem Guards Poison Giant Skeleton
Poison Giant Snowball
Poison Giant Snowball Ice Golem
Poison
Poison Giant Snowball Ice Golem
Poison Giant Snowball
Giant Snowball Guards Poison
Poison
Poison Giant Snowball
Poison Giant Snowball Ice Golem
Poison
Giant Snowball Ice Golem Poison
Giant Snowball Poison
Poison
Giant Snowball Poison
Giant Snowball Poison
Giant Snowball Poison
Poison Giant Skeleton
Giant Snowball Poison
Giant Snowball Poison
Giant Snowball Ice Golem Poison
Inferno Dragon
Poison Giant Snowball
Giant Snowball Poison
Poison
Poison Giant Snowball Ice Golem
Giant Snowball Guards Poison
Giant Snowball
Poison Giant Snowball
Giant Snowball Poison
Giant Skeleton
Giant Snowball Poison
Guards
Poison Giant Snowball
Poison
Giant Snowball Ice Golem Poison
Giant Snowball Poison Giant Skeleton
Giant Snowball Guards Poison Giant Skeleton
Giant Snowball Poison
Poison Giant Snowball Giant Skeleton
Inferno Dragon

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