My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Collector P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Goblin Curse Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Goblin Curse
Giant Snowball
Skeletons Hog Rider Goblin Curse Little Prince
Zap
Skeletons Goblin Curse Little Prince
Barbarian Barrel
Skeletons Goblin Curse Little Prince
The Log
Skeletons Hog Rider Goblin Curse Little Prince
Earthquake
Skeletons Hog Rider Elixir Collector
Arrows
Skeletons Goblin Curse Little Prince
Royal Delivery
Skeletons Hog Rider P.E.K.K.A Little Prince
Fireball
Hog Rider Elixir Collector Little Prince
Poison
Elixir Collector Goblin Curse Little Prince
Lightning
Elixir Collector Little Prince
Rocket
Hog Rider Elixir Collector Little Prince

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Goblin Curse Poison P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Goblin Curse Little Prince Hog Rider Poison Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Giant Snowball Goblin Curse Little Prince

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Hog Rider Goblin Curse P.E.K.K.A Poison Little Prince
Hog Rider
Giant Snowball Poison Little Prince
Elixir Collector
Goblin Curse
Giant Snowball Poison
Poison
Goblin Curse P.E.K.K.A Giant Snowball Hog Rider
P.E.K.K.A
Giant Snowball Poison
Little Prince
Giant Snowball Hog Rider

Defense Synergies 0 7

Skeletons
Giant Snowball Poison P.E.K.K.A Little Prince
Giant Snowball
Skeletons Poison P.E.K.K.A Little Prince
Hog Rider
Elixir Collector
Goblin Curse
Poison
Skeletons Giant Snowball
P.E.K.K.A
Skeletons Giant Snowball
Little Prince
Skeletons Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

P.E.K.K.A Skeletons Goblin Curse
P.E.K.K.A Skeletons Giant Snowball Goblin Curse
P.E.K.K.A Skeletons Goblin Curse
Poison P.E.K.K.A
Skeletons Giant Snowball
Giant Snowball Goblin Curse Poison Little Prince
Poison P.E.K.K.A
P.E.K.K.A Skeletons Goblin Curse
Skeletons Giant Snowball Little Prince
Goblin Curse Poison Skeletons Giant Snowball
Giant Snowball Goblin Curse Poison
P.E.K.K.A Skeletons Giant Snowball Goblin Curse
Giant Snowball Goblin Curse Poison P.E.K.K.A
P.E.K.K.A Goblin Curse
Giant Snowball Goblin Curse P.E.K.K.A
Skeletons Poison P.E.K.K.A
Giant Snowball Little Prince
Giant Snowball Poison Goblin Curse Little Prince
P.E.K.K.A Goblin Curse
Giant Snowball Goblin Curse Poison P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball P.E.K.K.A
Poison Giant Snowball
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Skeletons Goblin Curse
Poison Skeletons Giant Snowball Goblin Curse
P.E.K.K.A Skeletons
P.E.K.K.A Goblin Curse
P.E.K.K.A Skeletons Giant Snowball Poison
P.E.K.K.A Skeletons Goblin Curse
P.E.K.K.A
P.E.K.K.A Giant Snowball Poison
P.E.K.K.A Skeletons Goblin Curse
Goblin Curse
Skeletons Poison P.E.K.K.A Little Prince
Poison Giant Snowball Goblin Curse P.E.K.K.A
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Giant Snowball Goblin Curse
Poison
Poison
Poison Giant Snowball Goblin Curse
Poison Giant Snowball Goblin Curse
Poison
Poison Giant Snowball Goblin Curse
Poison Giant Snowball
Giant Snowball Poison
Poison
Poison Giant Snowball Goblin Curse
Poison Giant Snowball
Poison
Giant Snowball Poison
Giant Snowball Poison
Poison
Giant Snowball Poison
Giant Snowball Poison
Giant Snowball Goblin Curse Poison Little Prince
Poison
Giant Snowball Poison
Giant Snowball Poison
Giant Snowball Goblin Curse Poison Little Prince
Poison Giant Snowball
Giant Snowball Poison
Poison Goblin Curse
Poison Giant Snowball Goblin Curse Little Prince
Giant Snowball Poison
Giant Snowball
Poison Giant Snowball
Giant Snowball Poison
P.E.K.K.A
Giant Snowball Goblin Curse Poison
Poison Giant Snowball Goblin Curse
Poison
Giant Snowball Poison
Giant Snowball Poison
P.E.K.K.A
Giant Snowball Poison
Giant Snowball Poison
Poison Giant Snowball Little Prince
P.E.K.K.A

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