My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Wizard Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard Mother Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Curse Goblin Barrel Guards Ram Rider
Giant Snowball
Minions Goblin Curse Goblin Barrel Guards Ram Rider
Zap
Minions Goblin Curse Goblin Barrel Guards Ram Rider
Barbarian Barrel
Goblin Curse Goblin Barrel Guards Ice Wizard
The Log
Goblin Curse Goblin Barrel Guards Ram Rider
Earthquake
Goblin Barrel Guards
Arrows
Minions Goblin Curse Goblin Barrel Guards
Royal Delivery
Minions Goblin Barrel Guards Ice Wizard Mother Witch Ram Rider
Fireball
Minions Goblin Barrel Ice Wizard Mother Witch Ram Rider
Poison
Minions Goblin Curse Guards Ice Wizard Mother Witch
Lightning
Ice Wizard Mother Witch Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Guards Poison Ice Wizard Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Minions Goblin Barrel Guards Ice Wizard Poison Mother Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Minions Goblin Barrel Guards

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Ram Rider
Goblin Curse
Poison
Goblin Barrel
Guards Ice Wizard Ram Rider
Guards
Goblin Barrel Ram Rider
Poison
Goblin Curse Mother Witch Ram Rider
Ice Wizard
Goblin Barrel Ram Rider
Mother Witch
Poison Ram Rider
Ram Rider
Minions Goblin Barrel Guards Poison Ice Wizard Mother Witch

Defense Synergies 0 8

Minions
Ice Wizard Ram Rider
Goblin Curse
Goblin Barrel
Guards
Poison Ice Wizard Mother Witch
Poison
Guards Ice Wizard Mother Witch
Ice Wizard
Minions Guards Poison Mother Witch
Mother Witch
Guards Poison Ice Wizard
Ram Rider
Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Ram Rider
Minions Goblin Curse Ice Wizard Ram Rider
Ram Rider Minions Goblin Curse Ice Wizard
Minions Goblin Curse Guards Ice Wizard Ram Rider
Poison
Minions Guards Ice Wizard Mother Witch
Minions Ram Rider Goblin Curse Poison Ice Wizard
Poison Ram Rider
Minions Goblin Curse Ice Wizard
Guards Ice Wizard
Minions Goblin Curse Guards Poison Ice Wizard Mother Witch Ram Rider
Minions Goblin Curse Poison Ice Wizard Ram Rider
Minions Goblin Curse Guards Ice Wizard Ram Rider
Minions Goblin Curse Guards Poison
Goblin Curse Ram Rider
Goblin Curse Ram Rider
Minions Poison
Minions Guards Ice Wizard Ram Rider
Poison Minions Goblin Curse Guards Ice Wizard Mother Witch Ram Rider
Goblin Curse Ram Rider
Minions Goblin Curse Guards Poison Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Poison
Guards Minions Ram Rider
Guards Ram Rider
Goblin Curse Guards Ram Rider
Poison Mother Witch Minions Goblin Curse Ice Wizard Ram Rider
Guards Minions Ice Wizard Ram Rider
Goblin Curse
Minions Poison
Goblin Curse Guards
Minions Guards
Guards Poison
Goblin Curse Guards Ram Rider
Goblin Curse
Guards Minions Poison
Minions Poison Goblin Curse Ice Wizard Mother Witch
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards
Poison Goblin Curse Ice Wizard Ram Rider
Poison
Guards Poison
Poison Goblin Curse
Poison Mother Witch Minions Goblin Curse Ice Wizard Ram Rider
Poison
Poison Goblin Curse Ice Wizard Ram Rider
Poison Ram Rider
Minions Guards Poison
Poison Ram Rider
Poison Goblin Curse
Poison
Minions Poison
Poison
Poison
Poison
Poison
Minions
Poison
Goblin Curse Poison Mother Witch
Minions Poison
Poison
Poison
Goblin Curse Poison Mother Witch Ice Wizard
Poison Ice Wizard Ram Rider
Poison Ram Rider
Poison Goblin Curse
Poison Goblin Curse Ice Wizard Mother Witch
Minions Guards Poison
Poison
Poison
Goblin Curse Poison
Minions Guards
Poison Goblin Curse Ice Wizard Ram Rider
Poison
Poison
Poison
Minions Guards Poison
Poison
Poison

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