My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Electro Giant Princess Bandit Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Electro Giant Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince Electro Giant Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince Bandit Inferno Dragon
Giant Snowball
Hog Rider Princess Inferno Dragon
Zap
Prince Princess Bandit Inferno Dragon
Barbarian Barrel
Princess Bandit Electro Wizard
The Log
Hog Rider Prince Princess Bandit
Earthquake
Hog Rider
Arrows
Princess
Royal Delivery
Hog Rider Prince Princess Bandit Electro Wizard Inferno Dragon
Fireball
Hog Rider Princess Bandit Electro Wizard Inferno Dragon
Poison
Princess Electro Wizard
Lightning
Prince Bandit Electro Wizard Inferno Dragon
Rocket
Hog Rider Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Giant The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Electro Giant Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Princess Bandit Hog Rider Electro Wizard Inferno Dragon Prince Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Princess Bandit Hog Rider

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
The Log Prince Princess Bandit Electro Wizard
Prince
Hog Rider Electro Giant The Log Princess Electro Wizard
Electro Giant
Prince Inferno Dragon
The Log
Hog Rider Prince Princess Bandit
Princess
Hog Rider Prince The Log
Bandit
Hog Rider The Log Electro Wizard
Electro Wizard
Hog Rider Prince Bandit
Inferno Dragon
Electro Giant

Defense Synergies 1 10

Hog Rider
Prince
The Log Electro Giant Electro Wizard
Electro Giant
Prince Inferno Dragon
The Log
Prince Princess Bandit Electro Wizard Inferno Dragon
Princess
The Log Bandit
Bandit
The Log Princess Electro Wizard
Electro Wizard
Prince The Log Bandit Inferno Dragon
Inferno Dragon
Electro Giant The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Inferno Dragon Prince The Log Bandit Electro Wizard
Prince Bandit Electro Wizard Inferno Dragon
Prince Inferno Dragon Bandit Electro Wizard
Prince The Log Princess
The Log Bandit Electro Wizard
Electro Wizard Inferno Dragon Princess
Electro Giant The Log Bandit Electro Wizard
Inferno Dragon Prince Princess
Prince Bandit Electro Wizard
Electro Wizard Electro Giant The Log Princess Bandit
Inferno Dragon Princess Electro Wizard
Prince The Log Bandit Electro Wizard
Prince The Log Princess Electro Wizard
Inferno Dragon Prince Bandit Electro Wizard
Prince Electro Giant The Log Bandit Electro Wizard Inferno Dragon
Prince Electro Wizard
Prince The Log Bandit Electro Wizard
The Log Princess Bandit Electro Wizard Inferno Dragon
Prince Electro Wizard Inferno Dragon
Prince Electro Giant The Log Bandit Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince Electro Giant Bandit Electro Wizard
Bandit Electro Wizard Prince The Log Inferno Dragon
Bandit Prince The Log Electro Wizard
Prince The Log Bandit Electro Wizard
Prince Bandit Inferno Dragon
Electro Giant Princess Electro Wizard
Prince Bandit Electro Wizard
Prince Inferno Dragon
Electro Wizard Prince The Log Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Prince
Prince Electro Giant The Log Electro Wizard
Prince Bandit
Electro Giant Princess
Electro Giant Electro Wizard Prince The Log Inferno Dragon
Electro Giant The Log Princess Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log Bandit
The Log Princess Bandit Electro Wizard
The Log Bandit
Prince The Log
The Log
Electro Giant Princess
The Log Princess
The Log Princess
The Log Bandit
Prince Electro Wizard
Prince The Log Princess Bandit Electro Wizard
Princess
The Log Princess Bandit
Princess Bandit
Princess Prince The Log
The Log Princess Bandit
The Log Princess Bandit
Prince The Log Princess Bandit Electro Wizard
Electro Giant The Log Princess
Prince The Log
Princess
Prince The Log
The Log
Electro Giant The Log Princess
Inferno Dragon
The Log Princess Bandit Electro Wizard
Prince The Log Princess Bandit
The Log Bandit
Electro Giant Princess Electro Wizard
Electro Wizard Electro Giant
The Log Bandit
Princess Electro Wizard
Prince
The Log Princess
Electro Wizard Prince Princess Bandit
Princess Electro Wizard
The Log
Prince Princess Electro Wizard
The Log Princess
Electro Giant
Prince
Electro Giant The Log Princess Electro Wizard
Princess Electro Wizard
Prince Electro Giant The Log Princess Bandit Electro Wizard
Prince Inferno Dragon

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