My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Hunter Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Flying Machine Hunter Prince Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mortar Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mortar Flying Machine Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Prince
Giant Snowball
Skeleton Barrel Flying Machine Electro Dragon
Zap
Skeleton Barrel Mortar Flying Machine Prince
Barbarian Barrel
Skeleton Barrel Mortar Hunter
The Log
Skeleton Barrel Hunter Prince
Earthquake
Mortar
Arrows
Skeleton Barrel Flying Machine
Royal Delivery
Skeleton Barrel Flying Machine Hunter Prince Electro Dragon
Fireball
Skeleton Barrel Mortar Flying Machine Hunter Electro Dragon
Poison
Skeleton Barrel Mortar Flying Machine Hunter Electro Dragon
Lightning
Mortar Hunter Prince Electro Dragon
Rocket
Mortar Hunter Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Earthquake Fireball Hunter Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Earthquake Mortar Fireball Flying Machine Hunter Prince Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Barrel Earthquake Mortar Fireball

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Fireball Mortar Flying Machine Prince
Mortar
Skeleton Barrel Fireball Flying Machine Hunter
Earthquake
Fireball Hunter Prince
Fireball
Skeleton Barrel Mortar Earthquake
Flying Machine
Skeleton Barrel Mortar Prince Electro Dragon
Hunter
Mortar Earthquake Prince
Prince
Skeleton Barrel Earthquake Flying Machine Hunter
Electro Dragon
Flying Machine

Defense Synergies 0 9

Skeleton Barrel
Fireball
Mortar
Earthquake Fireball Flying Machine
Earthquake
Mortar Fireball
Fireball
Skeleton Barrel Mortar Earthquake
Flying Machine
Mortar Hunter Prince Electro Dragon
Hunter
Flying Machine Prince
Prince
Flying Machine Hunter
Electro Dragon
Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Skeleton Barrel Mortar Fireball Flying Machine Electro Dragon
Hunter Mortar Flying Machine Prince Electro Dragon
Mortar Hunter Prince Electro Dragon
Hunter Prince Mortar Electro Dragon
Earthquake Fireball Prince
Fireball Earthquake Flying Machine Hunter Electro Dragon
Hunter Mortar Fireball Flying Machine Electro Dragon
Earthquake Skeleton Barrel Fireball Flying Machine Electro Dragon
Hunter Mortar Prince
Hunter Prince
Earthquake Fireball Flying Machine Hunter Electro Dragon
Hunter Fireball Flying Machine Electro Dragon
Mortar Hunter Prince Earthquake Fireball Flying Machine Electro Dragon
Fireball Mortar Earthquake Hunter Prince Electro Dragon
Mortar Hunter Prince
Mortar Fireball Hunter Prince
Mortar Fireball Hunter Prince Electro Dragon
Mortar Fireball Flying Machine Hunter Prince Electro Dragon
Mortar Earthquake Hunter Fireball Flying Machine Electro Dragon
Mortar Hunter Prince
Earthquake Fireball Flying Machine Hunter Prince Electro Dragon
Mortar Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Prince
Fireball Skeleton Barrel Mortar Flying Machine Hunter Prince Electro Dragon
Hunter Prince Electro Dragon
Hunter Prince Fireball
Hunter Prince
Fireball Skeleton Barrel Flying Machine Hunter Electro Dragon
Prince Fireball Flying Machine Hunter
Hunter Prince
Electro Dragon Mortar Fireball Flying Machine Prince
Flying Machine Hunter Prince Electro Dragon
Fireball Prince
Prince Fireball Hunter
Fireball Flying Machine Electro Dragon
Electro Dragon Mortar Fireball Flying Machine Hunter Prince
Earthquake Fireball Flying Machine Hunter Electro Dragon
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Earthquake Fireball Mortar Flying Machine Electro Dragon
Mortar Fireball Skeleton Barrel Flying Machine Electro Dragon
Earthquake Skeleton Barrel Fireball Flying Machine Electro Dragon
Earthquake Skeleton Barrel Fireball Flying Machine Prince
Fireball Mortar Earthquake
Fireball Skeleton Barrel Flying Machine Hunter Electro Dragon
Mortar Earthquake Flying Machine
Earthquake Fireball Skeleton Barrel Flying Machine Hunter Electro Dragon
Fireball Skeleton Barrel Mortar Flying Machine Electro Dragon
Fireball Prince Electro Dragon
Skeleton Barrel Mortar Earthquake Fireball Flying Machine Prince Electro Dragon
Fireball Flying Machine Electro Dragon
Earthquake Flying Machine Skeleton Barrel Mortar Fireball Hunter
Earthquake Skeleton Barrel Mortar Fireball Flying Machine Electro Dragon
Earthquake Skeleton Barrel Mortar Fireball Flying Machine Prince
Earthquake Skeleton Barrel Mortar Fireball Flying Machine Hunter Electro Dragon
Earthquake Skeleton Barrel Mortar Fireball Flying Machine Electro Dragon
Mortar Earthquake Fireball
Skeleton Barrel Mortar Earthquake Fireball Flying Machine Hunter Prince Electro Dragon
Skeleton Barrel Mortar Earthquake Fireball Flying Machine Electro Dragon
Earthquake Fireball Prince
Fireball
Prince
Earthquake Skeleton Barrel Mortar Fireball Flying Machine Electro Dragon
Earthquake Mortar Fireball Hunter Electro Dragon
Mortar Fireball Skeleton Barrel Earthquake Flying Machine Hunter Electro Dragon
Fireball Skeleton Barrel Mortar Flying Machine Prince Electro Dragon
Fireball Skeleton Barrel Mortar
Fireball Flying Machine Hunter Electro Dragon
Electro Dragon Skeleton Barrel Fireball Flying Machine
Fireball
Mortar Earthquake Fireball Hunter Electro Dragon
Fireball Electro Dragon
Prince
Earthquake Fireball
Skeleton Barrel Earthquake Fireball Flying Machine Prince Electro Dragon
Fireball Flying Machine Hunter Electro Dragon
Fireball
Fireball Flying Machine Hunter Prince Electro Dragon
Skeleton Barrel Mortar Earthquake Fireball Flying Machine Electro Dragon
Fireball
Flying Machine Prince Electro Dragon
Electro Dragon Fireball Flying Machine
Fireball Flying Machine Electro Dragon
Electro Dragon Skeleton Barrel Mortar Fireball Flying Machine Prince
Prince
Fireball Mortar Electro Dragon

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