My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Prince Electro Dragon Electro Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Prince Sparky
Giant Snowball
Minion Horde Electro Dragon
Zap
Firecracker Minion Horde Prince Sparky
Barbarian Barrel
Firecracker Wizard Sparky
The Log
Firecracker Prince Sparky
Earthquake
Firecracker
Arrows
Firecracker Minion Horde
Royal Delivery
Firecracker Minion Horde Wizard Prince Electro Dragon Sparky
Fireball
Firecracker Minion Horde Wizard Electro Dragon Sparky
Poison
Firecracker Minion Horde Wizard Electro Dragon Sparky
Lightning
Wizard Prince Electro Dragon Sparky
Rocket
Minion Horde Wizard Prince Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Electro Dragon Electro Giant Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince Electro Giant Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Minion Horde Wizard Prince Electro Dragon Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Firecracker Minion Horde Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Prince
Firecracker
Prince Sparky
Minion Horde
Prince Sparky
Wizard
Prince Sparky
Prince
Arrows Firecracker Minion Horde Wizard Electro Giant
Electro Dragon
Sparky
Electro Giant
Prince Sparky
Sparky
Arrows Firecracker Minion Horde Wizard Electro Dragon Electro Giant

Defense Synergies 0 7

Arrows
Prince Sparky
Firecracker
Prince Electro Dragon
Minion Horde
Sparky
Wizard
Prince
Prince
Arrows Firecracker Wizard Electro Giant
Electro Dragon
Firecracker
Electro Giant
Prince
Sparky
Arrows Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Wizard Electro Dragon Sparky
Minion Horde Sparky Firecracker Prince Electro Dragon
Minion Horde Prince Sparky Electro Dragon
Minion Horde Prince Sparky Firecracker Electro Dragon
Arrows Firecracker Prince Sparky
Arrows Firecracker Electro Dragon
Minion Horde Arrows Firecracker Wizard Electro Dragon
Arrows Electro Dragon Electro Giant Sparky
Minion Horde Sparky Prince
Firecracker Minion Horde Prince Sparky
Minion Horde Arrows Firecracker Wizard Electro Dragon Electro Giant
Arrows Minion Horde Firecracker Wizard Electro Dragon
Minion Horde Prince Sparky Wizard Electro Dragon
Wizard Sparky Arrows Firecracker Minion Horde Prince Electro Dragon
Sparky Minion Horde Prince
Minion Horde Prince Electro Giant Sparky
Minion Horde Wizard Sparky Arrows Firecracker Prince Electro Dragon
Arrows Firecracker Minion Horde Wizard Prince Electro Dragon
Arrows Wizard Firecracker Electro Dragon
Sparky Prince
Wizard Arrows Firecracker Minion Horde Prince Electro Dragon Electro Giant Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince Electro Giant Sparky
Arrows Firecracker Wizard Prince Electro Dragon
Minion Horde Prince Electro Dragon Sparky
Prince Minion Horde Sparky
Minion Horde Prince Sparky
Arrows Firecracker Wizard Electro Giant Minion Horde Electro Dragon
Prince Sparky Minion Horde
Minion Horde Prince Sparky
Minion Horde Electro Dragon Firecracker Prince Sparky
Minion Horde Sparky
Minion Horde Prince Electro Dragon Sparky
Arrows Prince Electro Giant
Prince Minion Horde Wizard Sparky
Wizard Firecracker Minion Horde Electro Dragon Electro Giant Sparky
Electro Dragon Electro Giant Sparky Firecracker Minion Horde Prince
Arrows Firecracker Minion Horde Wizard Electro Dragon Electro Giant Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Minion Horde Electro Dragon Sparky
Arrows Firecracker Electro Dragon
Arrows Minion Horde Electro Dragon Sparky
Arrows Firecracker Prince Sparky
Wizard Arrows Firecracker Minion Horde Sparky
Arrows Firecracker Wizard Electro Giant Minion Horde Electro Dragon
Arrows Firecracker Minion Horde Wizard Sparky
Arrows Firecracker Wizard Electro Dragon
Arrows Firecracker Wizard Electro Dragon
Minion Horde Prince Electro Dragon Sparky
Firecracker Arrows Minion Horde Wizard Prince Electro Dragon Sparky
Arrows Firecracker Wizard Electro Dragon
Firecracker Sparky
Arrows Firecracker Minion Horde Electro Dragon
Arrows Firecracker Prince Sparky
Arrows Firecracker Minion Horde Wizard Electro Dragon Sparky
Arrows Firecracker Minion Horde Wizard Electro Dragon Sparky
Arrows Sparky
Minion Horde Sparky
Arrows Firecracker Wizard Prince Electro Dragon Sparky
Arrows Firecracker Wizard Electro Dragon Electro Giant
Minion Horde Prince Sparky
Arrows Wizard
Prince Sparky
Arrows Minion Horde Electro Dragon
Arrows Firecracker Electro Giant Wizard Electro Dragon Sparky
Minion Horde
Arrows Firecracker Wizard Electro Dragon Sparky
Arrows Wizard Prince Electro Dragon Sparky
Arrows Firecracker Sparky
Arrows Firecracker Minion Horde Wizard Electro Dragon Electro Giant Sparky
Electro Dragon Firecracker Minion Horde Wizard Electro Giant
Minion Horde Sparky
Arrows Minion Horde Wizard Electro Dragon Sparky
Arrows Firecracker Minion Horde Electro Dragon Sparky
Minion Horde Prince Sparky
Arrows Firecracker Wizard Sparky
Minion Horde Prince Electro Dragon
Arrows Firecracker Wizard Electro Dragon
Arrows
Firecracker Minion Horde Wizard Prince Electro Dragon Sparky
Arrows Firecracker Wizard Electro Dragon
Arrows Electro Giant Sparky
Firecracker Minion Horde Prince Electro Dragon Sparky
Electro Dragon Electro Giant Firecracker Minion Horde Sparky
Firecracker Electro Dragon
Electro Dragon Firecracker Prince Electro Giant Sparky
Prince Sparky
Firecracker Wizard Electro Dragon Sparky

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