My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Elixir Golem Prince Goblin Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Elixir Golem Goblin Barrel Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Elixir Golem Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Elixir Golem Goblin Barrel Guards Prince
Giant Snowball
Royal Recruits Goblin Barrel Guards
Zap
Goblin Barrel Guards Prince Goblin Giant
Barbarian Barrel
Royal Recruits Elixir Golem Goblin Barrel Guards Ice Wizard
The Log
Royal Recruits Elixir Golem Goblin Barrel Guards Prince
Earthquake
Elixir Golem Goblin Barrel Guards
Arrows
Royal Recruits Goblin Barrel Guards
Royal Delivery
Royal Recruits Elixir Golem Goblin Barrel Guards Prince Ice Wizard
Fireball
Elixir Golem Goblin Barrel Ice Wizard
Poison
Royal Recruits Elixir Golem Guards Ice Wizard
Lightning
Prince Ice Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Elixir Golem Guards Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Goblin Barrel Guards Ice Wizard Prince Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Elixir Golem Goblin Barrel Guards

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Goblin Barrel Prince Goblin Giant
Royal Recruits
Elixir Golem
Arrows Goblin Barrel Ice Wizard
Goblin Barrel
Prince Arrows Elixir Golem Guards Goblin Giant Ice Wizard
Guards
Goblin Barrel
Prince
Goblin Barrel Arrows Ice Wizard
Goblin Giant
Arrows Goblin Barrel Ice Wizard
Ice Wizard
Elixir Golem Goblin Barrel Prince Goblin Giant

Defense Synergies 0 6

Arrows
Prince Ice Wizard
Royal Recruits
Ice Wizard
Elixir Golem
Goblin Barrel
Guards
Prince Ice Wizard
Prince
Arrows Guards Ice Wizard
Goblin Giant
Ice Wizard
Arrows Royal Recruits Guards Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Goblin Giant
Royal Recruits Prince Ice Wizard
Prince Royal Recruits Ice Wizard
Royal Recruits Prince Guards Ice Wizard
Arrows Royal Recruits Prince
Arrows Guards Ice Wizard
Arrows Ice Wizard
Arrows Royal Recruits Goblin Giant
Royal Recruits Prince Ice Wizard
Guards Royal Recruits Prince Ice Wizard
Guards Ice Wizard Arrows Royal Recruits Goblin Giant
Arrows Ice Wizard
Royal Recruits Prince Guards Ice Wizard
Arrows Royal Recruits Guards Prince
Royal Recruits Prince
Royal Recruits Prince
Arrows Royal Recruits Prince
Arrows Royal Recruits Guards Prince Ice Wizard
Arrows Royal Recruits Guards Ice Wizard
Royal Recruits Prince
Royal Recruits Arrows Guards Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Prince
Arrows Prince
Royal Recruits Guards Prince Goblin Giant
Royal Recruits Guards Prince Goblin Giant
Royal Recruits Guards Prince Goblin Giant
Arrows Goblin Giant Ice Wizard
Royal Recruits Guards Prince Goblin Giant Ice Wizard
Royal Recruits Prince Goblin Giant
Royal Recruits Prince
Royal Recruits Guards Goblin Giant
Royal Recruits Guards Prince
Royal Recruits Arrows Guards Prince Goblin Giant
Royal Recruits Prince Guards Goblin Giant
Royal Recruits
Royal Recruits Guards Prince Goblin Giant
Arrows Royal Recruits Ice Wizard
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Guards
Arrows Ice Wizard
Arrows Goblin Giant
Arrows Royal Recruits Guards Prince
Arrows
Arrows Goblin Giant Ice Wizard
Arrows
Arrows Ice Wizard
Arrows
Guards Prince
Arrows Royal Recruits Prince
Arrows
Arrows
Arrows Prince
Arrows
Arrows Royal Recruits
Arrows
Arrows Prince
Arrows
Prince
Arrows
Prince
Arrows Royal Recruits
Arrows Ice Wizard
Arrows Ice Wizard
Arrows Prince
Arrows
Arrows Ice Wizard
Guards
Arrows
Arrows
Prince
Arrows
Royal Recruits Guards Prince
Arrows Ice Wizard
Arrows
Prince
Arrows
Arrows
Royal Recruits Prince
Royal Recruits Guards
Royal Recruits Prince Goblin Giant
Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: