My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Prince
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Prince
Barbarian Barrel
Goblin Gang Valkyrie Electro Wizard
The Log
Goblin Gang Prince
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Valkyrie Prince Electro Wizard
Fireball
Goblin Gang Electro Wizard
Poison
Bats Goblin Gang Electro Wizard
Lightning
Valkyrie Prince Electro Wizard
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Goblin Gang Valkyrie Electro Wizard Prince Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Goblin Gang

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Prince
Arrows
Prince Lightning
Goblin Gang
Valkyrie Prince
Valkyrie
Bats Prince Goblin Gang Electro Wizard
Prince
Valkyrie Bats Arrows Goblin Gang Lightning The Log Electro Wizard
Lightning
Arrows Prince
The Log
Prince
Electro Wizard
Valkyrie Prince

Defense Synergies 1 17

Bats
Valkyrie Prince The Log Electro Wizard
Arrows
Valkyrie Prince Lightning
Goblin Gang
Valkyrie Prince The Log Electro Wizard
Valkyrie
Bats Arrows Goblin Gang Prince The Log Electro Wizard
Prince
The Log Bats Arrows Goblin Gang Valkyrie Electro Wizard
Lightning
Arrows The Log
The Log
Prince Bats Goblin Gang Valkyrie Lightning Electro Wizard
Electro Wizard
Bats Goblin Gang Valkyrie Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie The Log Electro Wizard
Bats Goblin Gang Valkyrie Prince The Log Electro Wizard
Goblin Gang Prince Bats Valkyrie Lightning Electro Wizard
Prince Bats Goblin Gang Valkyrie Electro Wizard
Lightning Arrows Valkyrie Prince The Log
Arrows Goblin Gang The Log Bats Valkyrie Electro Wizard
Bats Lightning Electro Wizard Arrows Goblin Gang
Lightning Arrows Valkyrie The Log Electro Wizard
Goblin Gang Prince
Goblin Gang Valkyrie Prince Electro Wizard
Bats Goblin Gang Valkyrie Electro Wizard Arrows The Log
Arrows Bats Goblin Gang Electro Wizard
Prince Bats Goblin Gang Valkyrie Lightning The Log Electro Wizard
Valkyrie Bats Arrows Goblin Gang Prince The Log Electro Wizard
Goblin Gang Prince Electro Wizard
Goblin Gang Prince Lightning The Log Electro Wizard
Bats Arrows Goblin Gang Valkyrie Prince Electro Wizard
Arrows Valkyrie Bats Goblin Gang Prince The Log Electro Wizard
Arrows Valkyrie The Log Bats Electro Wizard
Prince Electro Wizard
Goblin Gang Valkyrie Bats Arrows Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Prince Electro Wizard
Electro Wizard Arrows Goblin Gang Valkyrie Prince Lightning The Log
Goblin Gang Bats Valkyrie Prince Lightning The Log Electro Wizard
Goblin Gang Valkyrie Prince Lightning Bats The Log Electro Wizard
Goblin Gang Valkyrie Prince
Arrows Bats Goblin Gang Electro Wizard
Goblin Gang Prince Bats Valkyrie Lightning Electro Wizard
Valkyrie Prince
Lightning Electro Wizard Bats Valkyrie Prince The Log
Goblin Gang
Bats Valkyrie Prince
Lightning Arrows Valkyrie Prince The Log Electro Wizard
Prince Lightning Goblin Gang Valkyrie
Valkyrie
Goblin Gang Electro Wizard Bats Valkyrie Prince Lightning The Log
Bats Arrows Valkyrie The Log Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Valkyrie The Log
Arrows The Log Electro Wizard
Lightning Arrows The Log
Lightning Arrows Valkyrie Prince The Log
Arrows Valkyrie The Log
Arrows Bats
Arrows The Log
Arrows The Log Lightning
Arrows The Log Lightning
Lightning Bats Goblin Gang Prince Electro Wizard
Lightning Arrows Valkyrie Prince The Log Electro Wizard
Lightning Arrows
Lightning The Log
Lightning Arrows
Lightning Arrows Prince The Log
Lightning Arrows The Log
Lightning Arrows The Log
Lightning Arrows
Bats Lightning
Lightning Arrows Prince The Log Electro Wizard
Lightning Arrows Valkyrie The Log
Lightning Prince The Log
Lightning Arrows
Prince Lightning The Log
Lightning Arrows The Log
Arrows The Log Valkyrie
Arrows The Log Lightning Electro Wizard
Lightning Arrows Prince The Log
Lightning Arrows The Log
Lightning Bats Arrows Electro Wizard
Lightning Electro Wizard Bats
Lightning
Lightning Arrows The Log
Lightning Arrows Electro Wizard
Prince
Arrows Lightning The Log
Lightning Electro Wizard Bats Goblin Gang Prince
Lightning Arrows Electro Wizard
Arrows The Log
Lightning Goblin Gang Valkyrie Prince Electro Wizard
Arrows The Log Lightning
Lightning Arrows
Prince
Bats Goblin Gang Lightning The Log Electro Wizard
Bats Lightning Electro Wizard
Lightning Prince The Log Electro Wizard
Prince
Lightning

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: