My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Skeleton Army Prince
Giant Snowball
Goblin Barrel Skeleton Army
Zap
Inferno Tower Goblin Barrel Skeleton Army Prince
Barbarian Barrel
Elite Barbarians Inferno Tower Wizard Goblin Barrel Skeleton Army
The Log
Elite Barbarians Goblin Barrel Skeleton Army Prince
Earthquake
Inferno Tower Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Elite Barbarians Wizard Goblin Barrel Skeleton Army Prince
Fireball
Elite Barbarians Inferno Tower Wizard Goblin Barrel Skeleton Army
Poison
Inferno Tower Wizard Skeleton Army
Lightning
Elite Barbarians Inferno Tower Wizard Prince
Rocket
Elite Barbarians Inferno Tower Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Freeze Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Skeleton Army Freeze Inferno Tower Wizard Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Barrel Skeleton Army Freeze

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Wizard The Log
Inferno Tower
Wizard
Elite Barbarians Prince
Goblin Barrel
Prince Skeleton Army
Skeleton Army
Goblin Barrel
Freeze
Prince
Goblin Barrel Wizard The Log
The Log
Elite Barbarians Prince

Defense Synergies 3 10

Elite Barbarians
Wizard The Log
Inferno Tower
Skeleton Army The Log Prince
Wizard
Elite Barbarians Skeleton Army Freeze Prince The Log
Goblin Barrel
Skeleton Army
Inferno Tower Wizard Freeze Prince The Log
Freeze
Wizard Skeleton Army
Prince
The Log Inferno Tower Wizard Skeleton Army
The Log
Inferno Tower Prince Elite Barbarians Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard The Log
Elite Barbarians Inferno Tower Skeleton Army Prince The Log
Inferno Tower Skeleton Army Prince Elite Barbarians Freeze
Elite Barbarians Inferno Tower Skeleton Army Prince
Elite Barbarians Skeleton Army Prince The Log
Skeleton Army Freeze The Log
Inferno Tower Wizard Freeze
Inferno Tower The Log
Inferno Tower Elite Barbarians Skeleton Army Prince
Elite Barbarians Skeleton Army Inferno Tower Prince
Skeleton Army Wizard Freeze The Log
Inferno Tower Wizard
Inferno Tower Skeleton Army Prince Elite Barbarians Wizard Freeze The Log
Wizard Skeleton Army Freeze Prince The Log
Elite Barbarians Inferno Tower Skeleton Army Prince
Inferno Tower Skeleton Army Elite Barbarians Freeze Prince The Log
Wizard Elite Barbarians Inferno Tower Skeleton Army Prince
Elite Barbarians Wizard Skeleton Army Prince The Log
Wizard Freeze The Log
Elite Barbarians Inferno Tower Prince
Wizard Skeleton Army Elite Barbarians Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Inferno Tower Prince
Elite Barbarians Wizard Prince The Log
Skeleton Army Elite Barbarians Inferno Tower Prince The Log
Skeleton Army Prince Elite Barbarians Inferno Tower The Log
Inferno Tower Elite Barbarians Skeleton Army Prince
Wizard Freeze
Skeleton Army Prince Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians Skeleton Army Prince
Freeze Elite Barbarians Inferno Tower Skeleton Army Prince The Log
Inferno Tower Skeleton Army
Elite Barbarians Inferno Tower Prince
Skeleton Army Elite Barbarians Prince The Log
Elite Barbarians Skeleton Army Prince Inferno Tower Wizard
Wizard Skeleton Army
Elite Barbarians Inferno Tower Skeleton Army Freeze Prince The Log
Elite Barbarians Inferno Tower Wizard Freeze The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
The Log
The Log
Freeze Prince The Log
Wizard The Log
Wizard Freeze
Wizard The Log
The Log Wizard Freeze
The Log Wizard
Elite Barbarians Prince
Wizard Prince The Log
Wizard
Elite Barbarians The Log
Freeze
Elite Barbarians Prince The Log
Wizard The Log
Wizard The Log
Freeze
Wizard Prince The Log
Wizard The Log
Prince The Log
Wizard
Prince The Log
The Log
Freeze The Log Wizard
The Log Wizard
Wizard Prince The Log
The Log
Elite Barbarians Wizard
Wizard Freeze
Elite Barbarians
Wizard The Log
Freeze
Prince
Wizard The Log
Skeleton Army Freeze Prince
Wizard
Freeze
The Log
Wizard Prince
The Log Wizard
Elite Barbarians Prince
Elite Barbarians Freeze The Log
Freeze Prince The Log
Prince
Wizard

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