My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Skeleton Dragons

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Skeleton Dragons Royal Giant Prince Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Prince Fisherman
Giant Snowball
Minions Skeleton Dragons Fisherman
Zap
Minions Royal Giant Prince Fisherman
Barbarian Barrel
Ice Spirit
The Log
Ice Spirit Royal Giant Prince Fisherman
Earthquake
Arrows
Ice Spirit Minions Skeleton Dragons
Royal Delivery
Ice Spirit Minions Skeleton Dragons Prince Fisherman
Fireball
Minions Skeleton Dragons Fisherman
Poison
Minions Skeleton Dragons Fisherman
Lightning
Skeleton Dragons Prince Fisherman
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Skeleton Dragons Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Skeleton Dragons Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Freeze Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Minions Fisherman Skeleton Dragons Freeze Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Minions Fisherman

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Minions Royal Giant Skeleton Dragons Royal Giant Prince Fisherman
Minions
Ice Spirit Royal Giant Prince Fisherman
Skeleton Dragons
Ice Spirit Royal Giant Prince Fisherman
Royal Giant
Ice Spirit Minions Fisherman Ice Spirit Skeleton Dragons The Log
Freeze
Prince
Ice Spirit Minions Skeleton Dragons The Log
The Log
Royal Giant Prince Fisherman
Fisherman
Royal Giant Ice Spirit Minions Skeleton Dragons The Log

Defense Synergies 2 13

Ice Spirit
Minions Skeleton Dragons Prince The Log Fisherman
Minions
Ice Spirit Freeze Prince The Log Fisherman
Skeleton Dragons
The Log Ice Spirit Prince Fisherman
Royal Giant
Freeze
Minions
Prince
The Log Ice Spirit Minions Skeleton Dragons Fisherman
The Log
Skeleton Dragons Prince Ice Spirit Minions Fisherman
Fisherman
Ice Spirit Minions Skeleton Dragons Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Skeleton Dragons The Log
Ice Spirit Minions Skeleton Dragons Prince The Log Fisherman
Prince Fisherman Minions Skeleton Dragons Freeze
Prince Minions Skeleton Dragons Fisherman
Prince The Log
Freeze The Log Minions Skeleton Dragons
Minions Skeleton Dragons Ice Spirit Freeze
Skeleton Dragons The Log
Minions Prince Fisherman
Ice Spirit Prince Fisherman
Minions Skeleton Dragons Freeze The Log Fisherman
Minions Skeleton Dragons
Prince Ice Spirit Minions Skeleton Dragons Freeze The Log
Ice Spirit Minions Skeleton Dragons Freeze Prince The Log
Prince
Ice Spirit Freeze Prince The Log Fisherman
Minions Skeleton Dragons Prince Fisherman
Ice Spirit Minions Skeleton Dragons Prince The Log Fisherman
Freeze The Log Ice Spirit Minions Skeleton Dragons Fisherman
Prince Fisherman
Skeleton Dragons Minions Prince The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince Fisherman
Skeleton Dragons Prince The Log Fisherman
Ice Spirit Minions Prince The Log Fisherman
Prince The Log Fisherman
Prince Fisherman
Skeleton Dragons Ice Spirit Minions Freeze
Prince Minions
Prince Fisherman
Freeze Ice Spirit Minions Skeleton Dragons Prince The Log
Skeleton Dragons
Minions Prince
Prince The Log
Prince
Skeleton Dragons
Ice Spirit Minions Skeleton Dragons Freeze Prince The Log Fisherman
Minions Skeleton Dragons Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Freeze The Log
Skeleton Dragons The Log Fisherman
Skeleton Dragons The Log
Skeleton Dragons Freeze Prince The Log
Skeleton Dragons The Log
Skeleton Dragons Ice Spirit Minions Freeze
Skeleton Dragons The Log
The Log Ice Spirit Skeleton Dragons Freeze
The Log Skeleton Dragons Fisherman
Minions Prince Fisherman
Skeleton Dragons Prince The Log Fisherman
Skeleton Dragons
Skeleton Dragons The Log Fisherman
Minions Skeleton Dragons Freeze Fisherman
Skeleton Dragons Prince The Log Fisherman
Skeleton Dragons The Log
Skeleton Dragons The Log
Freeze
Minions Skeleton Dragons Fisherman
Skeleton Dragons Prince The Log Fisherman
Skeleton Dragons The Log
Minions Skeleton Dragons Prince The Log
Skeleton Dragons
Prince The Log Fisherman
Skeleton Dragons The Log
Freeze The Log Ice Spirit Skeleton Dragons
Fisherman
The Log Skeleton Dragons Fisherman
Skeleton Dragons Prince The Log Fisherman
Skeleton Dragons The Log Fisherman
Skeleton Dragons
Ice Spirit Minions Skeleton Dragons Freeze
Skeleton Dragons The Log
Ice Spirit Skeleton Dragons Freeze
Prince
The Log
Ice Spirit Minions Freeze Prince
Skeleton Dragons
Freeze
The Log
Skeleton Dragons Prince
The Log Skeleton Dragons
Skeleton Dragons Prince
Ice Spirit Minions Skeleton Dragons Freeze The Log
Skeleton Dragons
Freeze Prince The Log
Prince
Skeleton Dragons

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