My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Baby Dragon Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Wall Breakers Baby Dragon P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Skeleton Army
Giant Snowball
Fire Spirit Wall Breakers Skeleton Army Baby Dragon Witch Princess
Zap
Fire Spirit Wall Breakers Skeleton Army Witch Princess
Barbarian Barrel
Fire Spirit Valkyrie Wall Breakers Skeleton Army Witch Princess
The Log
Fire Spirit Wall Breakers Skeleton Army Witch Princess
Earthquake
Skeleton Army Witch
Arrows
Fire Spirit Wall Breakers Skeleton Army Witch Princess
Royal Delivery
Fire Spirit Valkyrie Wall Breakers Skeleton Army Baby Dragon Witch P.E.K.K.A Princess
Fireball
Wall Breakers Skeleton Army Baby Dragon Witch Princess
Poison
Skeleton Army Witch Princess
Lightning
Valkyrie Baby Dragon Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Baby Dragon Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Skeleton Army Baby Dragon P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Wall Breakers Skeleton Army Princess Valkyrie Baby Dragon Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Wall Breakers Skeleton Army Princess

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie P.E.K.K.A Wall Breakers Baby Dragon
Valkyrie
Fire Spirit Wall Breakers Baby Dragon Witch P.E.K.K.A
Wall Breakers
Valkyrie Fire Spirit Baby Dragon Princess
Skeleton Army
Baby Dragon
Fire Spirit Valkyrie Wall Breakers Witch P.E.K.K.A
Witch
Valkyrie Baby Dragon P.E.K.K.A
P.E.K.K.A
Fire Spirit Valkyrie Baby Dragon Witch Princess
Princess
Wall Breakers P.E.K.K.A

Defense Synergies 0 10

Fire Spirit
Valkyrie P.E.K.K.A
Valkyrie
Fire Spirit Baby Dragon Witch P.E.K.K.A Princess
Wall Breakers
Skeleton Army
Princess
Baby Dragon
Valkyrie Witch P.E.K.K.A
Witch
Valkyrie Baby Dragon
P.E.K.K.A
Fire Spirit Valkyrie Baby Dragon Princess
Princess
Valkyrie Skeleton Army P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon
Skeleton Army P.E.K.K.A Valkyrie Witch
Skeleton Army Witch P.E.K.K.A Fire Spirit Valkyrie
Skeleton Army Witch P.E.K.K.A Valkyrie
Valkyrie Skeleton Army P.E.K.K.A Princess
Skeleton Army Fire Spirit Valkyrie Baby Dragon
Fire Spirit Baby Dragon Witch Princess
Valkyrie Baby Dragon P.E.K.K.A
Witch P.E.K.K.A Skeleton Army Princess
Skeleton Army Fire Spirit Valkyrie
Valkyrie Skeleton Army Witch Baby Dragon Princess
Baby Dragon Witch Princess
Skeleton Army P.E.K.K.A Fire Spirit Valkyrie Witch
Fire Spirit Valkyrie Skeleton Army Baby Dragon Witch P.E.K.K.A Princess
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A
Valkyrie Skeleton Army Witch P.E.K.K.A
Fire Spirit Valkyrie Skeleton Army Baby Dragon Witch
Valkyrie Baby Dragon Witch Fire Spirit Princess
P.E.K.K.A
Valkyrie Skeleton Army Fire Spirit Baby Dragon Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch P.E.K.K.A
Valkyrie Baby Dragon
Skeleton Army P.E.K.K.A Valkyrie Witch
Valkyrie Skeleton Army P.E.K.K.A
P.E.K.K.A Valkyrie Skeleton Army Witch
Fire Spirit Baby Dragon Witch Princess
Skeleton Army P.E.K.K.A Valkyrie Witch
P.E.K.K.A Valkyrie Skeleton Army
P.E.K.K.A Valkyrie Skeleton Army Baby Dragon Witch
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Valkyrie Witch
Skeleton Army P.E.K.K.A Valkyrie
Skeleton Army P.E.K.K.A Valkyrie Witch
Valkyrie Skeleton Army Baby Dragon Witch Princess
Skeleton Army Witch Valkyrie Baby Dragon P.E.K.K.A
Valkyrie Baby Dragon Witch P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Baby Dragon
Baby Dragon Princess
Baby Dragon
Valkyrie
Fire Spirit Valkyrie Baby Dragon
Fire Spirit Baby Dragon Witch Princess
Fire Spirit Baby Dragon Witch Princess
Fire Spirit Baby Dragon Princess
Fire Spirit
Valkyrie Princess
Fire Spirit Baby Dragon Princess
Fire Spirit Baby Dragon Princess
Baby Dragon Princess
Princess Baby Dragon
Baby Dragon Witch Princess
Baby Dragon Princess
Fire Spirit Baby Dragon Princess
Fire Spirit Valkyrie Baby Dragon Witch Princess
Baby Dragon
Princess
Baby Dragon
Fire Spirit Valkyrie Baby Dragon Witch Princess
Witch
Baby Dragon Witch Princess
Baby Dragon Witch Princess
Baby Dragon
Fire Spirit Baby Dragon Witch Princess
Witch
Princess
P.E.K.K.A
Princess
Fire Spirit Skeleton Army Witch Princess
Fire Spirit Baby Dragon Witch Princess
Valkyrie Baby Dragon Princess
Baby Dragon Princess
P.E.K.K.A
Baby Dragon Witch Princess
Witch Princess
Baby Dragon Witch Princess
P.E.K.K.A

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