My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Balloon Prince Giant Skeleton Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon Balloon Prince Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Prince Giant Skeleton
Giant Snowball
Barbarians Baby Dragon Balloon Princess
Zap
Firecracker Balloon Prince Princess
Barbarian Barrel
Firecracker Barbarians Giant Skeleton Princess
The Log
Firecracker Barbarians Prince Giant Skeleton Princess
Earthquake
Firecracker Barbarians
Arrows
Firecracker Princess
Royal Delivery
Firecracker Barbarians Baby Dragon Balloon Prince Giant Skeleton Princess
Fireball
Firecracker Barbarians Baby Dragon Balloon Princess
Poison
Firecracker Barbarians Balloon Princess
Lightning
Baby Dragon Balloon Prince
Rocket
Barbarians Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Baby Dragon Prince Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Princess Baby Dragon Barbarians Balloon Prince Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Princess Baby Dragon Barbarians

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Baby Dragon Balloon Prince Giant Skeleton Princess
Barbarians
Balloon
Rocket
Baby Dragon
Firecracker Balloon Prince Giant Skeleton
Balloon
Firecracker Barbarians Baby Dragon Giant Skeleton Princess
Prince
Firecracker Baby Dragon Princess
Giant Skeleton
Firecracker Baby Dragon Balloon Princess
Princess
Firecracker Balloon Prince Giant Skeleton

Defense Synergies 0 7

Firecracker
Baby Dragon Prince Giant Skeleton Princess
Barbarians
Rocket
Baby Dragon
Firecracker Prince Giant Skeleton
Balloon
Prince
Firecracker Baby Dragon
Giant Skeleton
Firecracker Baby Dragon Princess
Princess
Firecracker Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Baby Dragon
Barbarians Firecracker Prince
Barbarians Rocket Prince Giant Skeleton
Barbarians Prince Firecracker
Firecracker Barbarians Rocket Prince Giant Skeleton Princess
Firecracker Baby Dragon
Rocket Firecracker Baby Dragon Princess
Rocket Barbarians Baby Dragon Giant Skeleton
Barbarians Prince Princess
Firecracker Barbarians Prince Giant Skeleton
Barbarians Firecracker Baby Dragon Giant Skeleton Princess
Firecracker Baby Dragon Princess
Barbarians Prince Rocket Giant Skeleton
Rocket Firecracker Barbarians Baby Dragon Prince Princess
Barbarians Prince
Barbarians Rocket Prince
Barbarians Firecracker Prince
Firecracker Barbarians Baby Dragon Prince
Baby Dragon Firecracker Barbarians Giant Skeleton Princess
Barbarians Prince
Firecracker Barbarians Baby Dragon Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Prince Giant Skeleton
Firecracker Rocket Baby Dragon Prince
Barbarians Giant Skeleton Rocket Prince
Rocket Prince Giant Skeleton Barbarians
Barbarians Giant Skeleton Prince
Firecracker Rocket Baby Dragon Princess
Rocket Prince Barbarians Giant Skeleton
Giant Skeleton Barbarians Prince
Rocket Giant Skeleton Firecracker Barbarians Baby Dragon Prince
Barbarians
Barbarians Prince Giant Skeleton
Rocket Barbarians Prince Giant Skeleton
Barbarians Rocket Prince Giant Skeleton
Firecracker Barbarians Baby Dragon Princess
Barbarians Firecracker Rocket Baby Dragon Prince Giant Skeleton
Firecracker Barbarians Baby Dragon Giant Skeleton Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Rocket Baby Dragon Giant Skeleton
Firecracker Baby Dragon Princess
Rocket Baby Dragon Giant Skeleton
Firecracker Barbarians Rocket Prince Giant Skeleton
Rocket Firecracker Baby Dragon
Firecracker Rocket Baby Dragon Princess
Firecracker Baby Dragon Princess
Firecracker Baby Dragon Princess
Firecracker
Rocket Prince
Firecracker Rocket Prince Princess
Firecracker Rocket Baby Dragon Princess
Rocket Firecracker Baby Dragon Princess
Firecracker Rocket Baby Dragon Princess
Princess Firecracker Baby Dragon Prince
Rocket Firecracker Baby Dragon Princess
Firecracker Rocket Baby Dragon Princess
Rocket
Rocket
Rocket Firecracker Baby Dragon Prince Princess
Rocket Firecracker Baby Dragon Princess
Rocket Baby Dragon Prince Giant Skeleton
Rocket Princess
Rocket Prince
Rocket Barbarians Baby Dragon
Firecracker Baby Dragon Princess
Firecracker Baby Dragon Princess
Baby Dragon Prince Princess
Rocket Firecracker Baby Dragon
Firecracker Baby Dragon Princess
Rocket Firecracker
Rocket
Rocket Firecracker Princess
Prince Giant Skeleton
Rocket Firecracker Princess
Barbarians Rocket Prince Princess
Rocket Firecracker Baby Dragon Princess
Firecracker Rocket Baby Dragon Prince Princess
Firecracker Baby Dragon Princess
Rocket Giant Skeleton
Firecracker Prince
Firecracker Rocket Baby Dragon Giant Skeleton Princess
Firecracker Rocket Princess
Firecracker Rocket Baby Dragon Prince Giant Skeleton Princess
Prince
Firecracker Rocket

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