My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Giant Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Goblin Giant Princess Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers
Giant Snowball
Skeletons Archers Cannon Princess Lumberjack
Zap
Skeletons Archers Cannon Goblin Giant Princess
Barbarian Barrel
Skeletons Archers Cannon Princess Lumberjack
The Log
Skeletons Archers Cannon Princess Lumberjack
Earthquake
Skeletons Archers Cannon
Arrows
Skeletons Archers Princess
Royal Delivery
Skeletons Archers Princess Lumberjack
Fireball
Archers Cannon Princess Lumberjack
Poison
Archers Cannon Princess
Lightning
Cannon Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Cannon Void Princess Fireball Lumberjack Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Archers Cannon Void

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Goblin Giant Lumberjack
Cannon
Fireball
Goblin Giant Princess
Void
Goblin Giant
Goblin Giant
Fireball Archers Void Lumberjack
Princess
Fireball
Lumberjack
Archers Goblin Giant

Defense Synergies 2 12

Skeletons
Cannon Archers Princess Lumberjack
Archers
Skeletons Cannon Goblin Giant Lumberjack
Cannon
Skeletons Archers Fireball Princess Lumberjack
Fireball
Goblin Giant Cannon Princess Lumberjack
Void
Goblin Giant
Fireball Archers Princess
Princess
Skeletons Cannon Fireball Goblin Giant
Lumberjack
Skeletons Archers Cannon Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Void Goblin Giant
Lumberjack Skeletons Cannon
Cannon Lumberjack Skeletons Archers Void
Cannon Lumberjack Skeletons
Fireball Princess Lumberjack
Fireball Skeletons Archers Cannon Lumberjack
Archers Cannon Fireball Void Princess
Cannon Fireball Void Goblin Giant
Cannon Skeletons Princess Lumberjack
Skeletons Archers Cannon Lumberjack
Archers Skeletons Cannon Fireball Goblin Giant Princess Lumberjack
Archers Fireball Princess
Cannon Lumberjack Skeletons Fireball
Fireball Cannon Princess Lumberjack
Cannon Lumberjack
Cannon Fireball Lumberjack
Skeletons Cannon Fireball Lumberjack
Cannon Fireball Archers Lumberjack
Archers Cannon Fireball Princess Lumberjack
Cannon Lumberjack
Archers Cannon Fireball Goblin Giant Lumberjack
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Archers Fireball Void
Fireball Void Archers Lumberjack
Lumberjack Skeletons Goblin Giant
Lumberjack Fireball Goblin Giant
Skeletons Cannon Goblin Giant Lumberjack
Fireball Skeletons Archers Goblin Giant Princess
Skeletons Archers Fireball Void Goblin Giant Lumberjack
Goblin Giant Lumberjack
Void Skeletons Fireball
Skeletons Cannon Goblin Giant
Lumberjack
Fireball Void Goblin Giant
Skeletons Cannon Fireball Goblin Giant Lumberjack
Archers Cannon Fireball Princess
Skeletons Archers Fireball Goblin Giant Lumberjack
Archers Cannon Fireball Princess
Cannon Fireball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Princess
Fireball Void Princess
Fireball Void Goblin Giant
Fireball Void
Fireball
Fireball Goblin Giant Princess
Archers Princess
Fireball Princess
Fireball Void
Fireball Void Lumberjack
Void Fireball Princess
Fireball Void Archers Princess
Fireball Void Princess
Fireball Void Princess
Princess Fireball
Fireball Princess
Fireball Princess
Fireball
Void Archers Fireball Princess
Fireball Void Princess
Fireball Void
Fireball Void Princess
Void
Fireball Void
Fireball Princess
Fireball Void Princess
Fireball Void Princess
Fireball Void
Archers Fireball Void Princess
Fireball Void
Fireball Void
Void Fireball
Void Fireball Princess
Fireball Princess
Archers Fireball Void Princess
Fireball Archers Princess
Fireball
Fireball Void Princess Lumberjack
Fireball Princess
Void Fireball
Fireball Princess
Fireball Void Princess
Void Fireball Goblin Giant Princess
Fireball Void
Void

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