My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Inferno Tower Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins P.E.K.K.A Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Goblins Bats Princess
Zap
Goblins Bats Inferno Tower Princess
Barbarian Barrel
Goblins Tesla Inferno Tower Princess
The Log
Goblins Princess
Earthquake
Tesla Inferno Tower
Arrows
Goblins Bats Princess
Royal Delivery
Goblins Bats P.E.K.K.A Princess
Fireball
Tesla Inferno Tower Princess
Poison
Bats Inferno Tower Princess
Lightning
Tesla Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Princess

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Delivery Inferno Tower Rage P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Rage Royal Delivery Princess Tesla Inferno Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Rage Royal Delivery

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bats
Rage P.E.K.K.A
Royal Delivery
Tesla
Inferno Tower
Rage
Bats
P.E.K.K.A
Bats Princess
Princess
P.E.K.K.A

Defense Synergies 1 14

Goblins
Tesla Inferno Tower Princess
Bats
Royal Delivery Tesla Inferno Tower P.E.K.K.A
Royal Delivery
Inferno Tower Bats Tesla P.E.K.K.A Princess
Tesla
Goblins Bats Royal Delivery Inferno Tower Princess
Inferno Tower
Royal Delivery Goblins Bats Tesla Princess
Rage
P.E.K.K.A
Bats Royal Delivery Princess
Princess
Goblins Royal Delivery Tesla Inferno Tower P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Inferno Tower
Inferno Tower P.E.K.K.A Goblins Bats Royal Delivery Tesla
Tesla Inferno Tower P.E.K.K.A Goblins Bats Royal Delivery
Tesla Inferno Tower P.E.K.K.A Goblins Bats
Royal Delivery P.E.K.K.A Princess
Royal Delivery Goblins Bats Tesla
Bats Tesla Inferno Tower Royal Delivery Princess
Tesla Inferno Tower P.E.K.K.A
Tesla Inferno Tower P.E.K.K.A Goblins Princess
Goblins Royal Delivery Tesla Inferno Tower
Goblins Bats Royal Delivery Tesla Princess
Tesla Inferno Tower Bats Royal Delivery Princess
Tesla Inferno Tower P.E.K.K.A Bats Royal Delivery
Goblins Bats Royal Delivery Tesla P.E.K.K.A Princess
Inferno Tower P.E.K.K.A Tesla
Inferno Tower Royal Delivery Tesla P.E.K.K.A
Tesla Goblins Bats Royal Delivery Inferno Tower P.E.K.K.A
Royal Delivery Tesla Goblins Bats
Royal Delivery Bats Tesla Princess
P.E.K.K.A Tesla Inferno Tower
Goblins Bats Royal Delivery Tesla P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Royal Delivery Tesla Inferno Tower P.E.K.K.A
Royal Delivery Tesla
Royal Delivery P.E.K.K.A Goblins Bats Inferno Tower
P.E.K.K.A Bats Royal Delivery Tesla Inferno Tower
Inferno Tower P.E.K.K.A Royal Delivery Tesla
Royal Delivery Bats Tesla Princess
Royal Delivery P.E.K.K.A Goblins Bats Tesla Inferno Tower
Inferno Tower P.E.K.K.A Royal Delivery Tesla
Royal Delivery P.E.K.K.A Goblins Bats Inferno Tower
Inferno Tower P.E.K.K.A Royal Delivery Tesla
P.E.K.K.A Bats Tesla Inferno Tower
P.E.K.K.A Royal Delivery
Royal Delivery P.E.K.K.A Tesla Inferno Tower
Tesla Princess
Tesla Inferno Tower Goblins Bats Royal Delivery P.E.K.K.A
Bats Royal Delivery Tesla Inferno Tower P.E.K.K.A Princess
Royal Delivery Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Princess
Bats Princess
Princess
Princess
Goblins Bats
Princess
Princess
Princess
Princess
Princess
Princess
Princess
Bats
Princess
Princess
Princess
Princess
Princess
Princess
Bats Princess
Bats
Princess
P.E.K.K.A
Princess
Bats Princess
Princess
Princess
Princess
P.E.K.K.A
Bats Princess
Bats Princess
Princess
P.E.K.K.A

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