My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Minion Horde Elite Barbarians Balloon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Elite Barbarians Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Balloon
Giant Snowball
Goblins Minion Horde Balloon Princess
Zap
Goblins Minion Horde Balloon Princess
Barbarian Barrel
Electro Spirit Goblins Elite Barbarians Princess Ice Wizard
The Log
Electro Spirit Goblins Elite Barbarians Princess
Earthquake
Arrows
Electro Spirit Goblins Minion Horde Princess
Royal Delivery
Electro Spirit Goblins Minion Horde Elite Barbarians Balloon Princess Ice Wizard
Fireball
Minion Horde Elite Barbarians Balloon Princess Ice Wizard
Poison
Minion Horde Balloon Princess Ice Wizard
Lightning
Elite Barbarians Balloon Ice Wizard
Rocket
Minion Horde Elite Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minion Horde Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Zap Princess Ice Wizard Minion Horde Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Goblins Zap Princess

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Elite Barbarians Balloon
Goblins
Zap
Zap
Elite Barbarians Balloon Electro Spirit Goblins Minion Horde Princess Ice Wizard
Minion Horde
Zap
Elite Barbarians
Zap Electro Spirit
Balloon
Zap Electro Spirit Princess Ice Wizard
Princess
Zap Balloon
Ice Wizard
Zap Balloon

Defense Synergies 0 11

Electro Spirit
Zap
Goblins
Zap Minion Horde Princess Ice Wizard
Zap
Electro Spirit Goblins Minion Horde Elite Barbarians Princess Ice Wizard
Minion Horde
Goblins Zap Ice Wizard
Elite Barbarians
Zap
Balloon
Princess
Goblins Zap Ice Wizard
Ice Wizard
Goblins Zap Minion Horde Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde
Minion Horde Elite Barbarians Goblins Zap Ice Wizard
Minion Horde Goblins Elite Barbarians Ice Wizard
Minion Horde Elite Barbarians Goblins Ice Wizard
Elite Barbarians Princess
Electro Spirit Goblins Zap Ice Wizard
Minion Horde Electro Spirit Zap Princess Ice Wizard
Electro Spirit Zap
Minion Horde Goblins Elite Barbarians Princess Ice Wizard
Elite Barbarians Goblins Minion Horde Ice Wizard
Goblins Minion Horde Ice Wizard Electro Spirit Zap Princess
Minion Horde Zap Princess Ice Wizard
Minion Horde Zap Elite Barbarians Ice Wizard
Electro Spirit Goblins Zap Minion Horde Princess
Elite Barbarians Minion Horde
Minion Horde Zap Elite Barbarians
Minion Horde Goblins Elite Barbarians
Electro Spirit Goblins Zap Minion Horde Elite Barbarians Ice Wizard
Zap Electro Spirit Princess Ice Wizard
Elite Barbarians
Electro Spirit Goblins Minion Horde Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Elite Barbarians
Zap Elite Barbarians
Goblins Zap Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians
Minion Horde Elite Barbarians
Electro Spirit Zap Minion Horde Princess Ice Wizard
Goblins Minion Horde Elite Barbarians Ice Wizard
Minion Horde Elite Barbarians
Zap Minion Horde Electro Spirit Goblins Elite Barbarians
Minion Horde
Minion Horde Elite Barbarians
Zap Elite Barbarians
Elite Barbarians Minion Horde
Minion Horde Princess
Elite Barbarians Electro Spirit Goblins Zap Minion Horde
Electro Spirit Zap Minion Horde Elite Barbarians Princess Ice Wizard
Electro Spirit Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Minion Horde
Zap Princess Ice Wizard
Minion Horde
Zap Minion Horde
Electro Spirit Zap Minion Horde Princess Ice Wizard
Minion Horde Princess
Zap Princess Ice Wizard
Zap
Goblins Minion Horde Elite Barbarians
Zap Minion Horde Princess
Zap Princess
Elite Barbarians Princess
Minion Horde Princess
Princess Zap Elite Barbarians
Zap Minion Horde Princess
Minion Horde Princess
Minion Horde
Zap Princess
Zap Princess
Minion Horde
Princess
Zap Minion Horde
Zap Electro Spirit Princess Ice Wizard
Minion Horde
Zap Princess Ice Wizard
Zap Princess
Zap
Elite Barbarians Zap Minion Horde Princess Ice Wizard
Zap Electro Spirit Minion Horde
Minion Horde Elite Barbarians
Zap Minion Horde
Zap Electro Spirit Minion Horde Princess
Minion Horde
Princess
Zap Minion Horde Electro Spirit Princess
Zap Princess Ice Wizard
Minion Horde Princess
Zap Princess
Zap
Minion Horde Elite Barbarians
Zap Electro Spirit Minion Horde Elite Barbarians Princess
Zap Princess
Zap Princess

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