My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Tombstone Fisherman Mother Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Barbarian Barrel Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Fisherman Skeleton King
Giant Snowball
Archers Tombstone Fisherman Skeleton King
Zap
Archers Royal Giant Tombstone Fisherman Skeleton King
Barbarian Barrel
Archers Tombstone Skeleton King
The Log
Archers Royal Giant Tombstone Fisherman Skeleton King
Earthquake
Archers Tombstone Skeleton King
Arrows
Archers Tombstone Skeleton King
Royal Delivery
Archers Fisherman Mother Witch Skeleton King
Fireball
Archers Tombstone Fisherman Mother Witch Skeleton King
Poison
Archers Tombstone Fisherman Mother Witch Skeleton King
Lightning
Tombstone Fisherman Mother Witch Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Archers Tombstone Fisherman Fireball Mother Witch Skeleton King Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Archers Tombstone Fisherman

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Giant Barbarian Barrel Fisherman
Royal Giant
Fireball Barbarian Barrel Fisherman Mother Witch Archers Skeleton King
Tombstone
Fireball
Royal Giant Skeleton King
Barbarian Barrel
Royal Giant Archers
Fisherman
Royal Giant Archers
Mother Witch
Royal Giant
Skeleton King
Royal Giant Fireball

Defense Synergies 3 10

Archers
Barbarian Barrel Tombstone Fisherman Skeleton King
Royal Giant
Tombstone
Skeleton King Archers Fireball Barbarian Barrel Mother Witch
Fireball
Barbarian Barrel Tombstone
Barbarian Barrel
Archers Fireball Tombstone Mother Witch
Fisherman
Archers Mother Witch Skeleton King
Mother Witch
Tombstone Barbarian Barrel Fisherman Skeleton King
Skeleton King
Tombstone Archers Fisherman Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Barbarian Barrel
Tombstone Fisherman
Fisherman Archers Tombstone
Tombstone Fisherman Skeleton King
Tombstone Fireball Barbarian Barrel
Fireball Barbarian Barrel Archers Mother Witch
Archers Tombstone Fireball
Fireball Barbarian Barrel
Tombstone Fisherman Skeleton King
Archers Barbarian Barrel Fisherman
Archers Mother Witch Tombstone Fireball Barbarian Barrel Fisherman Skeleton King
Archers Fireball
Tombstone Fireball
Fireball Tombstone Barbarian Barrel Skeleton King
Tombstone Skeleton King
Fireball Fisherman
Tombstone Fireball Fisherman
Tombstone Fireball Archers Barbarian Barrel Fisherman
Barbarian Barrel Archers Tombstone Fireball Fisherman Mother Witch
Fisherman
Archers Fireball Barbarian Barrel Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Tombstone Fireball Barbarian Barrel Fisherman
Fireball Archers Barbarian Barrel Fisherman
Tombstone Fisherman
Fireball Barbarian Barrel Fisherman
Tombstone Fisherman
Fireball Mother Witch Archers
Archers Tombstone Fireball
Fisherman
Tombstone Fireball Barbarian Barrel
Tombstone
Tombstone
Fireball
Tombstone Fireball Skeleton King
Archers Fireball
Tombstone Archers Fireball Barbarian Barrel Fisherman Skeleton King
Archers Fireball Barbarian Barrel Mother Witch Skeleton King
Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Mother Witch
Archers
Fireball Barbarian Barrel
Fireball Fisherman
Fireball Fisherman
Fireball Barbarian Barrel Fisherman
Fireball Archers
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fisherman
Archers Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel Mother Witch
Fireball
Fireball
Fisherman
Fireball Barbarian Barrel
Mother Witch Fireball Barbarian Barrel
Fisherman
Fireball Barbarian Barrel Fisherman
Fireball Fisherman
Fireball Barbarian Barrel Fisherman
Archers Fireball Mother Witch
Fireball
Fireball
Fireball
Fireball
Fireball
Archers Tombstone Fireball Barbarian Barrel
Fireball Archers
Fireball Barbarian Barrel
Fireball
Fireball Skeleton King
Fireball
Fireball Skeleton King
Fireball
Fireball Barbarian Barrel
Fireball

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