My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Inferno Tower Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Royal Giant
Giant Snowball
Archers Goblin Gang Witch
Zap
Archers Goblin Gang Royal Giant Inferno Tower Witch
Barbarian Barrel
Archers Goblin Gang Inferno Tower Witch Electro Wizard
The Log
Archers Goblin Gang Royal Giant Witch
Earthquake
Archers Goblin Gang Inferno Tower Witch
Arrows
Archers Goblin Gang Witch
Royal Delivery
Archers Goblin Gang Witch Electro Wizard
Fireball
Archers Goblin Gang Inferno Tower Witch Electro Wizard
Poison
Archers Goblin Gang Inferno Tower Witch Electro Wizard
Lightning
Inferno Tower Witch Electro Wizard
Rocket
Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Tornado Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Goblin Gang Tornado Freeze Electro Wizard Inferno Tower Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Goblin Gang Tornado Freeze

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Giant
Goblin Gang
Royal Giant
Royal Giant
Archers Goblin Gang Tornado Witch Electro Wizard
Inferno Tower
Tornado
Royal Giant Freeze Witch
Freeze
Tornado
Witch
Royal Giant Tornado
Electro Wizard
Royal Giant

Defense Synergies 2 11

Archers
Goblin Gang Inferno Tower Tornado Witch Electro Wizard
Goblin Gang
Inferno Tower Archers Electro Wizard
Royal Giant
Inferno Tower
Goblin Gang Electro Wizard Archers Tornado
Tornado
Archers Inferno Tower Witch Electro Wizard
Freeze
Electro Wizard
Witch
Archers Tornado Electro Wizard
Electro Wizard
Inferno Tower Archers Goblin Gang Tornado Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Electro Wizard
Inferno Tower Goblin Gang Witch Electro Wizard
Goblin Gang Inferno Tower Tornado Witch Archers Freeze Electro Wizard
Inferno Tower Witch Goblin Gang Electro Wizard
Tornado
Goblin Gang Tornado Freeze Archers Electro Wizard
Inferno Tower Tornado Electro Wizard Archers Goblin Gang Freeze Witch
Inferno Tower Electro Wizard
Inferno Tower Witch Goblin Gang Tornado
Goblin Gang Tornado Archers Inferno Tower Electro Wizard
Archers Goblin Gang Witch Electro Wizard Tornado Freeze
Inferno Tower Archers Goblin Gang Tornado Witch Electro Wizard
Inferno Tower Goblin Gang Freeze Witch Electro Wizard
Goblin Gang Tornado Freeze Witch Electro Wizard
Inferno Tower Goblin Gang Electro Wizard
Inferno Tower Tornado Goblin Gang Freeze Electro Wizard
Goblin Gang Inferno Tower Tornado Witch Electro Wizard
Archers Goblin Gang Tornado Witch Electro Wizard
Tornado Freeze Witch Archers Electro Wizard
Inferno Tower Tornado Electro Wizard
Goblin Gang Archers Witch Electro Wizard
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Inferno Tower Witch Electro Wizard
Electro Wizard Archers Goblin Gang
Goblin Gang Inferno Tower Witch Electro Wizard
Goblin Gang Inferno Tower Tornado Electro Wizard
Inferno Tower Goblin Gang Witch
Archers Goblin Gang Tornado Freeze Witch Electro Wizard
Goblin Gang Archers Inferno Tower Witch Electro Wizard
Inferno Tower
Freeze Electro Wizard Inferno Tower Tornado Witch
Inferno Tower Witch Goblin Gang
Inferno Tower Witch
Tornado Electro Wizard
Goblin Gang Inferno Tower Witch
Archers Witch
Goblin Gang Inferno Tower Witch Electro Wizard Archers Tornado Freeze
Archers Inferno Tower Freeze Witch Electro Wizard
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Tornado Electro Wizard
Freeze
Tornado Freeze Witch
Archers Tornado Witch
Tornado Freeze
Tornado
Goblin Gang Tornado Electro Wizard
Tornado Electro Wizard
Archers Tornado
Freeze
Witch
Tornado Freeze
Archers Electro Wizard
Tornado Witch
Tornado
Tornado
Tornado Freeze Witch
Witch
Tornado Witch Electro Wizard
Tornado Witch
Tornado
Archers Tornado Witch Electro Wizard
Electro Wizard Freeze Witch
Freeze Electro Wizard
Electro Wizard Archers Goblin Gang Freeze Witch
Archers Tornado Witch Electro Wizard
Freeze
Goblin Gang Electro Wizard
Tornado
Goblin Gang Tornado Freeze Witch Electro Wizard
Tornado Witch Electro Wizard
Tornado Freeze Witch Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: