My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Fisherman Phoenix Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Fisherman Phoenix
Giant Snowball
Goblins Archers Fisherman
Zap
Goblins Archers Royal Giant Fisherman
Barbarian Barrel
Goblins Archers
The Log
Goblins Archers Royal Giant Fisherman
Earthquake
Archers
Arrows
Goblins Archers
Royal Delivery
Goblins Archers Fisherman
Fireball
Archers Fisherman
Poison
Archers Fisherman Phoenix
Lightning
Fisherman Phoenix Monk
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Archers Fisherman Fireball Phoenix Monk Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Archers Fisherman

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Royal Giant
Archers
Goblins Royal Giant Fisherman
Royal Giant
Fireball Fisherman Goblins Archers The Log Monk
Fireball
Royal Giant The Log
The Log
Royal Giant Fireball Fisherman
Fisherman
Royal Giant Archers The Log
Phoenix
Monk
Monk
Phoenix Royal Giant

Defense Synergies 1 10

Goblins
Archers The Log Fisherman Phoenix Monk
Archers
Goblins The Log Fisherman
Royal Giant
Fireball
The Log
The Log
Fireball Goblins Archers Fisherman
Fisherman
Goblins Archers The Log Monk
Phoenix
Goblins Monk
Monk
Goblins Fisherman Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Goblins The Log Fisherman Phoenix Monk
Fisherman Goblins Archers
Goblins Fisherman Phoenix Monk
Fireball The Log Monk
Fireball The Log Goblins Archers
Archers Fireball Phoenix
Fireball The Log Phoenix Monk
Goblins Fisherman Phoenix
Goblins Archers Fisherman Phoenix
Goblins Archers Fireball The Log Fisherman
Archers Fireball Phoenix
Fireball The Log
Fireball Goblins The Log
Phoenix
Monk Fireball The Log Fisherman
Goblins Fireball Fisherman
Fireball Goblins Archers The Log Fisherman
The Log Archers Fireball Fisherman
Fisherman Phoenix
Goblins Archers Fireball The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Archers Fireball Fisherman
Fireball Archers The Log Fisherman Phoenix Monk
Goblins The Log Fisherman
Fireball The Log Fisherman Phoenix Monk
Fisherman Phoenix
Fireball Archers Monk
Goblins Archers Fireball Phoenix
Fisherman Phoenix
Goblins Fireball The Log Phoenix Monk
Phoenix
Phoenix
Monk Fireball The Log Phoenix
Fireball
Archers Fireball
Phoenix Goblins Archers Fireball The Log Fisherman Monk
Archers Fireball The Log Phoenix
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Monk
Fireball Monk The Log Fisherman
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Monk
Archers The Log
Fireball The Log
Fireball The Log Monk Fisherman
Goblins Fireball Fisherman
Monk Fireball The Log Fisherman
Fireball Monk Archers
Fireball The Log Fisherman
Fireball Fisherman Monk
Fireball The Log Fisherman
Fireball The Log
Fireball The Log
Monk Fireball
Fisherman
Archers Fireball The Log Fisherman Monk
Fireball The Log Monk
Fireball The Log Monk
Fireball
The Log Fisherman Monk
Fireball The Log Monk
The Log Fireball
Fisherman
Fireball The Log Fisherman Monk
Fireball The Log Fisherman Monk
Fireball The Log Fisherman
Archers Fireball
Fireball
Fireball
Fireball The Log
Fireball Monk
Fireball The Log Monk
Archers Fireball
Fireball Archers Monk
The Log Fireball
Fireball
The Log Fireball
Monk Fireball
Fireball The Log
Fireball
Fireball The Log Monk
Fireball Monk

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