My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Royal Giant Prince Electro Wizard Lumberjack Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince Lumberjack Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Royal Giant Prince
Giant Snowball
Bats Archers Lumberjack
Zap
Bats Archers Royal Giant Inferno Tower Prince
Barbarian Barrel
Archers Inferno Tower Electro Wizard Lumberjack
The Log
Archers Royal Giant Prince Lumberjack
Earthquake
Archers Inferno Tower
Arrows
Bats Archers
Royal Delivery
Bats Archers Prince Electro Wizard Lumberjack
Fireball
Archers Inferno Tower Electro Wizard Lumberjack
Poison
Bats Archers Inferno Tower Electro Wizard
Lightning
Inferno Tower Prince Electro Wizard Lumberjack
Rocket
Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Electro Wizard Lumberjack Golden Knight Inferno Tower Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Archers Electro Wizard Lumberjack

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Prince Lumberjack
Archers
Royal Giant Prince Lumberjack
Royal Giant
Bats Archers Electro Wizard Lumberjack
Inferno Tower
Prince
Bats Archers Electro Wizard Lumberjack
Electro Wizard
Royal Giant Prince Lumberjack
Lumberjack
Bats Archers Royal Giant Prince Electro Wizard
Golden Knight

Defense Synergies 1 13

Bats
Inferno Tower Prince Electro Wizard Lumberjack Golden Knight
Archers
Inferno Tower Electro Wizard Lumberjack Golden Knight
Royal Giant
Inferno Tower
Electro Wizard Bats Archers Prince Lumberjack
Prince
Bats Inferno Tower Electro Wizard
Electro Wizard
Inferno Tower Bats Archers Prince Lumberjack
Lumberjack
Bats Archers Inferno Tower Electro Wizard
Golden Knight
Bats Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Electro Wizard Golden Knight
Inferno Tower Lumberjack Bats Prince Electro Wizard
Inferno Tower Prince Lumberjack Bats Archers Electro Wizard
Inferno Tower Prince Lumberjack Bats Electro Wizard
Prince Lumberjack
Bats Archers Electro Wizard Lumberjack
Bats Inferno Tower Electro Wizard Archers
Inferno Tower Electro Wizard Golden Knight
Inferno Tower Prince Lumberjack
Archers Inferno Tower Prince Electro Wizard Lumberjack
Bats Archers Electro Wizard Lumberjack
Inferno Tower Bats Archers Electro Wizard
Inferno Tower Prince Lumberjack Bats Electro Wizard
Bats Prince Electro Wizard Lumberjack Golden Knight
Inferno Tower Prince Electro Wizard Lumberjack
Inferno Tower Prince Electro Wizard Lumberjack
Bats Inferno Tower Prince Electro Wizard Lumberjack
Bats Archers Prince Electro Wizard Lumberjack Golden Knight
Bats Archers Electro Wizard Lumberjack
Inferno Tower Prince Electro Wizard Lumberjack
Bats Archers Prince Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Inferno Tower Prince Electro Wizard
Electro Wizard Archers Prince Lumberjack
Lumberjack Bats Inferno Tower Prince Electro Wizard Golden Knight
Prince Lumberjack Bats Inferno Tower Electro Wizard
Inferno Tower Prince Lumberjack
Bats Archers Electro Wizard
Prince Bats Archers Inferno Tower Electro Wizard Lumberjack
Inferno Tower Prince Lumberjack
Electro Wizard Bats Inferno Tower Prince
Inferno Tower
Bats Inferno Tower Prince Lumberjack Golden Knight
Prince Electro Wizard
Prince Inferno Tower Lumberjack Golden Knight
Archers
Inferno Tower Electro Wizard Bats Archers Prince Lumberjack Golden Knight
Bats Archers Inferno Tower Electro Wizard Golden Knight
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Golden Knight
Electro Wizard Golden Knight
Prince
Bats
Archers
Golden Knight
Bats Prince Electro Wizard Lumberjack
Prince Electro Wizard Golden Knight
Archers
Golden Knight
Prince
Golden Knight
Bats
Archers Prince Electro Wizard
Golden Knight
Prince
Prince
Electro Wizard Golden Knight
Prince Golden Knight
Golden Knight
Bats Archers Electro Wizard
Electro Wizard Bats
Electro Wizard
Prince
Electro Wizard Bats Archers Prince
Archers Electro Wizard
Prince Electro Wizard Lumberjack
Prince
Bats Electro Wizard Golden Knight
Bats Electro Wizard
Prince Electro Wizard Golden Knight
Prince

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