My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

5 warnings Why?

Missing cards in your collection

Phoenix

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Mother Witch Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Royal Giant Mother Witch Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Archers
Zap
Archers Firecracker Royal Giant
Barbarian Barrel
Archers Firecracker
The Log
Archers Firecracker Royal Giant Mini P.E.K.K.A
Earthquake
Archers Firecracker
Arrows
Archers Firecracker
Royal Delivery
Archers Firecracker Mini P.E.K.K.A Mother Witch
Fireball
Archers Firecracker Mother Witch
Poison
Archers Firecracker Mother Witch
Lightning
Mini P.E.K.K.A Mother Witch Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rage Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Arrows Firecracker Mini P.E.K.K.A Mother Witch Archer Queen Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Archers Arrows Firecracker

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Royal Giant Mini P.E.K.K.A
Arrows
Royal Giant Archers Mini P.E.K.K.A Mother Witch
Firecracker
Royal Giant Mini P.E.K.K.A
Royal Giant
Arrows Firecracker Mother Witch Archers
Mini P.E.K.K.A
Archers Arrows Firecracker Rage
Rage
Mini P.E.K.K.A Mother Witch
Mother Witch
Royal Giant Arrows Rage
Archer Queen

Defense Synergies 0 7

Archers
Firecracker Mini P.E.K.K.A Archer Queen
Arrows
Mini P.E.K.K.A Mother Witch
Firecracker
Archers Mini P.E.K.K.A
Royal Giant
Mini P.E.K.K.A
Archers Arrows Firecracker Mother Witch
Rage
Mother Witch
Arrows Mini P.E.K.K.A
Archer Queen
Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Mini P.E.K.K.A Firecracker
Mini P.E.K.K.A Archers
Mini P.E.K.K.A Firecracker
Arrows Firecracker Mini P.E.K.K.A
Arrows Archers Firecracker Mother Witch
Archers Arrows Firecracker
Arrows
Mini P.E.K.K.A Archer Queen
Archers Firecracker Mini P.E.K.K.A
Archers Mother Witch Arrows Firecracker
Arrows Archers Firecracker
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A
Arrows Archers Firecracker
Arrows Archers Firecracker Mother Witch
Mini P.E.K.K.A
Archers Arrows Firecracker Mini P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers
Archers Arrows Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Firecracker Mother Witch Archers
Mini P.E.K.K.A Archers
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Archer Queen
Mini P.E.K.K.A
Archers Firecracker
Archers Firecracker Mini P.E.K.K.A Archer Queen
Arrows Archers Firecracker Mini P.E.K.K.A Mother Witch Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mother Witch
Archers Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Mini P.E.K.K.A
Firecracker Arrows
Archers Arrows Firecracker Archer Queen
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Mini P.E.K.K.A
Archers Arrows Firecracker Mini P.E.K.K.A
Arrows Firecracker Mother Witch
Arrows
Arrows
Arrows Firecracker Mother Witch
Arrows Firecracker
Arrows
Arrows Firecracker
Archers Arrows Firecracker Mother Witch
Firecracker
Mini P.E.K.K.A
Arrows
Arrows Firecracker
Arrows Firecracker
Archers
Archers Arrows Firecracker Archer Queen
Arrows
Firecracker Mini P.E.K.K.A
Arrows Firecracker
Arrows Archer Queen
Firecracker Archer Queen
Firecracker Archer Queen
Firecracker Archer Queen
Firecracker Archer Queen

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