My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Great!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Royal Giant Wizard Balloon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Wall Breakers Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Wall Breakers Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Wall Breakers Balloon
Giant Snowball
Archers Wall Breakers Balloon Little Prince
Zap
Archers Royal Giant Wall Breakers Balloon Little Prince
Barbarian Barrel
Archers Knight Wizard Wall Breakers Little Prince
The Log
Archers Royal Giant Wall Breakers Little Prince
Earthquake
Archers
Arrows
Archers Wall Breakers Little Prince
Royal Delivery
Archers Knight Wizard Wall Breakers Balloon Little Prince
Fireball
Archers Wizard Wall Breakers Balloon Little Prince
Poison
Archers Wizard Balloon Little Prince
Lightning
Knight Wizard Balloon Little Prince
Rocket
Wizard Balloon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Archers Knight Little Prince Wizard Balloon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Archers Knight

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Archers Knight Royal Giant Wall Breakers Little Prince
Archers
Knight Zap Royal Giant Wall Breakers Balloon
Knight
Archers Wall Breakers Balloon Zap Wizard Little Prince
Royal Giant
Zap Archers Wizard
Wizard
Knight Royal Giant Balloon
Wall Breakers
Knight Zap Archers Balloon
Balloon
Zap Knight Archers Wizard Wall Breakers Little Prince
Little Prince
Zap Knight Balloon

Defense Synergies 2 4

Zap
Archers Knight Little Prince
Archers
Knight Zap
Knight
Archers Little Prince Zap Wizard
Royal Giant
Wizard
Knight
Wall Breakers
Balloon
Little Prince
Knight Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard
Zap Knight
Archers Knight
Knight
Zap Archers
Zap Archers Wizard Little Prince
Zap
Knight Archers Little Prince
Archers Zap Knight Wizard
Zap Archers Wizard
Zap Knight Wizard
Wizard Zap
Knight
Zap
Wizard Knight
Zap Archers Knight Wizard Little Prince
Zap Wizard Archers Knight Little Prince
Wizard Archers Knight Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers
Zap Archers Knight Wizard
Zap Knight
Zap Knight
Knight
Wizard Zap Archers
Archers Knight
Knight
Zap Knight
Knight
Zap
Knight Wizard
Wizard Archers
Zap Archers Knight Little Prince
Zap Archers Wizard
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap
Knight
Wizard Zap
Wizard Zap
Archers Wizard
Zap Wizard
Zap Wizard
Zap Knight Wizard
Zap Archers Wizard
Knight
Zap
Zap Wizard
Wizard
Zap Archers Wizard
Zap Wizard Little Prince
Wizard
Zap
Zap Wizard Little Prince
Zap Wizard
Zap Wizard
Zap
Zap Archers Wizard Little Prince
Zap Wizard
Zap Wizard
Zap
Wizard
Zap Archers
Zap Archers Wizard
Knight Wizard
Zap Wizard
Zap
Zap
Zap
Zap Little Prince
Wizard

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