My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Valkyrie Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Valkyrie Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Ram Rider
Giant Snowball
Dart Goblin Goblin Barrel Ram Rider
Zap
Firecracker Royal Giant Dart Goblin Goblin Barrel Ram Rider
Barbarian Barrel
Firecracker Dart Goblin Valkyrie Goblin Barrel
The Log
Firecracker Royal Giant Dart Goblin Goblin Barrel Ram Rider
Earthquake
Firecracker Goblin Barrel
Arrows
Firecracker Dart Goblin Goblin Barrel
Royal Delivery
Firecracker Dart Goblin Valkyrie Goblin Barrel Ram Rider
Fireball
Firecracker Dart Goblin Goblin Barrel Ram Rider
Poison
Firecracker Dart Goblin
Lightning
Valkyrie Ram Rider
Rocket
Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Dart Goblin Goblin Barrel Fireball Valkyrie Ram Rider Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Dart Goblin Goblin Barrel Fireball

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Dart Goblin Valkyrie Goblin Barrel Ram Rider Mega Knight
Royal Giant
Firecracker Dart Goblin Fireball Goblin Barrel
Dart Goblin
Royal Giant Valkyrie Goblin Barrel Firecracker Ram Rider Mega Knight
Fireball
Royal Giant Ram Rider Mega Knight
Valkyrie
Dart Goblin Goblin Barrel Firecracker Ram Rider
Goblin Barrel
Royal Giant Dart Goblin Valkyrie Firecracker Ram Rider Mega Knight
Ram Rider
Firecracker Dart Goblin Fireball Valkyrie Goblin Barrel Mega Knight
Mega Knight
Firecracker Dart Goblin Fireball Goblin Barrel Ram Rider

Defense Synergies 1 8

Firecracker
Valkyrie Dart Goblin Mega Knight
Royal Giant
Dart Goblin
Firecracker Valkyrie Ram Rider Mega Knight
Fireball
Valkyrie Ram Rider Mega Knight
Valkyrie
Firecracker Dart Goblin Fireball
Goblin Barrel
Ram Rider
Dart Goblin Fireball
Mega Knight
Firecracker Dart Goblin Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Fireball Valkyrie Ram Rider
Firecracker Dart Goblin Valkyrie Ram Rider Mega Knight
Ram Rider Mega Knight Dart Goblin Valkyrie
Firecracker Dart Goblin Valkyrie Ram Rider Mega Knight
Firecracker Fireball Valkyrie Mega Knight
Fireball Firecracker Dart Goblin Valkyrie Mega Knight
Dart Goblin Ram Rider Firecracker Fireball
Dart Goblin Fireball Valkyrie Ram Rider Mega Knight
Firecracker Dart Goblin Valkyrie Mega Knight
Dart Goblin Valkyrie Firecracker Fireball Ram Rider Mega Knight
Firecracker Dart Goblin Fireball Ram Rider
Mega Knight Fireball Valkyrie Ram Rider
Fireball Valkyrie Mega Knight Firecracker Dart Goblin
Ram Rider Mega Knight
Fireball Ram Rider Mega Knight
Mega Knight Firecracker Fireball Valkyrie
Fireball Mega Knight Firecracker Dart Goblin Valkyrie Ram Rider
Valkyrie Firecracker Dart Goblin Fireball Ram Rider Mega Knight
Dart Goblin Ram Rider
Valkyrie Mega Knight Firecracker Dart Goblin Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball
Fireball Firecracker Valkyrie Mega Knight
Mega Knight Valkyrie Ram Rider
Valkyrie Mega Knight Fireball Ram Rider
Valkyrie Ram Rider Mega Knight
Firecracker Fireball Dart Goblin Ram Rider
Dart Goblin Fireball Valkyrie Ram Rider
Mega Knight Valkyrie
Mega Knight Firecracker Fireball Valkyrie
Dart Goblin
Mega Knight Dart Goblin Valkyrie
Mega Knight Fireball Valkyrie
Mega Knight Fireball Valkyrie Ram Rider
Firecracker Dart Goblin Fireball Valkyrie Mega Knight
Firecracker Dart Goblin Fireball Valkyrie
Valkyrie Mega Knight Firecracker Dart Goblin Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Dart Goblin Valkyrie
Firecracker Fireball Dart Goblin Ram Rider
Dart Goblin Fireball
Firecracker Dart Goblin Fireball Valkyrie
Fireball Firecracker Valkyrie Mega Knight
Firecracker Fireball Dart Goblin Ram Rider
Firecracker Dart Goblin
Fireball Firecracker Dart Goblin Ram Rider
Fireball Firecracker Dart Goblin Ram Rider
Fireball
Firecracker Dart Goblin Fireball Valkyrie Ram Rider
Fireball Firecracker Dart Goblin
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball Mega Knight
Fireball
Firecracker Dart Goblin Fireball Mega Knight
Firecracker Dart Goblin Fireball Valkyrie Mega Knight
Fireball Mega Knight
Fireball
Fireball
Firecracker Fireball Valkyrie Mega Knight
Firecracker Fireball Dart Goblin Ram Rider
Fireball Ram Rider Mega Knight
Fireball Firecracker Dart Goblin
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Fireball
Dart Goblin Fireball Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball
Dart Goblin Fireball
Fireball Firecracker Dart Goblin Ram Rider
Fireball
Fireball Firecracker Dart Goblin Valkyrie Mega Knight
Firecracker Dart Goblin Fireball
Fireball
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball Mega Knight

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